EUIV - Quick Questions / Quick Answers

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grommile

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Trade company in Oman and the other trade boost provinces?
The Hormuz and Gulf of Aden trade nodes do not have Trade Company regions attached to them, sadly.
 

Tom013

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Okay that is that. I did not understand what that option did when I chose it.

Thanks for the answer.

NB: edit: new question:

how much mandate points can we collect max? (I mean the points from the Empire of China new button at the lower screen for Ming at the start).

Is it 100 or more?

It's a 0-100 scale similar to HRE imperial authority (but you only spend 50 and have to reach at least 80)
 

DS_McWerp

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I am currently dealing with the Civil War disaster in my Ming->Mughals run. I do not have a monarchy or legitimacy but the disaster still ticked up do to my rulers 1 diplomacy. I never had an heir, so no opportunity to abdicate. The disaster fired and now the only information it is giving me is that to end the disaster I need over 75 legitimacy.

I have had ~80 meritocracy the whole time.

Is there any other way to end this disaster or is my run fubar due to a silly bug :(
 

Aotrs Commander

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Okay, I spent a good hour or so reading guides and finding out approximately how the hell trade actually works (I think).

And I still haven't actually worked out the reason I stopped in the first place.

What the the merry heck does "+20% Ship tradepower propagation" actually MEAN? (From the age of reformation power.)

With some experimentaion, I just can't see what the bonus is affecting. It does appear to modify my light shps trade power (in the node). It doesn't appear to modify the 20% upstream trade power in (say) Cape of Good Hope if my light ships are on patrol in Ivory Coast... If I send my light ships to patrol Cape of Good Hope, it does not appear to change the trade power in the downstream Ivory Coast node...

(And yes, I did make sure to wait for the 1st of the month before checking the numbers.)

So what the hell?

My assumption, armed with reading how trade works, is that the tradepower propagation would mean that it would affect the upstream trade value. Which is doesn't appear to do.

Does anyone actually know what it does; or perhaps what it is SUPPOSED to do, since there is, of course, always the chance this is a bug...!
 

Meneliki

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Sorry new to EU4, kindof a rookie question here... was shattered retreat removed with the latest patch? I don't have the "Mandate of Heaven" DLC, but I've been playing a new game and none of the retreats are shattered, and I I don't see the option in the menus anywhere. I'm sure that I'm probably a little late to the party on this one.. but is shattered retreat not a thing anymore or is it just hidden somewhere?

Thanks
 

brifbates

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Sorry new to EU4, kindof a rookie question here... was shattered retreat removed with the latest patch? I don't have the "Mandate of Heaven" DLC, but I've been playing a new game and none of the retreats are shattered, and I I don't see the option in the menus anywhere. I'm sure that I'm probably a little late to the party on this one.. but is shattered retreat not a thing anymore or is it just hidden somewhere?

Thanks

No, if you are playing the current version shattered retreats should definitely be a thing.
 

schondetta

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confused by what this unmet condition means for the Court and County disaster. what does "unrest at least 1 mean"? i feel like this should be obvious but i just dont get it or how to make my unrest 1
 

Tom013

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confused by what this unmet condition means for the Court and County disaster. what does "unrest at least 1 mean"? i feel like this should be obvious but i just dont get it or how to make my unrest 1
National unrest. It's caused by events, by overextension, negative stability, legitimacy, etc. Look at the national unrest section: http://www.eu4wiki.com/Rebellion#Factors

You don't want positive national unrest, by the way. You want it as negative as possible.
 

brifbates

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Okay, I spent a good hour or so reading guides and finding out approximately how the hell trade actually works (I think).

And I still haven't actually worked out the reason I stopped in the first place.

What the the merry heck does "+20% Ship tradepower propagation" actually MEAN? (From the age of reformation power.)

With some experimentaion, I just can't see what the bonus is affecting. It does appear to modify my light shps trade power (in the node). It doesn't appear to modify the 20% upstream trade power in (say) Cape of Good Hope if my light ships are on patrol in Ivory Coast... If I send my light ships to patrol Cape of Good Hope, it does not appear to change the trade power in the downstream Ivory Coast node...

(And yes, I did make sure to wait for the 1st of the month before checking the numbers.)

So what the hell?

My assumption, armed with reading how trade works, is that the tradepower propagation would mean that it would affect the upstream trade value. Which is doesn't appear to do.

Does anyone actually know what it does; or perhaps what it is SUPPOSED to do, since there is, of course, always the chance this is a bug...!

Just tested this...

It looks like you get 20% of the 40% of trade power you would get if the boats were provinces. As per usual this trade power is split evenly among all applicable nodes.

