EUIV - Quick Questions / Quick Answers

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Sawik2003

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Could someone possibly point out why I'm not getting a personal union?
8B41B4FD86557073CD4265F605F54BF16F30FE05
 

Sian

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because its not certain even if all the other things fit (marriage, highest prestige of available)

i can't recall the timer (or even the shares) but it oscillates between foreign noble, directly under PU of the marriage to the nation with the highest Prestige, to succession war between the PU target and either the second highest prestiged marriage, or the PU-leaders highest prestige rival of that could legally become PU over them.
 

Heindrich

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There is a tactic I thought of and been using for a while with pretty decent results, I'm curious why I haven't seen it mentioned around here. Is it not as effective as I think it is or is it considered so obvious that it's not worth mentioning?

The tactic in question is that when I have local superiority in a war, I split my army into two combat stacks... When the first stack is about to win the battle, I deliberately retreat so that my second stack can slam into a much weakened enemy and lock them in combat for the minimum battle-duration again. I have pulled off some stackwipes in this way that I'm not sure I would have managed otherwise. The cost of course is losing some warscore from the "loss", but I think it's worth it for locking the enemy in a disfavourable engagement for longer. Theoretically I think you can keep this up forever (retreat 2nd stack, move in with 3rd... so on) to ensure a stackwipe, but in practise I've only done this with 2 stacks.

The utility is limited since you do need a local superiority to pull it off, and you don't need to bother with such tactics if you are stronger overall, but occasionally I find myself in a multifront war and it's nice to just eliminate one frontier first with a crushing victory.
 

atwix

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Could someone possibly point out why I'm not getting a personal union?
8B41B4FD86557073CD4265F605F54BF16F30FE05

this is step a of the guide, you cannot get a direct union with them. If any strong nation contests that YOUR nation will install a Gothia dynasty noble in Muscovy as their new king on death of monarch, then you might see a succession war triggering over muscovy. Then you will get the union, and you'll be fighting the 'attacker'. Or the 'attacker' backs down, and in THAT case you can get union for free without a fight.


because the king dying at the right time in the right tier for a free union is very unlikely.

keep an eye on that disputed succession window :)
 

Threshold

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The tactic in question is that when I have local superiority in a war, I split my army into two combat stacks... When the first stack is about to win the battle, I deliberately retreat so that my second stack can slam into a much weakened enemy and lock them in combat for the minimum battle-duration again.
1) You'll do casualty damage of course, but an army that wins a battle recovers some small portion of morale, from memory, so they're not quite as weak as when you retreated.
2) The old way of doing this would be to have the second army enter the battle before the first army left it, which is no longer useful since that causes all units (even the fresh ones) on your side to lose morale.
3) As you mentioned, it's rare to have local superiority (with sufficient troops to comprise two adequate armies) while not having superior forces overall.
 

Heindrich

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1) You'll do casualty damage of course, but an army that wins a battle recovers some small portion of morale, from memory, so they're not quite as weak as when you retreated.
2) The old way of doing this would be to have the second army enter the battle before the first army left it, which is no longer useful since that causes all units (even the fresh ones) on your side to lose morale.
3) As you mentioned, it's rare to have local superiority (with sufficient troops to comprise two adequate armies) while not having superior forces overall.

I'm pretty sure they recover 50% morale for "winning a battle", but I don't think the AI consolidates their regiments quickly inbetween battles, so you are still fighting a much weakened enemy. Tbh I've found this tactic to be mostly useful for a high quality army (like Prussia). It wasn't as effective when i tried it with Byzantium.
 

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Hello, new to the game loving it so far.

My question is: how can i tell the game I want to receive a notification in real time of the war status of a particular country, like when the country goes to war or peace out an ennemy of his? For exemple, I'm playing country a of equal size to b, but b is allied to c who is much bigger than me, and I plan to attack b when c is distracted. How can I know when c is distract d by another war?

Thank you in advance:)
 

Heindrich

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Hello, new to the game loving it so far.

My question is: how can i tell the game I want to receive a notification in real time of the war status of a particular country, like when the country goes to war or peace out an ennemy of his? For exemple, I'm playing country a of equal size to b, but b is allied to c who is much bigger than me, and I plan to attack b when c is distracted. How can I know when c is distract d by another war?

Thank you in advance:)

It's in the message settings, which are above all the buttons for the many different map modes. Click on the button on the far right, with a flag and an envelope. Click on "Best Guess" and manually add countries you are specifically interested that didn't get included with Best Guess.

Edit: Oh yeah you may need to click on the tiny envelope button above the mapmode buttons to open up the messages tab.
 

William Shakens

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Ottos and France forming a strong alliance early and being allies for most of the campaign. It happened in my last 2 campaigns. Thought it was a coincidence but it's happening again. Is this a thing now? I hadn't played since the summer, and It didn't happen nearly as often as it seems to be happening now. is this something that's started in the last updates?
 

lymond

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Ottos and France forming a strong alliance early and being allies for most of the campaign. It happened in my last 2 campaigns. Thought it was a coincidence but it's happening again. Is this a thing now? I hadn't played since the summer, and It didn't happen nearly as often as it seems to be happening now. is this something that's started in the last updates?

