EUIV - Quick Questions / Quick Answers

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Karabas1543

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Guys, I'm playing as Granada and I just conquered all Portuguese provinces in Iberia and colonized the rest of it.

Obviously my relationship with them is -200, but for some reason improving relations does absolutely nothing. I've been sending and re-sending my diplomat there for 3 years now with no result.

Also, my attitude towards them says "rivalry", which they were before I vassalized them...

Why's that happening?

fQNqgSu.png
 

henzington

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Guys, I'm playing as Granada and I just conquered all Portuguese provinces in Iberia and colonized the rest of it.

Obviously my relationship with them is -200, but for some reason improving relations does absolutely nothing. I've been sending and re-sending my diplomat there for 3 years now with no result.

Also, my attitude towards them says "rivalry", which they were before I vassalized them...

Why's that happening?

fQNqgSu.png

You can only improve relations so much and if a nation has enough negatives like holding several of their cores it can be impossible to get above -200
 

Karabas1543

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You can only improve relations so much and if a nation has enough negatives like holding several of their cores it can be impossible to get above -200

Yea, I understand if it's -200 total, even after I've improved relations. But I'm not improving relations at all.

I'm realizing now that it's probably because I can't actually see Portugal. Their capital is now the Azores and I don't have explorers to find them...
 

londoner247

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Guys, I'm playing as Granada and I just conquered all Portuguese provinces in Iberia and colonized the rest of it.

Obviously my relationship with them is -200, but for some reason improving relations does absolutely nothing. I've been sending and re-sending my diplomat there for 3 years now with no result.

Also, my attitude towards them says "rivalry", which they were before I vassalized them...

Why's that happening?

fQNqgSu.png

Check your list of modifiers on the Government tab. It may well be that, due to things like low prestige, your improve relations modifiers at the moment are very low. If you can only change relations by less that 1 per month then this will be rounded down to 0. Sometimes sending a small gift can make a difference and get things started.
 

Yxklyx

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Thought I'd go for the Ideas Guy achievement. Just noticed that it doesn't show up as being possible. What did I do wrong? I started in Comoros with 3 development. I set Custom Nations to Very Easy so that I could get 800 points. I didn't use all the points. Ironman. The only achievement that shows up is Fanatic Collectivist.
 

grommile

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Here's the possible clause:
Code:
        possible = {
                is_playing_custom_nation = yes
                NOT = { num_of_custom_nations = 2 }
                normal_or_historical_nations = yes
                normal_province_values = yes
                ironman = yes
                start_date = 1444.11.11
                NOT = { nation_designer_points = 802 }
                NOT = { total_development = 4 }
        }
In order: You must be playing a custom nation, you must have normal province values and normal or historical nations, you must be the only custom nation, you must start in 1444.11.11, you must not spend more than 801 ND points, and you must not have more than 3 starting development.

I repeated your setup as described (Comoros as only province, didn't use all the points, Ironman) and the achievement browser is telling me Ideas Guy is available.
 

Theoden

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Playing as Portugal, if I am the first colonizing nation, should I get Bermuda as well, before all the other nations? Just to prevent the others to get that fast in the Carribean or North America. I tried it, and I had England colonizing the Carribeans and South America. Or should I let that open for colonization, so that they lose their time with North America (since I should have no interest in there, as English Channel trade node is not where I would want to send my trade profit to) and give me more time to grab the colonies I should aim to?
 

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Playing as Byzantium, Colonialism spawned in London. It looks like neither of the Iberian states have any CNs formed, so it might take a while to let it spread. Should I develop it or just wait for it?
 

Yxklyx

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Here's the possible clause:
Code:
        possible = {
                is_playing_custom_nation = yes
                NOT = { num_of_custom_nations = 2 }
                normal_or_historical_nations = yes
                normal_province_values = yes
                ironman = yes
                start_date = 1444.11.11
                NOT = { nation_designer_points = 802 }
                NOT = { total_development = 4 }
        }
In order: You must be playing a custom nation, you must have normal province values and normal or historical nations, you must be the only custom nation, you must start in 1444.11.11, you must not spend more than 801 ND points, and you must not have more than 3 starting development.

