EUIV - Quick Questions / Quick Answers

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Threshold

Major
88 Badges
Apr 20, 2011
728
405
  • Crusader Kings II
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Deus Vult
  • Europa Universalis IV
  • Ancient Space
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Mass Transit
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Victoria: Revolutions
  • Stellaris: Digital Anniversary Edition
  • Teleglitch: Die More Edition
I'm currently playing the ottomans, and I just went to war with Serbia, Bosnia, and Bohemia. Hungary gave military access to Bosnia and conditional military access to Serbia and Bohemia. What I don't understand, however, is that Hungary also gave conditional military access to me and my vassals. The reason listed in the tooltip is because Hungary gave military access to Bosnia. Does granting military access to a country at war also automatically grant conditional military access to both sides of that war?
Yes-that's why it is shown as "conditional". When any party in a war has diplomatic military access through a separate country, all parties in the war (regardless of side) are automatically given conditional military access to that same country, for the duration of the war. After the war, the conditional access is automatically rescinded, while the access granted via actual diplomacy remains. In neither case is there a delay (of more than a day, at least), nor does the AI tie up any diplomat slots, travel time, or diplomatic relations in doing so.
 

HerrderGezeiten

I just came here to find some turnips, I swear!
42 Badges
Sep 28, 2013
222
138
  • Hearts of Iron III Collection
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Sword of the Stars II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines Industries
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Is there a way to make the protestant league smaller as the HRE?
Right now I try to get some on my side with ~+100 but the stay out (Parma), on the other side Polen joined (+ 40/50 with me,...)

This is rather annoying because France and Ottos joined the other side. :eek:
This could end bad if the rest of Europe join or my allies drop out. :mad:
 
Last edited:

amz

steppewolf
78 Badges
Jan 1, 2014
146
2
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Stellaris: Nemesis
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Horse Lords
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
I need some advice... I am playing Holland, I'm in 1579 and conquered all core provinces to form Netherlands except Gelre.

I made some mistakes like claiming on them few times now I am allied, I have marital ties, I give them subsidies and but I they refuse to be vassals. Why ? I even hit 200 relations and nothing. What I am doing wrong?

Also, as general situation, I made some mistakes. I lost the alliance with Austria when I went Reformed and I am barely have a status quo with them...the issue is they have Brabant, Flanders and Walloon which makes them rivals. So I am thinking to start court France.

As alliances I released Nassau (it was personal union) because they were Catholics and Hesse who owned 4 provinces because I didn't want to acquire too much power into HRE to make me a target....next time Hesse was attacked and dismantled by a Catholic alliance (Cleves which is growing power and few others). I am still allied with small Nassau/Hesse. I think I've made a mistake when I renounced to the personal union, it was really balancing things in the West but I didn't wanted hassle since I was nearly bankrupt as all resources went into Colonization and their liberty desire was going up seriously due to ruler trait. The other alliance is Brandenburg, I tried to ally the other big Protestant power but I have little to benefit from it so I that's why I am thinking to court France (we won few wars together in the past).

In colonization game I am doing rather well...in Americas I only have Bermudas. I didn't went for Guyana because I wanted to go East first but now Canada is the only non-colonized place so I may try to form a Colonial Nation there. In Africa I am doing great. I have 5 provinces in West Africa, including that great natural harbour and I am dominating the respective node. I was first to Cape and now I am colonizing two more provinces around.

So my plan is:

i. to build up West Africa (Ivory Coast, Gold Coast etc.) and dominate the respective node and I intend the same with Cape and maybe go for that Natural Harbor in Zanzibar area (I forgot the name) although that might be an issue due to the fact that it is occupied by a rather big African nation so I am thinking go India or Indonesia or even try to form an Australian Colony. What do you think is best approach?

ii. Go for Colonial Canada. The rest of Americas is already picked by Spain, Portugal and England, especially South and Caribbean area so no point going there just to have a random province and fight endless colonial wars while Netherlands is still not created.

Finally, what military ideas would you pick with Holland/Netherlands? So far I have Economic, Explorarion and Trade and I think is time to add some military might.

