EUIV - Quick Questions / Quick Answers

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Tom013

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why war fo the roses is not ended by nation colapsing ? it repeat this bs again and again for no reason

I feel like the fact that your nation collapsing should be a bigger concern than the fact that the disaster doesn't end...

But since we're on the subject, why SHOULD a disaster end due to your nation collapsing? Seems like that's just another disaster on the pile, not an end to disaster.
 

Karabas1543

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Hi guys, I have a vassal that has a -356 aggressive expansion penalty with me. I have about a 100 years left in the game and I need to annex them to get the achievement I want.

Is there any way I can reduce that, aside from improving relations? For example, would the state propaganda idea work after the fact?

Or should I just break the vassalization now and conquer them outright?
 

Hootieleece

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Hello.

If I create a State in North America as Sweden. Will it be absorbed by a Colonial Nation I will create later?

Also How does one get Institutions to spread faster........I never get to embrace them until 40-45 years after their founding. Causing me to waste a lot of monarch points on tech to keep up and I'm still behind (1-2 tech levels)
 

brifbates

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Hi guys, I have a vassal that has a -356 aggressive expansion penalty with me. I have about a 100 years left in the game and I need to annex them to get the achievement I want.

Is there any way I can reduce that, aside from improving relations? For example, would the state propaganda idea work after the fact?

Or should I just break the vassalization now and conquer them outright?

Only things that increase "improve relations" will accelerate AE decay rate. You can also get it reduced in chunks by releasing nations, losing territory in war, and such.

Things you can do to possibly hit +190 to annex:

1) + 200 improve relations
2) + 50 vassal
3) + 25 same religion (enforce religion as needed, there's time for the LD to drop back below 50)
4) + 25 royal marriage (also +5 consort, +15 same dynasty but those are somewhat random)
5) + 25 gift
6) + 25 influence nation (as great power w/ DLC)
7) + 15 subsidies

So +365 is available with nothing from luck such as getting to defend their provinces and the like. Assuming you are able to get all of the above and have no other negatives aside from AE. an annual AE decrease of just 2.2 would allow you to annex after 82 years and change, leaving 17 to complete it. If you can do better than 2.2 you'll have longer, if you can't get some of those due to govt type, lacking DLC or whatever you'll need more "improve relations"
 

brifbates

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Hello.

If I create a State in North America as Sweden. Will it be absorbed by a Colonial Nation I will create later?

Also How does one get Institutions to spread faster........I never get to embrace them until 40-45 years after their founding. Causing me to waste a lot of monarch points on tech to keep up and I'm still behind (1-2 tech levels)

1) Yes, the provinces will be taken by your CN. At that point you *should* gain back the state slot and stop paying maintenance but I've never tested whether that's the case.

2) You can force institutions to become present in a province if you have the DLC that allows developing provinces. Each monarch point you spend on development adds a fraction to the presence of the oldest institution not present in the province. Once you get the institution present in a province you own it will spread fairly quickly to neighboring provinces. It takes ~2k mp of development to go from 0-100% though (note that the cost is the same in mp, not actual development gained so you obviously get the most benefit from developing cheaper provinces (farmland/grassland in good climate areas). Each institution also grows based on some conditions so if you make your provinces meet those conditions it will hasten their spread. For example, 10 development provinces in Europe gain a bonus to accepting renaissance, protestant/reformed get a bonus on printing press, and so on.
 

Hootieleece

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1) Yes, the provinces will be taken by your CN. At that point you *should* gain back the state slot and stop paying maintenance but I've never tested whether that's the case.

2) You can force institutions to become present in a province if you have the DLC that allows developing provinces. Each monarch point you spend on development adds a fraction to the presence of the oldest institution not present in the province. Once you get the institution present in a province you own it will spread fairly quickly to neighboring provinces. It takes ~2k mp of development to go from 0-100% though (note that the cost is the same in mp, not actual development gained so you obviously get the most benefit from developing cheaper provinces (farmland/grassland in good climate areas). Each institution also grows based on some conditions so if you make your provinces meet those conditions it will hasten their spread. For example, 10 development provinces in Europe gain a bonus to accepting renaissance, protestant/reformed get a bonus on printing press, and so on.

Thanks brifbates!

I will test the State to CN theory shortly...........
finding monarch points for development another story.......
 

Lopatou_ovalil

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I feel like the fact that your nation collapsing should be a bigger concern than the fact that the disaster doesn't end...

But since we're on the subject, why SHOULD a disaster end due to your nation collapsing? Seems like that's just another disaster on the pile, not an end to disaster.

it restart disaster..... and when i start again i pick one of rulers and he instantly win and game restart disaster again....
because my nation colapsed ? because one side won, but he doesnt have heir so lets buck it again......(intended)
 

atwix

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Hi guys, I have a vassal that has a -356 aggressive expansion penalty with me. I have about a 100 years left in the game and I need to annex them to get the achievement I want.

