EUIV - Quick Questions / Quick Answers

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Dominion

Field Marshal
26 Badges
Jan 2, 2017
4.361
1.762
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
No, but you can have your fort attack them before your troops go in.
 

londoner247

Field Marshal
14 Badges
Aug 11, 2011
3.911
1.507
  • Cities in Motion
  • Crusader Kings II
  • East India Company Collection
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
If an army stands on a fully maintained fort and I attack them, do they get a bonus / my army get a malus because they have good defense?

The wiki only talks about effects of Garrison on Sieging the province but nothing about battles.

Are you talking about an army standing in the same province as a fort that they own? In this case, the battle will use the same rules as it would if the fort wasn't there. The attacking army will have to deal with terrain penalties and river crossing penalties, where applicable.
 

Lordkaiser

Colonel
Jan 17, 2017
949
7
Are you talking about an army standing in the same province as a fort that they own? In this case, the battle will use the same rules as it would if the fort wasn't there. The attacking army will have to deal with terrain penalties and river crossing penalties, where applicable.

Yes, that seems to be true. I had no problems defeating them.

But its very weird, isnt it? What do they have a fort for, when they dont use it to defend themself in battles ?!? Thats silly.
 

Caesar Augustus

First Lieutenant
54 Badges
Feb 14, 2001
232
0
Visit site
  • Victoria 2: A House Divided
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Lithoids
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
I'm playing a game as Malacca > Malalya. Early on, Ayutthaya and Lan Xang conquered Khmer. I've recently acquired some of that land and converted it to Sunni, but if I release it Khmer will be Theravada. Is there any way to prevent this other than force switching them immediately upon release? And what is the rationale behind it? Something specific to Khmer or am I just not understanding the game logic? I don't really care what nation I end up with exactly, I just want a vassal state in that area, so I could conquer some Champa land and release it as an alternative but I don't want to run into the same situation.

Thanks in advance!
 

brifbates

Field Marshal
93 Badges
Mar 4, 2004
10.889
2.841
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Sword of the Stars II
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
I'm playing a game as Malacca > Malalya. Early on, Ayutthaya and Lan Xang conquered Khmer. I've recently acquired some of that land and converted it to Sunni, but if I release it Khmer will be Theravada. Is there any way to prevent this other than force switching them immediately upon release? And what is the rationale behind it? Something specific to Khmer or am I just not understanding the game logic? I don't really care what nation I end up with exactly, I just want a vassal state in that area, so I could conquer some Champa land and release it as an alternative but I don't want to run into the same situation.

Thanks in advance!

Released nations get the religion that represents the most current cores (ties go to the default religion for the tag) so you need to take and convert more cores if you want them to release as Sunni.
 

Caesar Augustus

First Lieutenant
54 Badges
Feb 14, 2001
232
0
Visit site
  • Victoria 2: A House Divided
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Lithoids
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
Released nations get the religion that represents the most current cores (ties go to the default religion for the tag) so you need to take and convert more cores if you want them to release as Sunni.

Awesome thanks so much, the wiki said it was based on the capital. That makes a lot of sense though, I have 4 of their cores currently and a quick check shows they have 9 total so I guess I only need one more :)
 

Monzon

First Lieutenant
41 Badges
Jul 11, 2011
236
10
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Third Rome
  • Sengoku
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III: Chronicles
  • Crusader Kings III
  • Prison Architect
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Tyranny - Bastards Wound
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Cities: Skylines
Playing a run-through as Austria.

Is it possible to unify the HRE if you don't prevent the shadow kingdom? Reason I ask is that Popey is allied to France, so that might be a hard fight to win. I'm only 15 years in, so circumstances can change, but I know that you need two wars for that Papal territory so might be difficult to fit in if I wait too long. I've already won my first war with Venice (annexed Treviso and Verona, and released Brescia back to Milan).
 

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.457
38.915
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
Is it possible to unify the HRE if you don't prevent the shadow kingdom?
Yes. Arguably, preventing the shadow kingdom is a trap for the unwary; it takes a lot of effort and can provide a dangerous distraction from dealing with other important matters.
 

brifbates

Field Marshal
93 Badges
Mar 4, 2004
10.889
2.841
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Sword of the Stars II
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
You will have fewer princes so less imperial authority is generated each month but it's still possible.

