EUIV - Quick Questions / Quick Answers

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Lordkaiser

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Jan 17, 2017
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Owning Karasi means nothing for the Ottomans if you don't have a fort in there!
Also, units stationed in a province adjacent to an active fort will always be allowed to march to that fort, no matter the ZoC other forts provide! So, if that's what you're trying to do, there is absolutely no way, never any way, to prevent them from sieging at least one of your forts if they have strait control.

The movement of your own armies aren't restricted by fort rules since you said you owned them, but strait rules: if you control both sides of the strait, you can pass regardless of fleet scrutiny.

Side note: usually people try to wrestle control of the sea for that reason: if you control the strait + control one side, their armies can't cross. And therefore it allows you to go ham on the other side.

and if I own Edirne and Karasi and build a fort in both?
 

deckhand

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and if I own Edirne and Karasi and build a fort in both?
Coastal fort ZOC rules are wonky. I won't try to answer your question.

For me, I don't consider forts for straight crossing. Just this
...but strait rules: if you control both sides of the strait, you can pass regardless of fleet scrutiny.

...if you control the strait + control one side, their armies can't cross.
 

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Dear Friends,

could you please give me few tips regarding elective monarchy in Commonwealth?

Bez tytułu.png

What is this yellow number in attached screenshot (10)?
What are those gree numbers?
What is the % counter? It is some kind of value who will be next heir? Why it is different for each country?
How can I rise my chance to have a noble from my country to be next Commonwelath heir?
 

RMS Oceanic

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Dear Friends,

could you please give me few tips regarding elective monarchy in Commonwealth?

View attachment 460593

What is this yellow number in attached screenshot (10)?
What are those gree numbers?
What is the % counter? It is some kind of value who will be next heir? Why it is different for each country?
How can I rise my chance to have a noble from my country to be next Commonwelath heir?

So every neighbouring country can influence you to try and become your heir. Everyone starts with 0 points (except you, you start with 10, which is the yellow number), and depending on their relationship with you they have a percentage chance each month of getting one point. When the number is green, they are actively influencing, and it turns yellow when they give up for whatever reason. Whoever has the most points when the music stops (your king dies) becomes the next king. To get the Polish candidate on the throne, you have to spend prestige (the option is on the tab with your ruler and advisors) to give yourself another ten points to outvote the foreign candidates.
 

Cekoforbidden

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You got that right. You need to soften him up before being able to vassalise him. Another solution would be to make a bunch of allies there, call them on promised lands and transfer your occupations to one of them so that he separate peaces, occupy/transfer to the next until Bengal is below 200%.



Straits crossing doesn't care about ownership of provinces, all that matters are occupation. In that case you'd be able to cross. You should view provinces linked by a strait to be next to one another for the purpose of fort rules.
This is a good ones. Giving your allies some of the conquered provinces and later take em back. My advice is sucking bengal's provinces by half for yourself straight, peace them out and declare war again when the peace timer ended
 

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I'm new to EU4 so apologies for the very noobish question...are you supposed to be able to click in the minimap (bottom right corner) to centre on that point in the main screen? I've read elsewhere that you are but it's not doing anything for me, when I click it doesn't do anything!
 

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I'm new to EU4 so apologies for the very noobish question...are you supposed to be able to click in the minimap (bottom right corner) to centre on that point in the main screen? I've read elsewhere that you are but it's not doing anything for me, when I click it doesn't do anything!

Yes, you are supposed to be able to do that, I think. Not sure why it doesn't do the trick for you specifically.
 

Danil Dmitriev

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why this guy ignores my fort? i thought i was safe there.

View attachment 461392

Too little information to judge for sure. I assume that the Yellow country is hostile to France, given occupied province at the bottom, so it's a miracle that this French army has even gotten that far north. Is Gelre allowing military access to them or something?

The only hypothesis I have so far is that this French army started in the province north of Gelre, went to Gelre (making that north province its return province), went to the fort, and then was able to get to your army because your army is two provinces away from the province north of Gelre if you pass over the strait into Friestland.
 

gougluinn

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Too little information to judge for sure. I assume that the Yellow country is hostile to France, given occupied province at the bottom, so it's a miracle that this French army has even gotten that far north. Is Gelre allowing military access to them or something?

