EUIV - Quick Questions / Quick Answers

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AngelRay

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Definitely worth it.

I personnaly use +-2 galleys vs 1 heavy.

(Usually, I put the galley fleet in the tile where English/Spanish fleet have to come to enter Mediterranea).

Use an admiral to boost.

Don't hesitate to retreat if battle going wroing. Come back later.
 

atwix

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View attachment 265293 Currently on a WC run, But i'm unsure if I'm going to make it if I keep the vassals around (they have to go all the way back to Europe before going back again wit a black flag) when starting new wars
Should I just enact the HRE decision to form the HRE and overpower everyone? The only threat is Ming who has all those around him as tributaries.
Do you have any suggestions? should I just continue on like this? :)
Also for the fun of it, Integration on Poland is done around 1714 and then I'm starting on Spain and should be done around 1750-1760 I assume

making hre is now lot less powerful, due to the lower amounf of states. In fact, if you filled all your state slots, integrating vassals won't do much good.

focus on all trade company land, max absolutism.

you focused on europe first, which is a mistake. always go for asia and trade company land FIRST in a wc, combined with steering all trade into an end node.

then use the economic powerbase to devour remainder of europe, while playing game of thrones and getting PU.

BUT, a wc is definatly doable, if you do it right and don't lose your cool.

to give you idea: i had less in europe in my haida wc run in 1750 then YOU do now, and I still did WC on very hard, without the new absolutism shenanigans making wc trivial.

So.. don't give up ;)

regarding vassals and black flag: chain the wars and make it so vassal armies are never on neutral terrain when declaring other war. they'll never get black flagged.
 

atwix

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When does the restriction that you can't move your capital to a continent with less than a third of your provinces kick in? I was quite unaware that this restriction still existed. No, I'm not trying to move my capital to a colonial region and the restriction only seems active some of the time.

think that was with rights of men patch.

you can still circumnavigate it by snaking from europe to asia with a snake (or vice versa if you want to go revolutionary and then revolutionary empire monarchy again), and then place capital at end of snake in other continent. that still works.
 

Didymus

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Hello,

I think this is an old bug, but sometimes the Emperor claims a province back, but not the original OPM apperas, but the emperor gets the province an the other nation disapears, even the claim is gone.
Is there something what makes this happen more often and how could it be avoided?

Thanks!
 

GurenGaaze

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making hre is now lot less powerful, due to the lower amounf of states. In fact, if you filled all your state slots, integrating vassals won't do much good.

focus on all trade company land, max absolutism.

you focused on europe first, which is a mistake. always go for asia and trade company land FIRST in a wc, combined with steering all trade into an end node.

then use the economic powerbase to devour remainder of europe, while playing game of thrones and getting PU.

BUT, a wc is definatly doable, if you do it right and don't lose your cool.

to give you idea: i had less in europe in my haida wc run in 1750 then YOU do now, and I still did WC on very hard, without the new absolutism shenanigans making wc trivial.

So.. don't give up ;)

regarding vassals and black flag: chain the wars and make it so vassal armies are never on neutral terrain when declaring other war. they'll never get black flagged.
Oh, I didn't know I should go for the trade companies.... but how would I even do that and even have time for that as Austria? I managed to get all HRE as vassals in 1540 I think. would maybe have gone further and faster if Ottoman and Russia didn't put their nose where it didn't belong when attacking france twice-... both ended in white peace
Ming is a problem however, having tributaries on all of those around him and having sick armie size (Less then mine however, I checked 100 years ago, then they had around 220k)
 

ecrurudesby

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So, galleys vs heavy ships? How many galleys to take down a heavy, assuming same tech, no bonuses, and no admiral? And is galley spam worth it in the Mediterranean sea or should mix in 3-5 heavies too?

I am king of Naples.
Galleys and heavies do not upgrade at the same tech levels. Galleys can be considered to upgrade one tech level before heavies. For simplicity we'll presume they do upgrade at same tech level.
Heavy ships take up three times as much combat width as galleys. Assuming no bonuses to combat width, it is 25.
Galleys have +100% strength in inland seas such as the Mediterranean and Baltic seas.
Same tech level heavies have 2.5 times hull strength and 3.33 times cannon strength ship to ship without inland bonus.
Battle speed for ship types remain constant. Galleys are faster in battle than heavies.

Take into account the speed, combat width and inland bonus and full combat width galleys beat heavies all throughout the game.
In this situation three galleys have 2.4 times the hull strength and 1.8 times the cannon strength as one heavy.

Conclusion: If you're in the Med and don't plan on venturing out into the wide open Atlantic, use fleets of about 30 galleys as combat width will usually be between 25 and 30, but can go as high as about 50 in extreme circumstances.
 
Last edited:

Lordkaiser

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What is the benefit of a "Trade Dispute" Casus Belli ?
I saw in the wiki, that you cant take provinces from it, so what is it good for? In case I use it and force the enemy to cede trade power - how long do I get that for sure? For length of the truce? Is that ever worth it?
Can I maybe take a province for more AE anyways?
 

ecrurudesby

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What is the benefit of a "Trade Dispute" Casus Belli ?
I saw in the wiki, that you cant take provinces from it, so what is it good for? In case I use it and force the enemy to cede trade power - how long do I get that for sure? For length of the truce? Is that ever worth it?
Can I maybe take a province for more AE anyways?
Money, trade power, and prestige are the benefits. Yes it lasts for the length of the truce. No you cannot take a province.
 