I repeated your setup as described (Comoros as only province, didn't use all the points, Ironman) and the achievement browser is telling me Ideas Guy is available.

Thanks for checking. Do you recall what achievements were available?
 

grommile

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Thanks for checking. Do you recall what achievements were available?
No, because there were far too many of them to remember. "Ideas Guy" was definitely on the list, though.
 

Yxklyx

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No, because there were far too many of them to remember. "Ideas Guy" was definitely on the list, though.

I see only one. I started a new game and loaded the custom nation again and got the same thing. When I start Ironman it says I am not logged in. Is that the problem?Comoros.jpg
 

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Stefanos_P

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Playing as Portugal, if I am the first colonizing nation, should I get Bermuda as well, before all the other nations? Just to prevent the others to get that fast in the Carribean or North America. I tried it, and I had England colonizing the Carribeans and South America. Or should I let that open for colonization, so that they lose their time with North America (since I should have no interest in there, as English Channel trade node is not where I would want to send my trade profit to) and give me more time to grab the colonies I should aim to?

The only way to prevent the other colonizers to do so is to wipe them out or subjugate them.
As Portugal you don't need Bermuda to get to the Caribbean so you should aim for the good places, such as the Sugar Islands.
 

grommile

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Which is more important for a One Faith run, missionaries or missionary strength?
Both (Christians and Muslims have a pretty big advantage on both scores, incidentally). Also, a keen awareness of which counties are even remotely capable of being useful conversion mules as subjects.
 

Rikissa

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There is a bug where random personalities assinged to your leader count towards points used! If you want it explained in more detail look for "Kingdom of Might Reboot Part 1" by Arumba on Youtube, he had to restart his Ideas Guy campaign because of it
 

Lordkaiser

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The policy for the diplomatic idea group paired with the humanist idea group gives an additional accepted culture slot.
Whats the point of that, how does it work?
Do I have to let this policy active for the rest of the game if I want to use that slot?
What happens if I deactivate that policy and then have an accepted culture too much?
 

grommile

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The policy for the diplomatic idea group paired with the humanist idea group gives an additional accepted culture slot.
Whats the point of that, how does it work?
The real point of that policy is the +20% Improve Relations, which affects things like "how fast your AE goes away". The extra accepted culture is just a sweetener. It's still better than the Humanist/Plutocratic policy, which is +10% institution spread (generally regarded as one of the most pointless bonuses) and +1 accepted culture.
Do I have to let this policy active for the rest of the game if I want to use that slot?
Yes.
What happens if I deactivate that policy and then have an accepted culture too much?
I can't remember. I think you stop accepting one of your accepted cultures when that happens.
 

londoner247

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The policy for the diplomatic idea group paired with the humanist idea group gives an additional accepted culture slot.
Whats the point of that, how does it work?
Do I have to let this policy active for the rest of the game if I want to use that slot?
What happens if I deactivate that policy and then have an accepted culture too much?

You manually promote cultures to become accepted cultures on the government tab. It cost 100 diplo points and can be very useful if you have conquered a lot of territory that is not of your primary culture. Provinces of an accepted culture provide more tax and production income and have less unrest than equivalent provinces of an unaccepted culture.

If you create an extra slot by using the policy then you would have to keep the policy active forever or until something changed which made it unnecessary. For example, growing large enough to upgrade your government to an Empire makes you a cultural union which may make some cultures that you had previously promoted become automatically accepted and so free up a slot. Certain government types and ideas can also give you extra slots. Alternatively, you may just decide that a culture that you had previously promoted is no longer as significant as it once was and so demote it to be no longer accepted which would then free up the slot allowing you to cancel the policy.

If you cancel the policy when having all of the slots filled then one of your cultures will be automatically demoted. I do not know whether this will be the one with the lowest development, the one which was promoted most recently, a random choice or whether some other rule might apply. It would be better to choose for yourself by demoting a culture first.