It is gamey but it allows you to dismantle the HRE very early if there are few protential electors left
With Religious Peace, you can always count on there being seven
With Religious Peace, you can always count on there being seven
Given how your question is formulated, it seems you noticed the small "merge armies" icon (the two arrows pointing a central dot, almost the same as in CK2) right? if yes, I can't see why you cannot use it tho. Maybe someone has hypotheses.
Either the fleet is in port and you have an icon in the army tab (when you select the army, not the fleet) to attach the army to the fleet, or the fleet is not in port and you can embark the same way as in CK2 (by selecting the army and then clicking on the fleet to make it go there). If you cannot do that, maybe your army is too big for the fleet. Note that there is a small difference with CK2 here: EU4 fleet allow a maximal number of regiments on board whereas in CK2, the size limit of the embarking army is tied to the number of men.
Dunno if this helps.
To get the fleet in port, this is the same as in CK2. Click on the coastal province. But normally, you can also embark your units when the boat is in a sea tile adjacent to a coastal province (same as CK2). Other remark: I guess you are using transport boats (not heavies, lights or galleys). Sorry if this seems evident but I check just to be sure. Also, verify that the fleet is not mothballed (a toggle button with an anchor as icon), though if you can move it in a sea tile, it means that it isn't mothballed.Thank you very much for your input, it seems that with fleets I found the issue, however it is odd I tried to embark just one for the colony; I think the fleet wasn't in port so first I have to see how to bring it there. Still have to look into the issue with regiments, this is confusing as it was in the same province.
Thanks! So once you establish a self-sustainable colony the colonist isn't consumed but can be used somewhere else?
Thanks! So once you establish a self-sustainable colony the colonist isn't consumed but can be used somewhere else?
Yeah I managed to transports two regiments to Suriname to supress natives and was working.
Yet, although I assigned a Conquistador to one of them, I simply can't attach/merge .. the button is still grey although both tercios are in the same province.
Same in Netherlands, I raised one cannon unit and can't attach it to my main army...I am confused![]()
To merge the regiments you must select them both: if you click the regiments you will only select one, to select both box-select them (left click and drag, creating a box. When the box includes the unit release the mouse button. You will now have both selected and can merge them)Thanks a lot for hints! I think I'll make a screenshot, it's really confusing.
One regiment:
http://images.akamai.steamuserconte...148/43B5346C146C5440A0C53F0EBDE59A8546743BEB/
another regiment:
http://images.akamai.steamuserconte...148/43B5346C146C5440A0C53F0EBDE59A8546743BEB/
To merge the regiments you must select them both: if you click the regiments you will only select one, to select both box-select them (left click and drag, creating a box. When the box includes the unit release the mouse button. You will now have both selected and can merge them)
Presumably a coding oversight. Of course, it doesn't really matter now, because Iqtas which are not Muslim become Despotic Monarchies with MttH 12 months.Don't suppose anyone knows why the decision to form Mughals changes your government to Iqta, which is otherwise a Muslim-only government, despite the fact that you can form Mughals as non-Muslim? Not that I'm debating the thematic appropriateness if you are Muslim, but it seems like it should at least have a flag to check for religion.
Unfortunately, it matters in the scenario I'm contemplating, as it changes me away from a government that I can no longer get back to.Presumably a coding oversight. Of course, it doesn't really matter now, because Iqtas which are not Muslim become Despotic Monarchies with MttH 12 months.
Provinces are green if you are able to select the button for increase (or decrease) autonomy, and red if you are still timer-locked on that.When the Local Autonomy section of the Production interface is selected, I'm unsure of the criteria behind the highlighting of the green provinces on the map