Thank you for your time!
 

Threshold

Major
88 Badges
Apr 20, 2011
728
405
  • Crusader Kings II
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Deus Vult
  • Europa Universalis IV
  • Ancient Space
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Mass Transit
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Victoria: Revolutions
  • Stellaris: Digital Anniversary Edition
  • Teleglitch: Die More Edition
I need some advice... I am playing Holland, I'm in 1579 and conquered all core provinces to form Netherlands except Gelre.
You can do this by 1450 if you're willing to face a coalition; 1460 if you're not. That isn't to say either of those two routes is optimal; since you can't form Netherlands until ADM tech 10 anyway no matter how soon you have the provinces, I prefer to pick them up near/after 1500 and expand in other directions first. But you're definitely a little behind the curve.
I made some mistakes like claiming on them few times now I am allied, I have marital ties, I give them subsidies and but I they refuse to be vassals. Why ? I even hit 200 relations and nothing. What I am doing wrong?
You're not big enough. Try again when you're >600 autonomy-modified development. Diplo-vassalizing is hard; in most cases you're better off doing it via war. Diplo-vassalizing HRE members is harder still.
Also, as general situation, I made some mistakes. I lost the alliance with Austria when I went Reformed
You shouldn't have needed it that long anyway.
the issue is they have Brabant, Flanders and Walloon which makes them rivals.
It's entirely feasible as Holland to become Emperor and get the BI. This is my preferred route, since while it is a little cheesy, it makes thematic sense to me; in particular, as a player-controlled Dutch nation, it makes much more sense than allowing Netherlands to revolt free. You don't actually need to keep Emperor, or play the Imperial game at all, and in fact it's possible to get the BI without it, if you're willing to risk being the RM partner chosen. But being Emperor and RMed to them allows you to guarantee the 70% RM chance goes to you, in addition to the 10% Emperor chance.
So I am thinking to start court France.
I keep France over Austria as soon as I'm independent. Literally the only thing I use Austria for is automatic military access through the rest of the Empire in the independence war.
In colonization game I am doing rather well...in Americas I only have Bermudas.
This sentence is a contradiction.
In Africa I am doing great. I have 5 provinces in West Africa
That's not great.
it is occupied by a rather big African nation
Unless they're up to date in institutions and tech this really shouldn't be an issue.
so I am thinking go India or Indonesia or even try to form an Australian Colony.
Note that India in general is not colonizable, you'll have to take the land from existing nations. Indonesia has some though. Australia is probably your best option, but do you have the range?
Go for Colonial Canada. The rest of Americas is already picked by Spain, Portugal and England
If you're waiting to choose your colonial region(s) until after you can already see the AI established in adjacent colonial regions, then in perfect honesty you don't even have a shot in the colonial region you've chosen. This is doubly true since you consider 5 + 2 + 1 + whatever to be good colonization, after having Exploration unlocked (albeit not filled) for a minimum of 49 years. I'm also seriously concerned that you consider what little colonization you have done to be economically challenging; you mentioned it caused you to be on the verge of bankruptcy, and for the life of me I cannot figure out why.

Question: Did you by chance leave your colonist in the colony each and every time after you established it? You can recall him, to establish another colony, and the natural growth will (eventually) cause it to grow into a city. In fact, in patch 1.19 (the latest patch), the chance that the colonist himself brings in new settlers is decreased with each colony level, so it's actually preferable to relocate him at some point, as he can do more good elsewhere.

I would say that your game went very slow (albeit quite good if it was your first game, as it takes a while to learn everything), and it's really only good in the sense that it has taught you things (like not to abandon a PU). You can certainly still finish it, but given that you're absolutely not going to be able to achieve your apparent goal of being a colonizing power, I would seriously consider starting a new one. Do not let me (or anyone) tell you how to have fun, though.
Finally, what military ideas would you pick with Holland/Netherlands? So far I have Economic, Explorarion and Trade and I think is time to add some military might.
I'm one of those weird players who prefers using my military strategically to actually having one that has good stats, so I'm a bad person to ask this; I pretty much never need a single MIL idea in SP. But the general consensus is that Defensive/Offensive/Quality are all solid (maybe not in that order), and Quantity is more situational. Aristo is generally frowned upon, and you don't mention whether you have access to Pluto yet, but Pluto fits the trade theme you have going on, and gets you some morale and manpower.

