EUIV - Quick Questions / Quick Answers

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atwix

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As Aztec or Inca, what happens when you click the decision to go christian/islam etc? So you need to convert all your provinces by yourself, or are there events helping you?

Gotta do it all yourself AFAIK.

In my opinion, it is better to wait till a christian borders you, and until you can capture a christian colony or province.

Then convert it at low missionary maintenance the DAY after war ends (no coring!) and spawn some christian zealots. Let them overrun your entire nation, while your tribe does some easy war somewhere. Your nation cannot collapse to rebels while at war.

In the end, remove all zealot occupations except one on low dev province that is not state core, and then accept their demands. Voila your are now completely christian, and no ceonversions needed.

If you want example of this strategy: I did it in my haida aar and flipped reformed.

link to read it with images and comments: https://forum.paradoxplaza.com/foru...e-aar-no-exploits.978014/page-6#post-22078680
 

CoolSpin

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Ah, keep forgetting rebels can be of use, not just separatists.

I did a non-ironman game, took over entire n.america, so using missionaries would take forever. (used colonize command)
 

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6 questions for now:

1) With the new changes to sailors mechanic, if, for example, I have 100 sailors as monthly reinforcement capability, and I use 150 sailors for my fleets to run, I would lose 50 sailors/month. What if I build more docks/drydocks? This will this increase my reinforcement limit every month, so I will start losing less sailors and, in the end, win some every month, since I will be able to re-full my forcelimit with more than 150 sailors/month. Am I right here?

2) In a trade company, do you usually use that interaction which provides double trade power (or so) for +0.03 inflation? If yes, any precise context for it? If no, why? And... does it make any sense to still use it once I control the trade node where my trade company was created?

3) Should I completely destroy the trade buildings, once I fully control a trade node (100% provincial trade power)? Some other nations would still have some trade power coming from other trade nodes, but I would still own most of it, so...

4) If I have my home node in Seville, but my trade chain bottlenecks in Safi, for example, I own Spice Islands or the whole India for nothing, since I just pay more to the controller of Safi trade node, right? In such a scenario, it would be more vital to win control over Safi, instead of expanding into... China, for example, right?

5) How do Colonial Nations' independence wars work? If an overlord has 5 CNs, and 2 of them have Libery desire > 50%, will they declare Independence separetely, or always get an alliance one with each other, so only 1 Independence war will trigger? In this case, will the other 3 join overlord's side, or CNs' side? Will the 2 CNs try to gain independence on their own, or always wait for a free nation to support them?

6) If I have 100% provincial trade power control in a trade node, should I assign only 51% provincial trade power to the Trade company, or ALL the provinces, no matter what?
 
Last edited:

brifbates

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6 questions for now:

1) With the new changes to sailors mechanic, if, for example, I have 100 sailors as monthly reinforcement capability, and I use 150 sailors for my fleets to run, I would lose 50 sailors/month. What if I build more docks/drydocks? This will this increase my reinforcement limit every month, so I will start losing less sailors and, in the end, win some every month, since I will be able to re-full my forcelimit with more than 150 sailors/month. Am I right here?

2) In a trade company, do you usually use that interaction which provides double trade power (or so) for +0.03 inflation? If yes, any precise context for it? If no, why? And... does it make any sense to still use it once I control the trade node where my trade company was created?

3) Should I completely destroy the trade buildings, once I fully control a trade node (100% provincial trade power)? Some other nations would still have some trade power coming from other trade nodes, but I would still own most of it, so...

4) If I have my home node in Seville, but my trade chain bottlenecks in Safi, for example, I own Spice Islands or the whole India for nothing, since I just pay more to the controller of Safi trade node, right? In such a scenario, it would be more vital to win control over Safi, instead of expanding into... China, for example, right?

5) How do Colonial Nations' independence wars work? If an overlord has 5 CNs, and 2 of them have Libery desire > 50%, will they declare Independence separetely, or always get an alliance one with each other, so only 1 Independence war will trigger? In this case, will the other 3 join overlord's side, or CNs' side? Will the 2 CNs try to gain independence on their own, or always wait for a free nation to support them?

6) If I have 100% provincial trade power control in a trade node, should I assign only 51% provincial trade power to the Trade company, or ALL the provinces, no matter what?

1) yes
2) not personally, I don't care for inflation, others may see it differently
3) no, there's nothing much to gain plus your trade power propagates
4) yes and no. you can collect in other areas or move your home node (requires DLC) to get benefit from further expansion behind the bottleneck but your basic premise is correct
5) Once they reach 50% liberty desire the CNs can find allies, each other and/or outsiders. If they ally then it will be a single war, if they don't there could potentially be sequential wars (ai won't declare independence during another war). Any CNs not in the independence movement that declares will join the overlord. If the CN(s) are strong enough compared to the overlord they can attack without outside support
6) At least 51%, more depends on stuff like state availability, needs for manpower, and so forth.
 

pttaylor

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for question 6) with the changes to state limit and TCs, you'd have to be really low on land and hard up on manpower to want to state them rather than just leaving them as trade companies. TC province now go down to 0 autonomy, so they make as much money as states without filling your precious state limit.
 

