EUIV - Quick Questions / Quick Answers

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Dominion

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Diplovassalization scales like mad. I don't even try to do it if the nation has more than 4 provinces.
 

Threshold

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Can this really be?
I have 236,44 development after autonomy in that tab. And if I do your calculations I get 684,49. Can it really be that I have to grow to the double or triple of my size?
Why? They only have 4 provinces with all together 40 development. Why does my country have grow SO much?
Because, if you look at the formula in the wiki, your development (actually, your tax + production + some proportion of manpower less than 1, but call it development for simplicity's sake) is counted once, whereas the target's development (all of it) is squared. Which is to say, a 40 development target has a divisor of 1600, whereas a 20 development vassal has a divisor of 400. So when your target is twice as big, it requires that you be four times as big. In other words, this:
Diplovassalization scales like mad.
And why is step 4 dividing through 19? why 19?
Because your current value, -71, is 19 out of a 120 point scale. If your current value were -65, for instance, you would divide by 25. (The formula on the wiki has a -90 term after all the multiplication and division; you want to add this 90 back in to get where you're at compared to what you can maximally achieve.)
And what exactly does Development AFTER autonomy mean? Is it how much development I will have when all autonomy has gone away in the future or is it All my development without taking into account those parts that have autonomy?
It is your total development multiplied by your effective average autonomy (actually, one minus your average autonomy, but I digress). In other words, if I only have a single province of 40 development, and its autonomy is 75%, my autonomy-modified development is 40 * (1-0.75) = 40 * 0.25 = 10.
Or in other words - does it help me when I make territories into states, because it can lower the autonomy in some places?
Absolutely. Make as many of your highest development areas into states as you can, and lower the autonomy in those provinces as well.
Btw. what happens if I diplo-vasallize them and in a few years I embrace colonialism? Do they break free again and become a protectorate again???
Vassals don't turn into protectorates. You're safe there.
 

chrnno

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I think they should redo that system.
While I agree by this point I feel it is rather unlikely, when development was first introduced the change from base tax to it meant diplo-vassal received this huge nerf and it was immediately obvious yet no changes at all.
 

Oshikuru1980

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Hello, i have a problem, my game doesnt save monthly alltough i edit it that it should save it monthly, thats only in ironman, it saves like all 3-6 Months.

I save it local and uncompressed.

Can anyone explain why it doesnt saves monthly ?
 

gronak

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So I am playing my first proper emperor HRE game.
The league war is coming soon.
If I white peace / religious freedom, does my IA still get a penalty from there being heretic princes?
If I enforce catholicism upon the HRE will I get a CB to force convert any heretics?
 

PurpulaPhoenixum53

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If you have a king-consort, can you make him a general? As far as I can remember I think not but, wanted to double check.:)
 

PurpulaPhoenixum53

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If I white peace / religious freedom, does my IA still get a penalty from there being heretic princes?
If I enforce catholicism upon the HRE will I get a CB to force convert any heretics?

1) Yes
2) No
 

Oshikuru1980

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Hello, i have a problem, my game doesnt save monthly alltough i edit it that it should save it monthly, thats only in ironman, it saves like all 3-6 Months.

I save it local and uncompressed.

Can anyone explain why it doesnt saves monthly ?
 

Viperswhip

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yes and yes, if they already have colonial nations. colonizers can always colonize next to colonial nations, even if they got no port.

and yes, they will make their 1 colony a main city immediatly, and colonize on (especially on very hard). Colonies just keep existing after both CN and overlord lose access to ocean. how this works with treasure fleets... ehhh... i dunno.

In the olden days before Liberty Desire, it was actually good to push England/Portugal or others to the new world, which you could do by them not having two connected provinces in Europe anymore, they defaulted to the place they do have two connected provinces. This made them super powerful because now they were in the new world with no overseas territory penalties, alas, you have to scale your game pretty far back to before Art of War for that.
 

Karpathios

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The Sea of Marmara contains two separate and distinct crossings.

I control one crossing at Constantinople/Optimatoi. I also control Edirne, while the Ottomans control opposing province Biga.

Do I need to control all four provinces to effectively block an opposing army from crossing the strait?
 

bbqftw

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You only need to control the set of 2 on either side.
 

Heindrich

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The Sea of Marmara contains two separate and distinct crossings.

I control one crossing at Constantinople/Optimatoi. I also control Edirne, while the Ottomans control opposing province Biga.

Do I need to control all four provinces to effectively block an opposing army from crossing the strait?

If you have naval superiority, you can block troop crossings with control of either side of a strait. So no, you only need to protect 2 of the 4 provinces if you control the seas.
 

amz

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Hi, I just started last night to play this game and I have few quick questions which may sound silly... I played CKII before and I am somehow familiar with the interface however, what I couldn't do with my first game was the following (started with Netherlands in 30 year war bookmark):

i. how can I connect newly raised regiments to existing army? although they were in the same province game didn't allow me to attach them
ii. I colonized Suriname and I wanted to send some troops but I couldn't load them into a fleet

Thank you in advance! Any other tips for Netherlands are welcome of course.
 

CaptainPolyp

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i. how can I connect newly raised regiments to existing army? although they were in the same province game didn't allow me to attach them
Given how your question is formulated, it seems you noticed the small "merge armies" icon (the two arrows pointing a central dot, almost the same as in CK2) right? if yes, I can't see why you cannot use it tho. Maybe someone has hypotheses.

ii. I colonized Suriname and I wanted to send some troops but I couldn't load them into a fleet
Either the fleet is in port and you have an icon in the army tab (when you select the army, not the fleet) to attach the army to the fleet, or the fleet is not in port and you can embark the same way as in CK2 (by selecting the army and then clicking on the fleet to make it go there). If you cannot do that, maybe your army is too big for the fleet. Note that there is a small difference with CK2 here: EU4 fleet allow a maximal number of regiments on board whereas in CK2, the size limit of the embarking army is tied to the number of men.

Dunno if this helps.
 

InFlandersFields

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Why won't revoking a province give me a decrease in Influence? It certainly gave me Influence for granting them land.. I really need to do this constant switching between provinces because I need the Clergy to be loyal to convert my lands one by one. Without this I can't even prevent a disaster although they control 37% of my land.
 

tre3qwerty

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Why won't revoking a province give me a decrease in Influence? It certainly gave me Influence for granting them land.. I really need to do this constant switching between provinces because I need the Clergy to be loyal to convert my lands one by one. Without this I can't even prevent a disaster although they control 37% of my land.
There is a cap on how much influence an estate can get from owning provinces and going over it will not increase the modifier. However, this also means that if you're over the cap and you try to revoke a province their influence might stay the same due to still being over the cap after revoking.

Let's say for instance that the cap is 40% (random number, don't remember the exact cap) and that the amount of development the estate controls would give them a 50% modifier. Since 50 > 40, the actual influence modifier will actually be 40%. Now let's say you revoke a province worth 5%: their theoretical modifier is now 45% but since 45 > 40 the actual influence from land modifier will not appear to have changed.

TL;DR: you probably need to revoke more provinces.