EUIV - Quick Questions / Quick Answers

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Ultima_Ratio

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Thanks for the ideas. Ultimately Morocco apparently stopped caring when I used "return land" to give Algiers a core, which allowed me to take whatever I wanted without pissing Morocco off. Strange enough, but works for me. Castile is now without allies, rivaled to France and turned down Iberian Wedding... let's hope nothing goes wrong.
 

grommile

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As Kongo, I'm trying to spawn colonialism. I meet all the requirements except for: "Have a port in Mpemba" (my capital). Do I need to move my capital to a port?
No, you don't.

Institutions can spawn in any qualifying province, not just in capital provinces. You have to check the trigger status for individual provinces.
 

tre3qwerty

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As Kongo, I'm trying to spawn colonialism. I meet all the requirements except for: "Have a port in Mpemba" (my capital). Do I need to move my capital to a port?
No, the tooltip is just using your capital province as an example, if you meet all other requirements any coastal province which has a direct land connection to the capital (meaning it is possible to get from your capital to that province by land without ever exiting your borders), is not an island, is in a state and is either a 12 development province or an important center of trade.
 

Dominion

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Thanks for the ideas. Ultimately Morocco apparently stopped caring when I used "return land" to give Algiers a core, which allowed me to take whatever I wanted without pissing Morocco off. Strange enough, but works for me. Castile is now without allies, rivaled to France and turned down Iberian Wedding... let's hope nothing goes wrong.
Allies stop caring once all provinces they are interested in are not being annexed by you, one way or the other.

Which is why people usually

- Transfer all provinces to them if total WS is over 100% so you can't annex them fully anyways
- Transfer provinces to a second war ally so they don't have to give them anything
- Use vassalization in which case they don't mind getting nothing
- etc.

There are tons of ways to play around the mechanic and since it's non-functional in the first place it's rather common to avoid it.

Personally, I just take the trust hit. Allies are just owners of provinces I don't want to annex right now.
 

Jorrn

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No, the tooltip is just using your capital province as an example, if you meet all other requirements any coastal province which has a direct land connection to the capital (meaning it is possible to get from your capital to that province by land without ever exiting your borders), is not an island, is in a state and is either a 12 development province or an important center of trade.
Thank you for your answers. It spawned right next to my capital.
 

atwix

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Thanks! Do you also know if there's a certain trust threshold where the AI will break an alliance (like, usually they will break it if you go from 50 to 30 by breaking land promise)? Reason I'm asking:

trust has nothing to do with allies breaking alliances. that is a misunderstanding many people have. Only thing trust does, is preventing ally to RIVAL you when you got 80 trust. it will give them more positive reasons to join defensive and offensive CTA, and that is about it.

If you play as Savoy and ally France, and if you have 100 trust France can STILL break Alliance if they get a militaristic ruler who claims all your land.

Why? Because the 'wants your land' opinion modifier will put their opinion below 0, even with maxed out +100 relations. If you can avoid this somehow, and keep France at +5 positive relations, they might not go hostile.

but all in all, high trust will not protect you versus neighbouring militarist flagging your land as vital interest, claiming it all, and then getting -200 wants your provinces opinion malus that breaks alliance because they go below 0 opinion.

you get 1 month warning, but its usually too late. i they flip hostile due to going below 0 opinion, you need to go +100 again to solve situation. and that is impossible within month, unless the militarist miraculously dies same month.

badly designed mechanic, and they should make all this more clear ingame, as so many other things.
 

cliffo

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Some questions on calling allies with promise of land:
1) It seems that you get the "recently broke promise of land" modifier even if you give your ally some land, but not enough according to their participation. If, for instance, my allies red thumb says "lowers trust by 3" will I get the full 30 years of not being able to use promise land?
2) Will breaking land promise lower your favors or prevent you from calling the same ally with them?

