EUIV - Quick Questions / Quick Answers

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RagingMonkey

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I'm sure its been mentioned somewhere but I can't find it. Is there a way to colonise the new world, only colonise enough to not spawn CN, and move my capital from Europe to colonies? I've seen this mentioned before but it was some time ago so even if I could find it I'm not sure it would still be current.
 

Anthedon

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I'm sure its been mentioned somewhere but I can't find it. Is there a way to colonise the new world, only colonise enough to not spawn CN, and move my capital from Europe to colonies? I've seen this mentioned before but it was some time ago so even if I could find it I'm not sure it would still be current.

Your capital must be the sole remaining province you own in the old world. Then you can move it to the new world.
 
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Republic of Mercury

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Your capital must be the sole remaining province you own in the old world. Then you can move it to the new world.
According to the wiki, the requirement is that your capital is your last province on your "current continent", (i.e. not the entire old world) and that restriction only applies when moving your capital to a colonial region. I think the rules for changing continents are slightly less strict if the target province is not in a colonial region. Which is interesting, because if that's the case then St Helena and Bermuda would be possible targets in South and North America, respectively, since neither are actually part of a colonial region. (Also the Falklands, but maybe that's a bit distant)
 
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Republic of Mercury

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Yeah. This is probably a bug.
20170131120007_1.jpg
 

RagingMonkey

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Your capital must be the sole remaining province you own in the old world. Then you can move it to the new world.

Cheers mate.
 

Republic of Mercury

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Final update: It's worth noting that you can still get colonial nations on different continents, if your capital isn't in a colonial region. So if, for example, your capital is in Bermuda, then then you can still get CNs in south america. The good news is that I'm pretty sure colonial nations won't form in provinces with a land-connection to your capital.

With this in mind, your options for no CN's ever are:

Start or become an OPM, then move your capital to a colonial region, or:

Colonize ONE of: Bermuda, St Helena, the Falkands, or possibly the Galapagos islands ( I don't thiiiink they're in a colonial region), then colonise a province in a colonial region, on the continent you don't own a province in (that is, south america if you took Bermuda, North America if one of the others. Or Australia.), and move your capital there. Now your capital is in a colonial region, so you'll never get get colonial nations. Wasn't that fun?

Incidentally, if you do this as the HREmperor, you pretty much make the empire hereditary, since new emperors have to be on the same continent as the previous emperor.

If you do it as Ming... Nothing special happens. But thinking about it made me giggle for some reason.
 
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tre3qwerty

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hi all
is there some possibility to hire some condottieri?
if so, how can i do it? how can i ask for it?
thank you
You can't ask for condottieri, you can only be offered them from someone. If someone does offer you condottieri, you will get a diplomatic popup where you'll see the price you'll have to pay.
 
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Heindrich

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Regarding the Orthodox faith, is there no downside to having high Patriarch Authority? For example Sunni gets decreased tech cost for low Piety.

In the tooltip for Patriarch Authority, the text says "but it will come at the cost of partially diverting local taxes to to the church". However, I don't see any tax modifier on the actual slider, even when I had 0% authority, nor does it show up in my provincial local tax modifiers, even in the provinces I assigned to the Clergy estate.
 

tre3qwerty

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Regarding the Orthodox faith, is there no downside to having high Patriarch Authority? For example Sunni gets decreased tech cost for low Piety.

In the tooltip for Patriarch Authority, the text says "but it will come at the cost of partially diverting local taxes to to the church". However, I don't see any tax modifier on the actual slider, even when I had 0% authority, nor does it show up in my provincial local tax modifiers, even in the provinces I assigned to the Clergy estate.
IIRC you used to get an increasingly higher negative national tax modifier, but it was removed in a recent patch, the description is probably a leftover from that.
 
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ecrurudesby

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Regarding the Orthodox faith, is there no downside to having high Patriarch Authority? For example Sunni gets decreased tech cost for low Piety.

In the tooltip for Patriarch Authority, the text says "but it will come at the cost of partially diverting local taxes to to the church". However, I don't see any tax modifier on the actual slider, even when I had 0% authority, nor does it show up in my provincial local tax modifiers, even in the provinces I assigned to the Clergy estate.

IIRC you used to get an increasingly higher negative national tax modifier, but it was removed in a recent patch, the description is probably a leftover from that.
Yes indeed, 100 Patriarchal Authority used to give you a -33% tax modifier, scaling down linearly to 0. If the tooltip still references this then it should be updated. I've been hoping for either a Russia or an Orthodox update for many months now, for the latter, something very similar to the Piety system is what I envisaged.
 

wizand

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Is sending for trained medicus in this lovely event bugged?In my game (no ironman)a had it fired 3times.First two great offspring died.so when it fired for 3d time I tried sevescum a bit.well maybe more then that.Reloaded 60times...and every f*****g time my beloved princes(5-5-5)didn't make it...so my question is:have anybody had their hair save by those so called trained Dr Mengeles?
 

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Is sending for trained medicus in this lovely event bugged?In my game (no ironman)a had it fired 3times.First two great offspring died.so when it fired for 3d time I tried sevescum a bit.well maybe more then that.Reloaded 60times...and every f*****g time my beloved princes(5-5-5)didn't make it...so my question is:have anybody had their hair save by those so called trained Dr Mengeles?

Every time is the same for me. Also only good heirs get sick. Great game, but this bugs the hell out of me.
 
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tre3qwerty

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Is sending for trained medicus in this lovely event bugged?In my game (no ironman)a had it fired 3times.First two great offspring died.so when it fired for 3d time I tried sevescum a bit.well maybe more then that.Reloaded 60times...and every f*****g time my beloved princes(5-5-5)didn't make it...so my question is:have anybody had their hair save by those so called trained Dr Mengeles?
The random seed is saved, so reloading close to a certain random event will not change the outcome
 
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Dominion

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Heh, trained Dr. Mengeles.

No, I have not observed any abnormal behavior and I always pray for his life. Sometimes they live, sometimes they die.

Normal bias in your case.
 

bengast

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Is there still a way to obtain western units as a non western? Or are all land units now equal or what?
 

IndianSummer

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  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis III Complete
When you play as a released colonial nation, are you then still eligible for achievements that are not allowed when playing as a released vassal?

For the flavor background, I wonder if this follow up is possible (if culture shifted): Tidore > Tidoran Australia > Australia > Malaya.