EUIV - Quick Questions / Quick Answers

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Alsark

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What are some good ways to get rid of a bad king if you're not able to abdicate? Does making the ruler a military leader in and of itself increase their chances of dying, or do I have to have them fight?

I heard in the base game you could make them lead a unit, put them on a boat, and make the boat sink... does that still work?
 

saintlyknighted

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What are some good ways to get rid of a bad king if you're not able to abdicate? Does making the ruler a military leader in and of itself increase their chances of dying, or do I have to have them fight?

I heard in the base game you could make them lead a unit, put them on a boat, and make the boat sink... does that still work?
From what I know, just making him a leader increases his chances of dying. Setting him as a general also increases, as with using him to fight battles and siege forts. As mentioned, you can also put him on a boat and make it sink, or set him as general of a small army and make him patrol uncolonised land so that natives would hopefully kill him. However, if he dies in battle or siege you will take an extra stability hit.
 

saintlyknighted

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I'm trying to flip to Coptic, but I made the decision pretty late (1660s). It's now 1720s and I'm still trying to let religious rebels convert my land, because I've blobbed quite a bit. Must it be >50% of provinces converted to Coptic or >50% of autonomy-modified development or something of the sort to be able to accept rebel demands? Must those provinces specifically be occupied by the rebels?

The current method I'm using is to give Coptic land to the Dhimmi, a year later force them to pay religious tax and make them disloyal, then revoke the province, spawning the zealots. I let them occupy and convert land until it seems that they reached the maximum distance in the direction I want them to go, then I kill the stack and siege back the provinces. Rinse and repeat with the edge of newly converted provinces, and the religion slowly spreads. Is there a faster way to do this? I'm hoping to convert to Coptic before the game ends, still have just under a century to go.
 

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Is upgrading ships worth it? Pretty newbie here and it seems that upgrading ships is as expensive as building new ones. Maybe I'm missing something here.

The advantage in upgrading is that repair time is generally less than construction time, especially if you have more ships than ports.
 

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but often its best waiting on upgrading ships till you either are out of Naval Force Limit, or your running on a tight budget, or need them usable within months in a distant location which can't build ships in the numbers needed
 

Ironicus

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Is upgrading ships worth it? Pretty newbie here and it seems that upgrading ships is as expensive as building new ones. Maybe I'm missing something here.
It really depends on what you want to do with the ships. If they're transports and you never expect them to see combat, it's probably not worth upgrading. The old transports serve exactly the same purpose, as they have the same speed and same cargo capacity.
If you use your ships for war and naval combat, newer ships will always beat older ships as their hull and cannon values improve with each version. For the exact values refer to the wiki. This has recently become more pressing with the addition of engagement width. An outdated heavy will occupy the same space as a brand new one would, which will make your navy a lot weaker against enemies with current ships.
If you use them to protect trade, there are diminishing returns to keeping old fleets around as newer ships give significantly more trade power (on the rough order of +25% per upgrade).

Upgrading indeed costs the same as building new, but that also means older and newer ships have the same maintenance. For a one-off cost you get more bang for the same monthly buck if you upgrade.
It preserves the sailors, your fleet organisation, your naval force limit and is much quicker as you can bulk-upgrade large fleets and repair them to full strength all at once in a single port in 8/10 months (dock/no dock). Building a new fleet takes years and dozens of provinces.

If you have the force limit, sailors, provinces, time and maintenance to spare, adding new ships is indeed better. If not, consider upgrading.
 

londoner247

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What are some good ways to get rid of a bad king if you're not able to abdicate? Does making the ruler a military leader in and of itself increase their chances of dying, or do I have to have them fight?

I heard in the base game you could make them lead a unit, put them on a boat, and make the boat sink... does that still work?

From what I know, just making him a leader increases his chances of dying. Setting him as a general also increases, as with using him to fight battles and siege forts. As mentioned, you can also put him on a boat and make it sink, or set him as general of a small army and make him patrol uncolonised land so that natives would hopefully kill him. However, if he dies in battle or siege you will take an extra stability hit.

Putting your ruler on a boat and letting the boat sink will not kill him. The men he is commanding will die but he will magically reappear in your palace and not die.
 

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Regarding leader chance of death: the wiki states that a military leader can only die 5 years after recruitment. Does this apply to rulers as well? That is, can they only die of natural causes until 5 years have passed since making them a leader?
 

Sian

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If you use them to protect trade, there are diminishing returns to keeping old fleets around as newer ships give significantly more trade power (on the rough order of +25% per upgrade).

But this is only valid if the 'choice' is between upgrading your old trade fleet or building over the force limit ...
 

Ironicus

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But this is only valid if the 'choice' is between upgrading your old trade fleet or building over the force limit ...
I don't think so. Old trade fleets provide less impact for the same running costs as new ships. Their returns diminish even without considering build costs or force limits. Add to that the maintenance increase from technology levels and the fact that your opponents are likely to have current ships - if you keep your old fleets around unchanged you will see your trade share decrease while the maintenance goes up.
 

CoolSpin

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Do I mistake the trait system? I was under the expectation that only the ruling rulers traits were applied, so if you have an heir with -2 unrest and -10% tax income, or consort with say infertile, they wont actually count unless the ruler dies and the heir takes over, or the consort-regency gets active.
 

CoolSpin

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Is upgrading ships worth it? Pretty newbie here and it seems that upgrading ships is as expensive as building new ones. Maybe I'm missing something here.

If you have Naval ideas and Expansion, you can enact a policy for your transports to get +50% Transport Combat Ability, so upgrading your transports in combination with a heavy fleet for extra firepower makes your fleet pretty powerful. Upgrading Light Sips increases trading performance. And with Naval your galleys get +25% Galley Combat Ability.

But if you're not a semi naval nation, I prioritize Light ships, and these after buildings; heavy ships, galleys(rarely use them), and transports. At war I usually merge all my nearby fleets into 1 to try get naval supremacy early before the AI can synch up their fleets to support each other.
 

ecrurudesby

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Do I mistake the trait system? I was under the expectation that only the ruling rulers traits were applied, so if you have an heir with -2 unrest and -10% tax income, or consort with say infertile, they wont actually count unless the ruler dies and the heir takes over, or the consort-regency gets active.
Correct

Regarding leader chance of death: the wiki states that a military leader can only die 5 years after recruitment. Does this apply to rulers as well? That is, can they only die of natural causes until 5 years have passed since making them a leader?
I don't know but I would presume so.
 

Lee Saxon

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What are the odds on Institution spawning? Every game I'd played before I'd had them spawn on January 1 (or probably the first week, I'm playing on max speed) of the eligible year. I had assumed the tooltip was mistranslated. Finally got a game today where it took a full year. Can it go much longer than that?
 

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As many as can beat it down in the length of the truce window it is paying them in (i.e. there is none).

In that case, a country could pay over 100% of its income in war reparations, so it is always spending more than its makes.
 

CoolSpin

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Where does the Hanseatic Influence modifer on Burghers come from?

eu4_119.png
 

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