Ironicus

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4) If I have my home node in Seville, but my trade chain bottlenecks in Safi, for example, I own Spice Islands or the whole India for nothing, since I just pay more to the controller of Safi trade node, right? In such a scenario, it would be more vital to win control over Safi, instead of expanding into... China, for example, right?
Not strictly for nothing, but yes, most of the benefits would go to someone else. If you want to play the trade game, leapfrogging is not encouraged as you have to get your trade home to you. I wouldn't start building manufacturies in East India before I have secured the way home.

Safi is a bad example, because Indian trade can never end up in Safi. As a country in Iberia, all of your East India trade necessarily comes around the cape, to Ivory Coast and then directly to Sevilla. You could completely skip Safi, as it's only for Central African trade and usually quite small. So all nodes that matter, are sea nodes around Africa: Aden for India, Zanzibar for Spice Islands, Ivory Coast for steering everything towards Sevilla. Cape is a special case, since generally nobody retains trade there and there's only 1 output, so usually all trade is forwarded to Ivory Coast anyway (then again - a single province with no natives gives you control of the node, so why wouldn't you). You could steer with merchants and then send large trade fleets to compete against the provincial trade power wanting to retain or steer in a different direction and get control that way without owning provinces. But since the relevant centers of trade and estuaries are on the coast, there is massive synergy in taking the key provinces for yourself and giving them to trade companies. They give you a free merchant, more naval forcelimit, trade power - essentially the provinces pay for themselves and then some in terms of trade game.
The biggest competition will likely be in Ivory Coast, since every major European power will pull in a different direction. I tend to think of Gold Coast as the single most important province to colonize in the whole world if you are at all interested in bringing Asian trade to Europe.

For all other questions I agree with the above posters.
 

CoolSpin

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Hi, im in the disaster as a republic, I dont see how im going to get to +3stab before the event fires.
So my question is, if i let the rebels enforce/accept demands, what happens then? I turn into Revolutionary Brunei?
I usually dont play this far into the game, im in Age of Revolutions, just recently.

Sorry to quote myself, but im close to when the event will fire.
 

atwix

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Sorry to quote myself, but im close to when the event will fire.

you mean revolution disaster? or aspiration of liberty?

if its revolution, if revolutionary rebels occupy your european capital after 1750, then yes, you will go revolutionary republic (pretty sure even republics can do this)

if its before 1750, revolutionaries flip you into constitutional republic (as rebel window says for revolutionary rebels).

So... it depends on date, and what disaster you are in.

also, if you do NOT have capital on europe, you can NEVER go revolutionary. If you are still in asia, you will go constitutional republic.
 

CoolSpin

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you mean revolution disaster? or aspiration of liberty?

if its revolution, if revolutionary rebels occupy your european capital after 1750, then yes, you will go revolutionary republic (pretty sure even republics can do this)

if its before 1750, revolutionaries flip you into constitutional republic (as rebel window says for revolutionary rebels).

So... it depends on date, and what disaster you are in.

also, if you do NOT have capital on europe, you can NEVER go revolutionary. If you are still in asia, you will go constitutional republic.


Its 1712, im Brunei, only my island and surrounding isles. The disaster name us Aspiration for Liberty.

Currently a Bureaucratic despotism republic (I swapped by an event, that gave me -6 stab), didn't know what it was so i tried it. Since low stab, the disaster started ticking

Is it better to go constitutional rep or stay bureucratic?
 

Miuw

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I thought manchu was in the chinese culture group but it seems to no longer be the case. Do you no longer get a chinese cultural union with Qing ? Should I just raze all China then ? :/
 

Miuw

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Man, that sucks... I hate being in a shitty culture group, but switching would mean loosing the banners and ending up with a useless national idea and unique age bonus on top of that.....
 

atwix

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Manchu was changed (back) out of the Chinese culture group as per 1.21 ... But you could just change your primary culture after forming Qing

wait..what? 'xcuse me?

cynical me would say....

did they make mongolian culture chinese instead?
 

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OK, another round of perhaps stupid questions...

1) As Catholic Portugal, should I try to grab provinces from The Papal State, as this will reduce its opinion of me? It is already below 0 (I conquered most of its ally's (Brittany) territory. Am I at risk of not being able to gain papal influence anymore, with its bonuses? What if I conquer The Papal State entirely? Will the mechanism (papal influence, Curia, etc.) still run?

2) If I conquer a province that belongs to the HRE, what precisely will I face? The HRE Emperor trying to get it back? All the members against me? Or nothing at all? And... how can I join HRE? Should I, if possible, or better not? Or should I try to disband it? I anyway want to conquer them all, in the end, just not sure what's the best way for that.
 

brifbates

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OK, another round of perhaps stupid questions...

1) As Catholic Portugal, should I try to grab provinces from The Papal State, as this will reduce its opinion of me? It is already below 0 (I conquered most of its ally's (Brittany) territory. Am I at risk of not being able to gain papal influence anymore, with its bonuses? What if I conquer The Papal State entirely? Will the mechanism (papal influence, Curia, etc.) still run?