Lowers trust by 3 is fine and you won't have an issue. Lowers trust by 10 is where you then get the penalty going forward. That certainly was the case a few months ago and I haven't seen anything which would change that.
 

Dominion

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trust has nothing to do with allies breaking alliances. that is a misunderstanding many people have. Only thing trust does, is preventing ally to RIVAL you when you got 80 trust. it will give them more positive reasons to join defensive and offensive CTA, and that is about it..
You are mixing up two different mechanics. One correct statement (preventing x to rival you) doesn't make the other statement correct by default.

Trust is a factor when it comes to keeping alliances.
 

Stefanos_P

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I can't remember, does Diploannex a Vassal give AE?

Case in point I'm Kaiser BRA and want to Diploannex my Vassal Elector Saxony. I don't want to get another coalition against me, I still need the AE to eat up Danzig, Konningsberg and the rest of TO.
 

jkbfss

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Hello!

Came into a very specific problem-I took a bunch of south american provinces from Castille as Ottomans. However, without the Mare Nostrum expansion, I have terra incognita between myself and my colonial nation, and the colonial nation has a ton of potential rebels because it for some reason doesn't accept castillian (the only culture of its provinces) and is sunni with catholic provinces. The rebels are seperatists.

Any tips on finding a way to get to them through naval terra incognita without nare nostrum, or reducing their revolt risk? I'd rather not take the exploration idea group just for this, and I honestly won't be able to before they revolt (with rebels for the only culture they have....)
 

atwix

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You are mixing up two different mechanics. One correct statement (preventing x to rival you) doesn't make the other statement correct by default.

Trust is a factor when it comes to keeping alliances.

sorry, but I don't see my my mistake. Trust only increases chance for allies to join offensive wars, and improves chance they agree to defensive CTA.

That basically means trust is indeed a factor to keep alliances.

But, are you talking about alliances can break if you get a trust hit -20 to 30 with your allies? Then yeah, trust is also a factor when it comes to keeping alliances. You can't promise an ally land at 50 trust and swallow a -20 trust hit from giving them NOTHING, as said ally will break Alliance :)
 

petertju

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Hello!

Came into a very specific problem-I took a bunch of south american provinces from Castille as Ottomans. However, without the Mare Nostrum expansion, I have terra incognita between myself and my colonial nation, and the colonial nation has a ton of potential rebels because it for some reason doesn't accept castillian (the only culture of its provinces) and is sunni with catholic provinces. The rebels are seperatists.

Any tips on finding a way to get to them through naval terra incognita without nare nostrum, or reducing their revolt risk? I'd rather not take the exploration idea group just for this, and I honestly won't be able to before they revolt (with rebels for the only culture they have....)

If you have the cossacks DLC you can train units in your colonies land, maybe that can work if you have cossacks
 

atwix

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Does the AI recognize and memorize (punish me) when I, as an Ally in their war, occupy many of the Provinces that they have claims on, so that they cant demand them in peace deal?

(and by "punish me" I mean, will they maybe do the same in my future wars?)

no, ai is dumb. you can prevent an ally to seperate peace for their claims. and yes, they will occupy their claims in their name if you let them.
 

brifbates

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Annexing or integrating does not give AE.

However, integrating / annexing an HRE member does give you a -25 relations hit with every HRE member (including allies, vassals, and PU juniors) which can push relations low enough to trigger coalitions, lose allies, break PUs, etc. if you aren't careful about it.
 

atwix

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if a nation goes revolutionary do they have to have the revolutionary government type or can they have a constitutional monarchy like france does in my game

don't quite get your question.

but, revolutionary rebels will NOT flip your government before 1750 to revolutionary. Instead they will flip you into constitutional republic if they enforce demands.

France has its own mechanics, other nations with any religion can use the revolutionary disaster after 1750.

read this if you want to go revolutionary after 1750 with any other nation then France, with capital in Europe.

https://steamcommunity.com/sharedfiles/filedetails/?l=dutch&id=471022685