You probably know this already, but unfortunately naval warfare doesn't matter enough in EUIV to justify picking either of the naval idea sets (naval or maritime).
 

LazySiege

Captain
Moderator
100 Badges
May 18, 2011
326
278
  • Cities: Skylines - Snowfall
  • Leviathan: Warships
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Sword of the Stars II
  • Age of Wonders III
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities in Motion
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • King Arthur II
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • Cities: Skylines
What happens if if attack Florida, Florida has as Overlord Spain, Spain is the minor Partner in a PU with Portugal.

I would guess that spain, portugal and all ally of portugall will be called in?

SC: http://prntscr.com/edxq1p
edxq1p
 

amz

steppewolf
78 Badges
Jan 1, 2014
146
2
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Stellaris: Nemesis
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Horse Lords
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
Thanks for your input! It's my first game started from 1444. Since now I started two - three times with Netherlands from Eighty Years War Bookmark but I didn't played more than 50 years so I learned a lot during this game.

You can do this by 1450 if you're willing to face a coalition; 1460 if you're not. That isn't to say either of those two routes is optimal; since you can't form Netherlands until ADM tech 10 anyway no matter how soon you have the provinces, I prefer to pick them up near/after 1500 and expand in other directions first. But you're definitely a little behind the curve.

You're not big enough. Try again when you're >600 autonomy-modified development. Diplo-vassalizing is hard; in most cases you're better off doing it via war. Diplo-vassalizing HRE members is harder still.

OK, so war it is than. Btw, is good to have East Frisia friend and take from their trade due to that having Estuary? And also what is Heligoland Bight in Friesland? I couldn't find anything in EU IV wiki.


It's entirely feasible as Holland to become Emperor and get the BI. This is my preferred route, since while it is a little cheesy, it makes thematic sense to me; in particular, as a player-controlled Dutch nation, it makes much more sense than allowing Netherlands to revolt free. You don't actually need to keep Emperor, or play the Imperial game at all, and in fact it's possible to get the BI without it, if you're willing to risk being the RM partner chosen. But being Emperor and RMed to them allows you to guarantee the 70% RM chance goes to you, in addition to the 10% Emperor chance.

Forgive my ignorance but what is BI and RM? I generally like to play historically if possible. I'm not interested in being Emperor for now, probably when I'll start a game with a proper German state.

I keep France over Austria as soon as I'm independent. Literally the only thing I use Austria for is automatic military access through the rest of the Empire in the independence war.


This sentence is a contradiction.

That's not great.

Question: Did you by chance leave your colonist in the colony each and every time after you established it? You can recall him, to establish another colony, and the natural growth will (eventually) cause it to grow into a city. In fact, in patch 1.19 (the latest patch), the chance that the colonist himself brings in new settlers is decreased with each colony level, so it's actually preferable to relocate him at some point, as he can do more good elsewhere.

Well, I thought that having Cape (Important Natural Harbor) and Gold Coast (Important Natural Harbor along with gold, ivory and slaves) it's important. Also I wanted to focus more on Africa and Asia than on Americas were everybody rushed and I found it difficult to compete there...

I did that mistake indeed, I thought you have to leave the colonists there until the colony is self-sustainable. Now I realize that I colonized rather slow.


Note that India in general is not colonizable, you'll have to take the land from existing nations. Indonesia has some though. Australia is probably your best option, but do you have the range?

I have the range now to go from island to island to colonizable provinces in Asia or Australia.

If you're waiting to choose your colonial region(s) until after you can already see the AI established in adjacent colonial regions, then in perfect honesty you don't even have a shot in the colonial region you've chosen. This is doubly true since you consider 5 + 2 + 1 + whatever to be good colonization, after having Exploration unlocked (albeit not filled) for a minimum of 49 years. I'm also seriously concerned that you consider what little colonization you have done to be economically challenging; you mentioned it caused you to be on the verge of bankruptcy, and for the life of me I cannot figure out why.