Ottos have been able to ally with Christian nations for some time now. I think it was after the Favor system was introduced and Rival system augmented (forget which patch/DLC..Common Sense maybe?) I don't know if RoM/patch further jacked that up as I've yet to use them (or own it). However, it is not uncommon for Ottos to get alliances with some Christian nations, especially after Rivals shake out. But really, I usually only see it more around the time of the Holy War...circa 1500 or so, but it can sometimes happen earlier.

If it happens I usually see them ally nations like France, Bohemia and maybe Lith if no PLC. But also smaller nations too after Reformation starts and Ottos join a side. Ofc, a later alliance with Russia can always occur
 

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Hello, new to the game loving it so far.

My question is: how can i tell the game I want to receive a notification in real time of the war status of a particular country, like when the country goes to war or peace out an ennemy of his? For exemple, I'm playing country a of equal size to b, but b is allied to c who is much bigger than me, and I plan to attack b when c is distracted. How can I know when c is distract d by another war?

Thank you in advance:)

copy pasting from my PU guide:

message settings are crucial for being informed. First and foremost, and this might be the most neglected aspect of eu4. Hidden popup and pause messages that you can enable, that are off by default. I'll use some self made images to explain ;)





In message settings select "all" tab and enable the popup and pause for every herald possible for *every option" in the "to me", "from me", "interesting" and "other" categories.. You can select unpause also for each popup you get. Then you will get the popup, but game won't pause. In many cases, this isn't good idea. Like when battle starts, when army arrives and whatnot.

Then, in the window above the map buttons select your interesting countries. I usually select whole Europe, since you can't get PU over a country that isn't in your religion group. The result is that you can perfectly see when a new king comes to power, or when an event takes place that kills an heir of a country.
If you want to fine-tune the message settings without disabling stuff you don't like:

You can enable certain message types only for interesting category and other types for other. Select your interesting countries, and you will get the messages selected in "interesting" tab for those nations you made "interesting". All the other nations will go under "other" category, and you can enable/disable whatever in that tab.

As for the messages in the message box: if you click "send to log" in the message settings along with popup, you get both. But I never use the message box above minimap, as its WAY to easy to miss stuff there. But if you want to use it, set the according message types to "log". Up to you then if you want popup and pause for that message type as well. This can be handy when you accidentally click a popup away you didn't read. If its important, and if you set important stuff to show in the log as well, it will also be listed there.

You will never miss anything important happening in the world again.

Example: Enable minor and major event popup and pause for interesting countries, for any event they get. Why? *If* that interesting country has 40+ king with a regency heir for example, and the target county gets the event that might kill their heir, you can see the outcome right after. No more AI unions without you having a clue. It netted me, yet again, a pu over a greater power, England... Their king was 40+, their heir got sick, and it left me opening to RM England and install a noble of my throne. King died year after, and I used the cb gain to start force union war. It took me 14 years of loans, looming bankruptcy and sky high war exhaustion when he died, but I won. All because I started eyeing them month after month, waiting for my chance in the game of thrones.

You can then later disable the popup and pause for message types you don't like (like what country gives military access to another etc) by changing it in the popup window (options at right bottom). Some important popup you should enable for popup and pause:, when armies arrive at destination, when country gets new king, major and minor events for you, and for interesting countries (prepare to read ton of stuff, you *can* disable this but you might miss out on easy dynasty spread chances when a country' heir dies due to event), diplomats arriving back home, traders arriving back home, what country gets succession war with another, when a country starts integrating a vassal and so on and so forth.

@Kantounet and in your case, when wars start or end involving interesting nations.
 

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It's almost certainly because Ottomans and France usually both have Austria as a rival. It's possible there's some buried modifier specifically to replicate the historical Otto-France alliance (which, historically, did happen, precisely because they both hated Austria), but I don't think that's necessary to explain the alliance.
 

Heindrich

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I have never fought in the Religious League War from within the HRE before... Can somebody just confirm that as the Protestant Leader (Prussia) there is absolutely no reason why I would prefer Religious Peace to Protestant Supremacy? I do intend to dismantle the HRE eventually when I form Germany, but I can't see how religion affects anything, so I might as well push for total victory, right?
 

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Can somebody just confirm that as the Protestant Leader (Prussia) there is absolutely no reason why I would prefer Religious Peace to Protestant Supremacy?
The only reason you might prefer religious peace is if you intend to flip to Reformed or Coptic, and you do so before you make the Emperorship hereditary.
I do intend to dismantle the HRE eventually when I form Germany
In that case...Catholic or Protestant supremacy is preferable. That way you can force-convert potential candidates out of contention. Catholic supremacy means converting anyone to your faith is enough; Protestant supremacy would require an additional religious flip on your part to do the same. Which is to say that if you're up for force conversions, you might place yourself in a better position by losing the League War.

That does depend on how many Catholics are left though, and it may offend your sense of roleplay.