Hindustan and Bharat have a +3 stab requirement, there were patches where the AI was loath to stab up to that level
The Emperor is always the league leader for Catholics.
For Protestants there is no way of telling it.
We don't even know which modifiers count aside from "Electors are being favored".
I recently made a thread about it.
Long story short: Nobody has a clue and you should join immediately when leagues form so you're the first and DoW instantly so you don't lose it.
Allies are just accumulations of provinces you _currently_ have no interest in.to preserve my alliance with him.
It just occurred to me that I've never seen the Papal States join in the Catholic League in any of my games (he might have joined in my Ming game, but I was Ming so I wasn't paying attention to Europe)... I was starting to wonder if he was mechanically blocked from participation, but a quick search showed that the Pope can join the Holy Leagues. (he can even join the Protestant League!) So given that presumably the Pope does care about the religion of the HRE, why does the Papal State seem to mostly stay out of it?
That may be strictly true, in that we don't know all of the modifiers, but I seem to recall a dev mentioning that autonomy-modified development was a rather large modifier.For Protestants there is no way of telling it.
Yes; if you have not passed hereditary rule, then it triggers a new election, since you are no longer eligible (similar to if you switch to a Republic).if the hre emperor flips religion, does this trigger re-election before league war?
if the hre emperor flips religion, does this trigger re-election before league war?
I'm wondering if it is possible that a HRE outsider Emperor like France/spain can flip religion and become league leader of the protestants. But that would need a re-election..
Hence why I ask.
Florence is still in the empire, but I can't rein in Italy. Is that intended or a bug? If not, is there a way to make Florence add his provinces to the HRE? Or do I simply need to wait for Florence to core the stuff I just gave him?
I mentioned a thread in my comment and your answer fits it oh so well.That may be strictly true, in that we don't know all of the modifiers, but I seem to recall a dev mentioning that autonomy-modified development was a rather large modifier.
I mentioned a thread in my comment and your answer fits it oh so well.
No, development might play a role, that I am convinced off, but being an elector is the bigger factor.
I had 4x the dev of the current league leader as Sweden. Zentralisation + Economic Ideas. My local autonomy was either 0 or 25 because it was owned by an estate-
Either way "x plays some kind of a role" is almost the same as not knowing modifiers at all.
Before I join a Religious League, is there any way I can know whether I will be the leader of the League? I play on Ironman, so I can't just try it to find out.
Also can I just confirm that the Leagues always disband after exactly 50 years if the war doesn't erupt?
https://forum.paradoxplaza.com/foru...ror-on-a-league-war-win.988080/#post-22196489The Emperor is always the league leader for Catholics.
For Protestants there is no way of telling it.
We don't even know which modifiers count aside from "Electors are being favored".
I recently made a thread about it.
Long story short: Nobody has a clue and you should join immediately when leagues form so you're the first and DoW instantly so you don't lose it.
Why doesn't France eat Brittany anymore? I played one game recently where France was pretty strong, Brittany had no allies, and still they just let them live.
Started a new game, and France guaranteed their independence within the first year, even thought they are allied to Burgundy who is a French rival. Doesn't make any sense to me.
Generally I feel like France plays way too passively. I miss the old blob. Can't remember the last time I saw a strong AI-controlled France.
France did eat Brittany in my current Byzantium game. In fact it is the 3rd Great Power after me and Spain.
When the AI guarantees somebody, it's not necessarily a friendly move to protect them, but rather a "go away, he is mine!" warning to other potential conquerors, in this case, England.
I guess your explanation regarding the guaranteeing makes sense. I just feel like I've seen some strange guarantees lately when the AI should kill their neighbour instad. In another game (sorry about the lack of screenshots) Russia stomped Lithuania in a series of wars, took a lot of provinces, and then guaranteed their independence out of the blue.
I'm happy to see France return to form in your Byzantium game. Hopefully they will roll right over Spain and Burgundy too![]()
First of all, thanks.