Probably because I let the colonist in the respective region until it become self sustainable? :D Also, when I had the range to get my first colony (Arguin) I was also exploring Americas and I saw they already settled in Carribeans, Guyana, Brazil (mainly Spain and Portugal) so I thought to go in the other direction and have dominance in other areas.


I would say that your game went very slow (albeit quite good if it was your first game, as it takes a while to learn everything), and it's really only good in the sense that it has taught you things (like not to abandon a PU). You can certainly still finish it, but given that you're absolutely not going to be able to achieve your apparent goal of being a colonizing power, I would seriously consider starting a new one. Do not let me (or anyone) tell you how to have fun, though.

It went slow tbh and I asked myself few time why am I not doing more money but yeah, there are mechanics I am seeing from the first time. I am however happy it seems I am doing well technologically, being ahead of my time, whatever this means. I tend to play historically accurate if possible so I didn't wanted to over extend and spent a lot of time with local "politics". But breaking that personal union was such a big mistake, basically Holland (without Gelre) and Hesse-Kassel-Paderborn-Nassau ruled the Western part of HRE, all being Protestant. I could have gone for

How heresies work? It's a sudden reaction from established religion against them so I can create an entire Methodist state let's say?

Thank you for your time!
 
Last edited:

Threshold

Major
88 Badges
Apr 20, 2011
728
405
  • Crusader Kings II
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Deus Vult
  • Europa Universalis IV
  • Ancient Space
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Mass Transit
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Victoria: Revolutions
  • Stellaris: Digital Anniversary Edition
  • Teleglitch: Die More Edition
OK, so war it is than. Btw, is good to have East Frisia friend and take from their trade due to that having Estuary? And also what is Heligoland Bight in Friesland? I couldn't find anything in EU IV wiki.
I prefer to eat East Frisia-they're not an HRE member so hardly anyone gets mad. This is ideally done in the war where you vassalize Gelre or whomever allies with them, if your current AE allows for it. Helgoland Bight is just the sea province that's adjacent to Friesland, where their port is. Either that or it's the one north of there, I forget. Why do you ask? What do you mean by "in Friesland" What modifier are you seeing there?
Forgive my ignorance but what is BI and RM?
Burgundian Inheritance. The event that gave the rest of the Lowlands to Austria. Royal Marriage. If you RM Burgundy, you have a 70% chance of being selected as the inheritor of the Lowlands (rather, all RM partners combined do). If you RM and are Emperor, then you get all that 70% chance to yourself, regardless of how many other RM partners they have, or who; plus you get another 10% on top of that for being Emperor.
I generally like to play historically if possible. I'm not interested in being Emperor for now, probably when I'll start a game with a proper German state.
Notice how I said I'm fine with this particular bit of cheese since it's the only effective way for a player Dutch country to inherit the Lowlands; RM alone is too much of a lottery roll. If you don't inherit the Lowlands, then the Netherlands (or Dutch rebels) is just going to rebel from them eventually, so why not? It's a cheesy method for a plausibly historical outcome; I'd rather have something better, but it works.
Also, when I had the range to get my first colony (Arguin) I was also exploring Americas and I saw they already settled in Carribeans, Guyana, Brazil (mainly Spain and Portugal) so I thought to go in the other direction and have dominance in other areas.
Portugal I can understand, but how on earth did Spain (you said Spain, yes, not Castile) have the range to reach the Caribbean when you got your first colony??? What year was this?
I am however happy it seems I am doing well technologically, being ahead of my time, whatever this means.
It means you completed the current technology level before the year listed in the technology files as its introduction. It also grants you a decent PE and TE bonus for ADM and DIP tech respectively, so that's nice.
How heresies work? It's a sudden reaction from established religion against them so I can create an entire Methodist state let's say?
Unfortunately heresies don't really function outside of rebels. Your options as a Christian nation are Catholic, Protestant, Reformed, Orthodox, Coptic, or play a CKII game and use the converter to bring it into EUIV, which will allow you to play as the CKII heresy that is your religion there.
 