Alternatively, just let it happen and then gobble the lands and add for IA. Win/win for less AE due to not being HRE lands with the double AE penalty and getting IA for adding provinces to the empire.

Pope+France alliance is unlikely to last all that long unless the Pope loses Avignon though...
 

Threshold

Major
88 Badges
Apr 20, 2011
728
405
  • Crusader Kings II
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Deus Vult
  • Europa Universalis IV
  • Ancient Space
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Mass Transit
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Victoria: Revolutions
  • Stellaris: Digital Anniversary Edition
  • Teleglitch: Die More Edition
anyone knows if there is a console command to disband/disable the hre?
Don't believe so, but you can:
1) Start the game, run it a month.
2) Have all electors & Emperor declare war on you.
3) Either winwars (unsure if that's enough) or control # (where # is the # of their capital province) all of their provinces.
For 3), type debug_mode so you can see the numbers when hovering over the provinces.
Then the disband button will be active, as all of the requirements are met.

Note that if it has become hereditary you cannot disband it.
 

kente

waiting for Godot
20 Badges
Aug 3, 2014
706
229
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Rome Gold
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV
  • Rome: Vae Victis
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Knights of Pen and Paper 2
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
Don't believe so, but you can:
1) Start the game, run it a month.
2) Have all electors & Emperor declare war on you.
3) Either winwars (unsure if that's enough) or control # (where # is the # of their capital province) all of their provinces.
For 3), type debug_mode so you can see the numbers when hovering over the provinces.
Then the disband button will be active, as all of the requirements are met.

Note that if it has become hereditary you cannot disband it.

thanks, it's just the starting date, i create a set of custom nations in Europe, but i don't want to play with HRE mechanics
 

kente

waiting for Godot
20 Badges
Aug 3, 2014
706
229
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Rome Gold
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV
  • Rome: Vae Victis
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Knights of Pen and Paper 2
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
Don't believe so, but you can:
1) Start the game, run it a month.
2) Have all electors & Emperor declare war on you.
3) Either winwars (unsure if that's enough) or control # (where # is the # of their capital province) all of their provinces.
For 3), type debug_mode so you can see the numbers when hovering over the provinces.
Then the disband button will be active, as all of the requirements are met.

Note that if it has become hereditary you cannot disband it.

i found a way more easy and fast to disband the hre, from here http://forum.paradoxplaza.com/forum...pletely-disable-the-hre.915823/#post-20862796
thanks anyway
 

londoner247

Field Marshal
14 Badges
Aug 11, 2011
3.911
1.507
  • Cities in Motion
  • Crusader Kings II
  • East India Company Collection
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
How does the gold fleet works for colonial provinces?
I have checked EU4 wiki but there are no details regarding this issue.

Don't fully understand your question.

That said, if you have a Colonial Nation (so not just colonies or provinces in a colonial region) and that Colonial Nation has gold producing provinces then the gold production will not go into the treasury of the Colonial Nation but will instead build up over time and then be sent to you as a treasure fleet.

Treasure fleets will only be sent if your trade port (or capital if you have not moved your trade port away from your capital) is downstream of the capital of your Colonial Nation such that there is a trade route that the treasure fleet can follow to get to you. If no such trade route exists (for example, if an Asian country has a Mexican Colonial Nation) then the Colonial Nation will get the gold income and no treasure fleets will be created.

When the treasure fleet arrives you will get a pop up telling you how much gold you received and how much inflation that caused. It will also tell you if any gold was looted by pirates on the way. This can happen if any of the trade nodes that the fleet passes through are being privateered.
 

CaptainPolyp

Major
48 Badges
Apr 18, 2016
732
160
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Imperator: Rome Sign Up
  • Victoria 3 Sign Up
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
If no such trade route exists (for example, if an Asian country has a Mexican Colonial Nation) then the Colonial Nation will get the gold income and no treasure fleets will be created.
Then, do you get some of the the money from the gold province as tariff?

Another small question. As Denmark, my trade port is Lubeck. I'm building a colony on the ivory coast (Ouest Africa) and may get some gold province later on. The trade route to Lubeck is very long as it goes to through the Caribbean, East america and Canada before crossing the Atlantic to Lubeck. Will the gold fleet take this route even if it is very long (with probably some pirates).

Finally, does hunting pirates in some trade nodes (Caribbeans for instance) reduce the gold taken from the gold fleet on the way?