Is there any way I can reduce that, aside from improving relations? For example, would the state propaganda idea work after the fact?

Or should I just break the vassalization now and conquer them outright?

the latter. no way you can integrate them, since you can't get +190 opinion. Unless you can feed them enough cores with reconquest for a full +200 'teturned cores to us' bonus opinion modifier (only obtained if you use 'return core' in peace deal).
 

Kapi96

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Hey, with the new patch coming tomorrow I was wondering what I need to do to keep my game from updating? I've got a save in 1760 nearing a WC and really want finish that off before trying out the new patch.
 

tre3qwerty

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Hey, with the new patch coming tomorrow I was wondering what I need to do to keep my game from updating? I've got a save in 1760 nearing a WC and really want finish that off before trying out the new patch.
Go into you steam library, right click on Europa Universalis IV, select Properties, go into the Beta section and select 1.19.2 from the dropdown list of betas.
Once you are finished with that game and want to update to 1.20, go back there and deselect the Beta branch
 

Rhand

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India is roughly equivalent to Iberia, France, and Britain combined. It should take a while to conquer it, even with the perma-claims. You are wrong about adaptability as well, you should definitely get it. You'll more than make back the 800 points it costs to get just by conquering India and that idea also reduces coring time which means you'll be able to conquer it far more quickly. A 50% total discount on coring cost/time is nothing to sneeze at.

Currently in 1690 and still haven't conquered all of India. Still Delhi, Nepal and Mewar (vassal) to go :)
Have used vassal-annexing in the meanwhile, now with admin efficiency it's also considerably cheaper.

Still, you bring up a good point that I will keep in mind for the future.
 

Ayoub13Berrahel

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I looked everywhere but still can't find an answer hopefully I can find it here:
1-in 1.20 what is the requirments for Ming to Explode
2-Is Ming-plostion more or less frequent this patch than before
 

londoner247

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I looked everywhere but still can't find an answer hopefully I can find it here:
1-in 1.20 what is the requirments for Ming to Explode
2-Is Ming-plostion more or less frequent this patch than before

Nobody know (at least nobody who is allowed to tell you). Things like that are supposed to be discovered by playing the game in the new patch.

That said, with the DLC Ming can lose the Mandate of Heaven if their Mandate (which is a feature of the Empire of China mechanic) falls below 50. This will give similar modifiers to now and so will increase unrest and weaken their armies. How often they will let their Mandate fall that low is something that only extensive playtesting with a wide player base can ever reveal.

They can also lose the Mandate of Heaven if they are deposed as Emperor of China. This would need to be done militarily and so is unlikely to happen other than with player intervention.

If you do not have the DLC then Ming mechanics should not have changed significantly in 1.20 and so the Mingsplosion should be just as frequent / infrequent as it is now.
 

Urdman

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I'm presently finishing off my first game of EU4 as the Ottomans (1.19.2). The year is 1694, and my national Manpower seems to be replenishing less quickly than it should. The manpower tooltip at the top of the screen claims that I "Gain 3,463 troops per month," but I'm actually only gaining something like 1,500 or so. All of my regiments are fully reinforced, and as far as I can tell, I don't have any national modifiers reducing manpower replenishment (they all seem to be positive). Is there some mechanic that I'm missing? I see that under modifiers in the government tab, there are two separate modifiers: Manpower Increase (+10,000), and Manpower Recovery Speed (+68.2%). How might these be interacting?
 

londoner247

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I'm presently finishing off my first game of EU4 as the Ottomans (1.19.2). The year is 1694, and my national Manpower seems to be replenishing less quickly than it should. The manpower tooltip at the top of the screen claims that I "Gain 3,463 troops per month," but I'm actually only gaining something like 1,500 or so. All of my regiments are fully reinforced, and as far as I can tell, I don't have any national modifiers reducing manpower replenishment (they all seem to be positive). Is there some mechanic that I'm missing? I see that under modifiers in the government tab, there are two separate modifiers: Manpower Increase (+10,000), and Manpower Recovery Speed (+68.2%). How might these be interacting?

Are any of your units taking attrition even if fully reinforced? It sounds like you may be losing about 2,000 troops a month to attrition somewhere. Look for the army being in red in the outliner.
 

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Are any of your units taking attrition even if fully reinforced? It sounds like you may be losing about 2,000 troops a month to attrition somewhere. Look for the army being in red in the outliner.

That was it! I had a 52k stack in Persia in a province with a 33 supply limit. Thanks!