CplKatie

Field Marshal
36 Badges
Oct 31, 2009
5.092
1.448
  • Crusader Kings II
  • Semper Fi
  • Hearts of Iron III
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
What is the point of having more than 1 colonist if you can just simply recall your 1 colonist after starting the process and start up a second province with very little downside?
 

mighij

Second Lieutenant
105 Badges
Nov 14, 2012
183
261
  • Naval War: Arctic Circle
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • King Arthur II
  • Leviathan: Warships
  • Magicka
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
What is the point of having more than 1 colonist if you can just simply recall your 1 colonist after starting the process and start up a second province with very little downside?

Cost,

Each colony above your colonist limit increases the cost massivly.

1st above colonist limit 2x cost
2nd above colonist limit 5x
3rd above colonist limit 10x
4th above colonist limit 17x

Running 1 colony above your limit often isn't really a problem for a major country but running 4 will cost you more then the colony is ever worth*.

*slight exageration.

In addition you lose the yearly % change for extra colonists.
This isn't really a problem late game when you're basic increase is 100+ but when it's only 50 the diffrence is immense. Every 1% change is about 3 colonist per year. So a 25% = 75 extra colonists every year. (aka having a colony in less then half the time it would take without a colonist)
 
Last edited:

tre3qwerty

First Lieutenant
79 Badges
Jan 23, 2015
247
249
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Golden Century
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Apocalypse
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Stellaris: Lithoids
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Parklife
  • Cities: Skylines - Campus
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Stellaris: Distant Stars
What is the point of having more than 1 colonist if you can just simply recall your 1 colonist after starting the process and start up a second province with very little downside?
Every colony that you start costs more on maintenance the more you go above your actual number of colonists:
A colony usually costs 2 ducats per month. If you, however, only have 1 colonist and start a second one this second colony will cost double (4 ducats). If you start a third it will cost 8, a fourth 16, a fifth 32 etc.

In general, if you have N colonists, every colony after the Nth one will cost double the previous one (N costs 2, N+1 costs 4, N+2 costs 8, etc)
 

Tom013

Field Marshal
90 Badges
Sep 10, 2012
3.275
790
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Charlemagne
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Hearts of Iron III Collection
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
What is the point of having more than 1 colonist if you can just simply recall your 1 colonist after starting the process and start up a second province with very little downside?
In addition you lose the yearly % change for extra colonists.

Yeah, let's not forget this, because colonies grow much faster over all due to this percent chance (which comes in to play every month).
 

brifbates

Field Marshal
93 Badges
Mar 4, 2004
10.889
2.841
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Sword of the Stars II
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Yeah, let's not forget this, because colonies grow much faster over all due to this percent chance (which comes in to play every month).

Up to a certain point, yes. However, once the % chance drops much below 10 you're probably better off just moving the settler to a new colony assuming you can afford it. At least in my experience, the RNG seems to be off at the extreme edge.
 

Tom013

Field Marshal
90 Badges
Sep 10, 2012
3.275
790
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Charlemagne
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Hearts of Iron III Collection
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
Is there any way to remove a center of reformation or do I just have to constantly dump money into converting around it and write it off for a few decades?

If you convert it, it's gone. The easiest way is if it is owned by a OPM and you can force his religion, thus auto-converting his capital. Otherwise, you need strong missionaries and ownership of the CoR yourself.
 

wizand

Sergeant
11 Badges
Feb 5, 2010
65
1
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
Is there any way i can stop Burgundian Inheritance event from triggering?I play France and i want all this land for myself;)
 

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.457
38.915
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
Is there any way i can stop Burgundian Inheritance event from triggering?I play France and i want all this land for myself;)
As France, trying to prevent the BI is a PITA. You could:
  • Release vassals and feed them provinces so that you no longer have a direct border with Burgundy.
  • Use wars to break Burgundy's PUs and take Burgundy's provinces that are not in the French region.
  • Stay perpetually at war with the Holy Roman Emperor until 1500.
  • Dismantle the Empire.