For example:

20 Caravels (2.5 tp) protecting in Novgorod generate 2 tp each in Kazan and Kiev when the bonus is active. (50*.40*.20=4, divided into 2 nodes=2)

So unless you have a crapload of trade ships you're not going to see any sort of meaningful propagation.

(Actually, it looks like something is borked in the calculation. Those same 20 caravels only generate 2 tp in Astrakhan when protecting Crimea or in Novgorod when protecting in White Sea instead of the expected 4.)
 

Yxklyx

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The Hormuz and Gulf of Aden trade nodes do not have Trade Company regions attached to them, sadly.

Controlling the three centers of trade/estuaries as territories should be fine. Even at 75% autonomy they generate a lot of trade power. You could state them as well if you have enough slots. Also send a light ship fleet to the trade node. That's really the best you can do. A trading city on that Yemeni island might be a good idea. It won't get attacked and it shouldn't attack so you will likely have it the entire game.

If you have the diplo slots this might be a good node to have a March transferring trade power to you.
 
Last edited:

Lamartine

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I'm doing a France 1444 start and I intend to ASAP conquer/core the lands of modern France (l'Hexagone) and also Hainaut, Namur, Liege, Rethel & Luxembourge.

I've read guides to inherit Burgundy by becoming HRE during a war with Burgundy but it seems like I can't annex anyone else while I do that because it'll get my AE up. France also starts allied to Provence but Provence often gets excommunicated so is it better to break the alliance and annex them through war later? (P.S. I've read the Modular France Strategy.)

Basically, what is a good method and sequence to approach each of countries that own France/Belgium in 1444? Those countries being England, Burgundy, Austria, Aragon, Papal States, Savoie, Brittany, Provence, Nevers, Lorraine, Liege & Alsace.
 

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Just tested this...

It looks like you get 20% of the 40% of trade power you would get if the boats were provinces. As per usual this trade power is split evenly among all applicable nodes.

For example:

20 Caravels (2.5 tp) protecting in Novgorod generate 2 tp each in Kazan and Kiev when the bonus is active. (50*.40*.20=4, divided into 2 nodes=2)

So unless you have a crapload of trade ships you're not going to see any sort of meaningful propagation.

(Actually, it looks like something is borked in the calculation. Those same 20 caravels only generate 2 tp in Astrakhan when protecting Crimea or in Novgorod when protecting in White Sea instead of the expected 4.)

Hang on...

40% of trade power you would get if the boats were provinces

My understanding (after reading last night) - and from checking the wiki - is that you always get a flat 20% of the provincial trade power to every upstream node (regardless of how many upstream node are connected to a given node); and that trade POWER doesn't get split (or go) downstream (only trade VALUE does, according to the proportion of trade power in that node).

Where does the 40% come from? Did they change it at some point to the fixed 20%, from 40%/connecting nodes, maybe?

If it IS 20% to all, as the wiki seems to indicate, then 50*0.2*0.2, then the 2 TP you get would be right and that might explain why the numbers weren't as high as you thought they would be.

Also, as my current light ships only generate 30.5 TP, the 1.22 trade power they generated I could have missed easily. (I'll have another experiment later, now I know what I'm looking for.)
 

Meneliki

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Is there a clever way to lower local autonomy aside from just clicking the button and spending monarch points/getting unrest?

Thanks
 

nephilim2k

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whats the event id for the national bank event which gives 6x 12x and 24x loan sizes?
 

grommile

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Is there a clever way to lower local autonomy aside from just clicking the button and spending monarch points/getting unrest?
Unless 1.20 has changed anything, autonomy decays towards zero naturally over time during peacetime, and even during wartime if you have a good-quality government type, a high government rank, and/or the right Idea Group.
whats the event id for the national bank event which gives 6x 12x and 24x loan sizes?
Its effects were replaced with something else in patch 1.20:

"The National Bank Event now let's you choose between 50 years of inflation reduction or 50 years of reduced interest costs instead of changing your loan size."
 

Lordkaiser

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If I play a Merchant republic and I have several members in my trade league and one of them is neighbouring me, can I kick em out of the league and immediately DoW or will I have a truce?


Edit: And is it possible to take the decision "confirm Thalassocracy" and then later change to a monarchy, but still keep the Thalassocracy-buff?
 
Last edited:

stevieji

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It seems to be impossible to spawn Colonialism institution in France - requirements include 'must have a port in Paris', or words to that effect. Is this right, or am I missing something? This would also seem to make it impossible for Castile, or any country whose capital isn't a port.
 

grommile

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You are missing something. Specifically, you are missing the fact that the interface for telling you how an institution can be spawned is a pile of crap in dire need of upgrading.

Any province that satisfies the criteria described is a valid spawn point, but the user interface will only tell you whether your capital is eligible.