Ironicus

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What is the benefit of a "Trade Dispute" Casus Belli ?
I saw in the wiki, that you cant take provinces from it, so what is it good for? In case I use it and force the enemy to cede trade power - how long do I get that for sure? For length of the truce? Is that ever worth it?
Can I maybe take a province for more AE anyways?
No, you are completely unable to take provinces or form subjects using this CB.
I believe the tradepower thing is like the other forced diplomatic relations: It is the same as if you did it diplomatically, but the target can't cancel it until the truce is up.

It's rarely worth it, but there are cases. In general though, if a rival embargoes you, you want to embargo back, which takes away the CB. Having said that:
  • It is an emergency CB. You can cancel the embargo on a rival and attack them right-away without having to fabricate. Sometimes you just want to make sure certain countries are on a truce timer so they cannot form a massive coalition. Incidentally, coalition members seem to very often embargo you. So if a coalition begins to form from nations you don't have a regular CB on, you can quickly declare a Trade Dispute to prevent a larger coalition from forming.
  • Maybe you want to play tall and not take provinces? It's a quick and easy superiority war goal (without having to take Religious ideas for example) not requiring many sieges and with extra score from blockades. So it's a great way for naval powers to win a war for gold, trade power (discounted from the usual hefty 40%) and potentially even the much more useful humiliation of a rival. If I read the game files right, annul treaties should also be possible, so there might be some shenanigans with that.
  • Or maybe you actually want the cheaper trade power piece deal and end the embargo? Unlikely but possible.
 

Ironicus

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A question of my own about defensive calls to arms:

Protestant Denmark is overlord of Catholic Sweden. Protestant Bohemia is allied to Denmark but doesn't like Sweden. Portugal is defender of the Catholic faith.

My understanding was, that diplomatically the subject does not matter at all. After declaring on Sweden, Denmark instantly takes over as war leader and the next day the defensive CtA go out based on Denmark's diplomatic relations. And indeed, while the declare war screen shows Bohemia not joining, they actually do, because they like Denmark. I expected that.

What I didn't expect is Portugal joining as well. Denmark is not Catholic - how can they call in the defender of another faith? Has it always been like this, the subject country getting the best of both worlds - the overlord's allies and their own defender of the faith?

Worked out well for me in the end, but I'd like for someone to clarify the mechanics.
 

Rikissa

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think that was with rights of men patch.

you can still circumnavigate it by snaking from europe to asia with a snake (or vice versa if you want to go revolutionary and then revolutionary empire monarchy again), and then place capital at end of snake in other continent. that still works.

I was surprised to be able to move my capital to Oceania despite having way more than two thirds of my provinces in Asia as Ryukyu

Another attempt to move it to Africa was blocked
 

brifbates

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A question of my own about defensive calls to arms:

Protestant Denmark is overlord of Catholic Sweden. Protestant Bohemia is allied to Denmark but doesn't like Sweden. Portugal is defender of the Catholic faith.

My understanding was, that diplomatically the subject does not matter at all. After declaring on Sweden, Denmark instantly takes over as war leader and the next day the defensive CtA go out based on Denmark's diplomatic relations. And indeed, while the declare war screen shows Bohemia not joining, they actually do, because they like Denmark. I expected that.

What I didn't expect is Portugal joining as well. Denmark is not Catholic - how can they call in the defender of another faith? Has it always been like this, the subject country getting the best of both worlds - the overlord's allies and their own defender of the faith?

Worked out well for me in the end, but I'd like for someone to clarify the mechanics.

That is working exactly as intended and expected. When you DoW someone they call all applicable nations-guarantors, overlords, allies, and dotf (if applicable). If the nation you call is a subject then their overlord takes over as war leader and is automatically a co-belligerent so they get to call in their allies. However, they do not call in guarantors or any dotf as they are not the actual target of the war declaration.
 

Ironicus

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That is working exactly as intended and expected. When you DoW someone they call all applicable nations-guarantors, overlords, allies, and dotf (if applicable). If the nation you call is a subject then their overlord takes over as war leader and is automatically a co-belligerent so they get to call in their allies. However, they do not call in guarantors or any dotf as they are not the actual target of the war declaration.
See, that explanation is new to me and makes complete sense. Except in the case where it doesn't: If an HRE subject has good relations with the emperor and the overlord has not, the emperor does not join the war despite what the declaration screen says.

My understanding was that the subject doesn't get to call anyone except for their overlord (which is a special call to arms since it's the only one that happens instantly on the same day), who then sends out all the defensive calls. This doesn't mesh with the DotF intervening for the subject.
Your explanation is both subject and overlord issue their own calls. This doesn't mesh with the emperor not intervening.

Either both of our theories what the general rule is are wrong or there is a special exception either for DotF or HRE defense.

What else way is there for a subject to call on someone defensively so we could run some tests? They can't have their own alliances and you cannot guarantee a subject.

Btw, I'm reading your explanation in the sense that it mechanically works like co-belligerents. There is obviously a twist somewhere since they are not actual co-belligerents (as evidenced by the fact that you cannot separate peace overlord and subject).
 

Theoden

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If I would border Ming, will it automatically declare war on me?
Is it something in the Ming's mechanics that would force it to DoW every neighbour, having to face penalties otherwise, or will it first look at that neighbour and check if it's larger/stronger (that is, if a war is worth it or possible to win it) or not?
 

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How difficult is the "Court and Country" disaster to deal with? I've heard it's a good idea to purposely trigger it... is there anything I should watch out for? The Wiki says it lasts 10 years. Will that just be an extremely unpleasant 10 years to deal with?