2) If I conquer a province that belongs to the HRE, what precisely will I face? The HRE Emperor trying to get it back? All the members against me? Or nothing at all? And... how can I join HRE? Should I, if possible, or better not? Or should I try to disband it? I anyway want to conquer them all, in the end, just not sure what's the best way for that.

1) If you are planning to stay catholic then no, you shouldn't as it will lower their opinion of you and open you up to being excommunicated. Their relation also hurts your papal influence gain. As far as conquering them, other than the relation issues there's nothing specific unless you take Rome which opens you up to being targeted by every catholic nation to restore Rome to papal control.

2) You will be subject to the emperor demanding the province(s) be returned, refusing incurs a relation penalty with all HRE members, additionally the province itself gets a negative modifier. Even if the emperor doesn't demand the province be returned you'll get an opinion penalty (separate from the one for refusing) as long as the province is considered unlawful.
You can join the empire if you border it (I believe it requires an unbroken string of owned provinces between your capital and the border but may be wrong about that) and have high enough relations with the current emperor. The required relation is determined by your total development (I don't know the current formula as it reportedly changed in the last patch).
 

henzington

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1) If you are planning to stay catholic then no, you shouldn't as it will lower their opinion of you and open you up to being excommunicated. Their relation also hurts your papal influence gain. As far as conquering them, other than the relation issues there's nothing specific unless you take Rome which opens you up to being targeted by every catholic nation to restore Rome to papal control.

2) You will be subject to the emperor demanding the province(s) be returned, refusing incurs a relation penalty with all HRE members, additionally the province itself gets a negative modifier. Even if the emperor doesn't demand the province be returned you'll get an opinion penalty (separate from the one for refusing) as long as the province is considered unlawful.
You can join the empire if you border it (I believe it requires an unbroken string of owned provinces between your capital and the border but may be wrong about that) and have high enough relations with the current emperor. The required relation is determined by your total development (I don't know the current formula as it reportedly changed in the last patch).

Adjacent by sea zone also works
 

Theoden

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1) If you are planning to stay catholic then no, you shouldn't as it will lower their opinion of you and open you up to being excommunicated. Their relation also hurts your papal influence gain. As far as conquering them, other than the relation issues there's nothing specific unless you take Rome which opens you up to being targeted by every catholic nation to restore Rome to papal control.

2) You will be subject to the emperor demanding the province(s) be returned, refusing incurs a relation penalty with all HRE members, additionally the province itself gets a negative modifier. Even if the emperor doesn't demand the province be returned you'll get an opinion penalty (separate from the one for refusing) as long as the province is considered unlawful.
You can join the empire if you border it (I believe it requires an unbroken string of owned provinces between your capital and the border but may be wrong about that) and have high enough relations with the current emperor. The required relation is determined by your total development (I don't know the current formula as it reportedly changed in the last patch).

1) They allied Aragon, which is my next "victim" on the list, so is not much that I can do about stoping their opinion going down. :(
But doesn't excommunication work only until a specific year?
(I am past 1821 already, btw, just to see what happens and how everything works, to have a grasp of the whole map for my future game.)
By taking Rome you mean occupying it, or conquer by peace deal?
And what if I annex Papal State in 2 wars, will I still face the catholic nations? And how does this work? Sort of a coalition, or each for itself?
Not much of them left, though, Spain and Castille are out and Aragon comes next, as mentioned. There might be Austria though, must re-check...

2) If I join HRE, I won't be able to DoW/conquer any state out there, right? Without big problems, I mean. Is ist a diplo-way to do it, regarding HRE mechanics, that I should aim to?
 

brifbates

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1) They allied Aragon, which is my next "victim" on the list, so is not much that I can do about stoping their opinion going down. :(
But doesn't excommunication work only until a specific year?
(I am past 1821 already, btw, just to see what happens and how everything works, to have a grasp of the whole map for my future game.)
By taking Rome you mean occupying it, or conquer by peace deal?
And what if I annex Papal State in 2 wars, will I still face the catholic nations? And how does this work? Sort of a coalition, or each for itself?
Not much of them left, though, Spain and Castille are out and Aragon comes next, as mentioned. There might be Austria though, must re-check...

2) If I join HRE, I won't be able to DoW/conquer any state out there, right? Without big problems, I mean. Is ist a diplo-way to do it, regarding HRE mechanics, that I should aim to?

1) Taking it in a peace deal triggers some sort of event or mission (I almost never stay catholic long enough to see the Pope get splattered) that gives them a CB to return Rome to the Pope. It acts like all other CBs.

2) Joining the HRE actually makes it easier to conquer stuff as the emperor only gets dragged into wars as a regular ally or defender of the faith in most cases (still gets called if you attack a free city directly) instead of any time you attack a member. The flip side is that AE for taking HRE provinces is doubled for any HRE member so you can pretty easily generate a massive coalition. The diplo way is to unite the HRE by passing all the Imperial reforms but that requires becoming emperor.
 

Yxklyx

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Is there a way to turn off the ship auto-repair mission. Every time I separate out the ships by damage criteris they have that mission set and I never would want that.