Diplovassalization scales like mad. I don't even try to do it if the nation has more than 4 provinces.
Because, if you look at the formula in the wiki, your development (actually, your tax + production + some proportion of manpower less than 1, but call it development for simplicity's sake) is counted once, whereas the target's development (all of it) is squared. Which is to say, a 40 development target has a divisor of 1600, whereas a 20 development vassal has a divisor of 400. So when your target is twice as big, it requires that you be four times as big. In other words, this:Can this really be?
I have 236,44 development after autonomy in that tab. And if I do your calculations I get 684,49. Can it really be that I have to grow to the double or triple of my size?
Why? They only have 4 provinces with all together 40 development. Why does my country have grow SO much?
Diplovassalization scales like mad.
Because your current value, -71, is 19 out of a 120 point scale. If your current value were -65, for instance, you would divide by 25. (The formula on the wiki has a -90 term after all the multiplication and division; you want to add this 90 back in to get where you're at compared to what you can maximally achieve.)And why is step 4 dividing through 19? why 19?
It is your total development multiplied by your effective average autonomy (actually, one minus your average autonomy, but I digress). In other words, if I only have a single province of 40 development, and its autonomy is 75%, my autonomy-modified development is 40 * (1-0.75) = 40 * 0.25 = 10.And what exactly does Development AFTER autonomy mean? Is it how much development I will have when all autonomy has gone away in the future or is it All my development without taking into account those parts that have autonomy?
Absolutely. Make as many of your highest development areas into states as you can, and lower the autonomy in those provinces as well.Or in other words - does it help me when I make territories into states, because it can lower the autonomy in some places?
Vassals don't turn into protectorates. You're safe there.Btw. what happens if I diplo-vasallize them and in a few years I embrace colonialism? Do they break free again and become a protectorate again???
While I agree by this point I feel it is rather unlikely, when development was first introduced the change from base tax to it meant diplo-vassal received this huge nerf and it was immediately obvious yet no changes at all.I think they should redo that system.
If I white peace / religious freedom, does my IA still get a penalty from there being heretic princes?
If I enforce catholicism upon the HRE will I get a CB to force convert any heretics?
yes and yes, if they already have colonial nations. colonizers can always colonize next to colonial nations, even if they got no port.
and yes, they will make their 1 colony a main city immediatly, and colonize on (especially on very hard). Colonies just keep existing after both CN and overlord lose access to ocean. how this works with treasure fleets... ehhh... i dunno.
The Sea of Marmara contains two separate and distinct crossings.
I control one crossing at Constantinople/Optimatoi. I also control Edirne, while the Ottomans control opposing province Biga.
Do I need to control all four provinces to effectively block an opposing army from crossing the strait?
Given how your question is formulated, it seems you noticed the small "merge armies" icon (the two arrows pointing a central dot, almost the same as in CK2) right? if yes, I can't see why you cannot use it tho. Maybe someone has hypotheses.i. how can I connect newly raised regiments to existing army? although they were in the same province game didn't allow me to attach them
Either the fleet is in port and you have an icon in the army tab (when you select the army, not the fleet) to attach the army to the fleet, or the fleet is not in port and you can embark the same way as in CK2 (by selecting the army and then clicking on the fleet to make it go there). If you cannot do that, maybe your army is too big for the fleet. Note that there is a small difference with CK2 here: EU4 fleet allow a maximal number of regiments on board whereas in CK2, the size limit of the embarking army is tied to the number of men.ii. I colonized Suriname and I wanted to send some troops but I couldn't load them into a fleet
There is a cap on how much influence an estate can get from owning provinces and going over it will not increase the modifier. However, this also means that if you're over the cap and you try to revoke a province their influence might stay the same due to still being over the cap after revoking.![]()
Why won't revoking a province give me a decrease in Influence? It certainly gave me Influence for granting them land.. I really need to do this constant switching between provinces because I need the Clergy to be loyal to convert my lands one by one. Without this I can't even prevent a disaster although they control 37% of my land.