The only hypothesis I have so far is that this French army started in the province north of Gelre, went to Gelre (making that north province its return province), went to the fort, and then was able to get to your army because your army is two provinces away from the province north of Gelre if you pass over the strait into Friestland.

yes it came from gelre but i dont get it why he can walks over my castle? only option for him to walk if i have castle in amsterdam then he could move from castle to castle but i havent.
 

Danil Dmitriev

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yes it came from gelre but i dont get it why he can walks over my castle? only option for him to walk if i have castle in amsterdam then he could move from castle to castle but i havent.

There is a rule that allows both the player and AI to navigate fort's zone of control in this way, which can unoffiicially be called the "Rule of two provinces". Let me illustrate it on the example of this French army.

It was initially in a province north of Gelre, a non-zone-of-control province (meaning that there were no hostile forts around it). The army then marched to your castle through Gelre, and at this point the province where it started its path (north of Gelre) became its return province. And now, here is the "Rule of two provinces": if a particular province is within a distance of 2 or smaller from the army's return province, the army is allowed to travel to that province no matter where it currently is. In this example, the French army was most likely allowed to attack your army because the corresponding province (where you were located) was only a distance of two from the French return province: meaning, if you wanted to get from that return province to the province where your army is, you could do that by going first to Friestland (move #1) and then to the target province over the strait (move #2). Since that gives us a distance of 2, the French army is allowed to move to the target province even when located on the castle fort south of it.

Small caveat: the distance is calculated based on only non-zone-of-control provinces, meaning that the hypothetical minimum-distance path can only pass through non-zone-of-control provinces. In this case, through Friestland.

There is more information on how exactly fort's zone of control is applied on this webpage: https://eu4.paradoxwikis.com/Zone_of_control.

There is also a great YouTube video overview of this system by Reman's Paradox, which I highly recommend. I'm not sure if I'm allowed to post a link to it here, so just search for it, it won't be hard to find.

EDIT: in particular, look at the section "Distance from Return Province" on the wiki page that I have linked above. It says "a distance from the Return Province corresponding to the number of provinces in the shortest [path] ... ... regardless of blocked straits". So it seems that the minimum distance is calculated with allowing strait crossings, even if those straits are blocked. This completely explains the French army's maneuver here.
 

mechanical_Critter

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Is there an efficient way to break apart an enemy's personal union, say liberate Hungary from Austria or Aragon from Castille?

There is!
- Coalition CB has a 75% cost for breaking appart PUs
- if they are disloyal, you can support their independence (cripple the overlord to do so)
- Age of Discovery Splendor ability allows you to wage war for the subject at a discounted 50% cost

To this list (on top of my head, so there might be more), I want to add another which works regardless of the subject size. You can also support some pretenders in the subject nations. Most of the time, it won't do on its own, because they will kill them in time. But you can wage war to enforce the rebel demands on top of that. And that breaks the PU.
 

Danil Dmitriev

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Where do I see for how long a war between Austria and France is already ongoing?
I am not participant.

It might be possible to do from the ledger; there is a page that concerns currently waged wars.

A less direct way is to look at any neighboring provinces that are/were occupied in that war and looking at their history. That gives a lower estimate of how long the war has been going.
 

Lordkaiser

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It might be possible to do from the ledger; there is a page that concerns currently waged wars.

A less direct way is to look at any neighboring provinces that are/were occupied in that war and looking at their history. That gives a lower estimate of how long the war has been going.

the ledger doesnt help because it doesnt give any infos.

yeah, occupied provinces seem to be the best estimate now.
 

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Dear Friends,

I have a question regarding siege walls breach.
The in-game description is not clear for me.

So what kind of bonus I am getting when the walls are breached?

It is +1 and each time I will breach it again I will get additional +1 till max +3?
Or when the walls are breached I get each time +3 up to max +9 (+3 bonus per each wall breach point)?

Screenshot attached

siege.PNG
 

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Each wall breach gives you a +1 to each siege roll, up to a maximum of +3 (which can be achieved immediately by artillery barrage). Source:
https://eu4.paradoxwikis.com/Land_warfare#Dice_roll_2

Thank you!

However in the same article under the Artillery barrage there is:

"Rolling a natural breach is still possible and will affect the siege status but will not add another breach."

What does it mean "will affect the siege status" in this case?

I've also heard that it will give me +3 bonus to my siege status. So it will give me +3 every time I will get wall breached (up to 3 times)?
 
Last edited: