EUIV - Quick Questions / Quick Answers

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londoner247

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Then, do you get some of the the money from the gold province as tariff?

Another small question. As Denmark, my trade port is Lubeck. I'm building a colony on the ivory coast (Ouest Africa) and may get some gold province later on. The trade route to Lubeck is very long as it goes to through the Caribbean, East america and Canada before crossing the Atlantic to Lubeck. Will the gold fleet take this route even if it is very long (with probably some pirates).

Finally, does hunting pirates in some trade nodes (Caribbeans for instance) reduce the gold taken from the gold fleet on the way?

I have not tested it myself but I have seen others report that gold provinces in Colonial Nations that cannot send treasure fleets do feed through into tariffs. It has even been suggested that you can get a better return from developing your CNs gold provinces in such circumstances than you would from developing anywhere else.

African gold provinces will never be part of a Colonial Nation so if you get gold provinces in the Ivory Coast region you will get the gold income yourself as normal. It may be worthwhile putting those provinces into a state rather than a trade company in order to get maximum benefit from them.

If you are getting treasure fleets and they are being intercepted by pirates then, yes, pirate hunting will help but you have to be hunting pirates in the node or nodes where the pirates are intercepting the fleet. The pop up does not tell you where the pirates are operating and the route the treasure fleet has taken is not shown on the map so it can be difficult to work out which nodes need pirate hunters to protect the gold. In practice, it is rarely worth doing it just for your treasure fleets as the gold taken is not usually very much.
 

CaptainPolyp

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OK that's very clear. Thanks a lot for your answers!
 

Bas Agus Buaidh

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If you have a solid ~50% power in English Channel (home node), North Sea, St Lawrence, and Chesapeake; what power% would you need in the Caribbean before it's worthwhile to divert West Africa to Caribbean instead of direct to EC?

Thanks :)
 

Tom013

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Why countries following the Reformed faith join always the Catholic League ? Is this WAD?
They don't always. But Leagues are as much alliances of political practicality as they are actual religious leagues. You'll end up with Catholics in the Protestant League, too. France often does this to check Austrian ambition.
 

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Why countries following the Reformed faith join always the Catholic League ? Is this WAD?
I think this is more about who wants to align with Austria and who doesn't want to.
 

brifbates

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Hello guys,
How can i change the number of territories you can have?
I know the limit is 103 or something, but I am trying to mod it differently.
Is it hardcoded or possible to change?

Do you mean the maximum number of states you can have?

To change that you just have to go into the tech and idea files and add more / increase the current numbers.
 

streetdog

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So basically, all I have to do, if I want to link the maximum number of states to idea is basically:

Code:
administrative_ideas = {
   category = ADM

   bonus = {
       max_states = 5
   }

into

Code:
administrative_ideas = {
   category = ADM

   bonus = {
       max_states = 55
   }

?

Do I need to change this somewhere else, or only here is ok?

If it's only this, then it is quite a nice solution
 

brifbates

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So basically, all I have to do, if I want to link the maximum number of states to idea is basically:

Code:
administrative_ideas = {
   category = ADM

   bonus = {
       max_states = 5
   }

into

Code:
administrative_ideas = {
   category = ADM

   bonus = {
       max_states = 55
   }

?

Do I need to change this somewhere else, or only here is ok?

If it's only this, then it is quite a nice solution

Only there.
 

Ultima_Ratio

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Some questions on calling allies with promise of land:
1) It seems that you get the "recently broke promise of land" modifier even if you give your ally some land, but not enough according to their participation. If, for instance, my allies red thumb says "lowers trust by 3" will I get the full 30 years of not being able to use promise land?
2) Will breaking land promise lower your favors or prevent you from calling the same ally with them?
 

Dominion

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Yea, you get the full 30.
Breaking the promise prohibits you from using it for 30 years, but calling allies in with favors stays unchanged.

Example: You have 80 favors and 100 trust with someone. You promise land and call them into the first war. They get nothing. Their trust is lowered by 20. You can't call them in your next war with promise of land, but you can call them in normally.
 

Ultima_Ratio

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Yea, you get the full 30.
Breaking the promise prohibits you from using it for 30 years, but calling allies in with favors stays unchanged.

Example: You have 80 favors and 100 trust with someone. You promise land and call them into the first war. They get nothing. Their trust is lowered by 20. You can't call them in your next war with promise of land, but you can call them in normally.
Thanks! Do you also know if there's a certain trust threshold where the AI will break an alliance (like, usually they will break it if you go from 50 to 30 by breaking land promise)? Reason I'm asking:
htuxw3.png

Not really sure how to best capitalize on the situation and also keep Morocco happy enough that I can use them against Castile. I'd like to keep access to the Berber minors but also not give them any more of the coastline, but I'm not sure how big a trust hit I can take. Probably giving them Ceuta in a separate peace with Portugal for the strait access but that won't affect my favor or trust with them.
 

brifbates

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Not really sure how to best capitalize on the situation and also keep Morocco happy enough that I can use them against Castile. I'd like to keep access to the Berber minors but also not give them any more of the coastline, but I'm not sure how big a trust hit I can take. Probably giving them Ceuta in a separate peace with Portugal for the strait access but that won't affect my favor or trust with them.

Land given in separate peace deals doesn't count to stop the trust hit for not giving land, it has to be the final peace. If you promised Morocco land you need to either keep Portugal around to give them Ceuta or give them some of Tlemcan.
 

Threshold

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Land given in separate peace deals doesn't count to stop the trust hit for not giving land, it has to be the final peace. If you promised Morocco land you need to either keep Portugal around to give them Ceuta or give them some of Tlemcan.
This; only the peace with the war leader is relevant.
Probably giving them Ceuta in a separate peace with Portugal for the strait access but that won't affect my favor or trust with them.
So the answer is simple: Take everything you want in the peace deal with Portugal. Take no lands in your main peace deal. This will preserve your ability to take those lands in another war later on, when you can manage it solo, and prevent Morocco from taking them in the meantime, as they will also be at truce with those countries.
Also, if you're going to give them Ceuta, then don't give it to them outright, but select return core for it. Since they are in the relevant war, this should give a slight trust increase (and maybe opinion too, I forget)-but I'm not certain if that part of it will work when given in the minor treaty.
Yea, you get the full 30.
Breaking the promise prohibits you from using it for 30 years, but calling allies in with favors stays unchanged.
The other reason to avoid the penalty though, is because it makes forging new alliances much more difficult.
 

Dominion

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Thanks! Do you also know if there's a certain trust threshold where the AI will break an alliance (like, usually they will break it if you go from 50 to 30 by breaking land promise)?
There is absolutely no trust threshhold for breaking an alliance.
The AI will break an alliance if it has negative 50 reasons to be in that alliance with you.
Since the trust modifier is rather high, having low trust usually - but not necessarily - breaks it.

Example: You are allied to a rather small nation. Your modifiers are easily +20 mil strength, +20 threatened by their rival, +20 economic, +25 opinion, +10 RM and +30 diplomatic reputation.
In that scenario you could probably have 0 trust and they would still stay allied to you.