EUIV - Quick Questions / Quick Answers

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Sfan

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It is usually not worth, unless you have tons of diplopoints and they represent a substantial share of your development.
In your situation, I would clearly say no. Use excess diplo points to boost Mercantilism instead to get a better share of the Lübeck node, and to develop cloth provinces.
 
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Threshold

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But as Brandenburg, is it worth promoting Pomeranian, given that it makes up nearly half of my country presently, and I think it will be a VERY long time before I can form Germany, which presumably accepts all cultures in the Germanic culture group.
Note that you'll also become a cultural union for all cultures in your group upon reaching 1000 development, so if you happen to reach that prior to forming Germany (no idea what your plans are), there's that. But see my response below.
It is usually not worth, unless you have tons of diplopoints and they represent a substantial share of your development.
In your situation, I would clearly say no. Use excess diplo points to boost Mercantilism instead to get a better share of the Lübeck node, and to develop cloth provinces.
It's only 100 diplo points and only for one group. If it's really half his country, it might actually be worth it.
 
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It's only 100 diplo points and only for one group. If it's really half his country, it might actually be worth it.

If Pomeranian is half his country, then his country must still be pretty small. I'd save the slot for later, when you can add a reasonable-sized wrong-group culture (e.g. Polish or Danish). The penalties for unaccepted cultures in the same group are very mild.
 
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Tripedius

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How do you become Emperor of the HRE as non-member? I've tried time and again with different countries and christian denominations but it never seems to work except when I vassalize electors. However as I understand it, it is also possible without elector vassals. I'm catholic, I've allied several electors, have a royal marriage, topped off relations and GP influence however they all prefer Hesse which is my ally as well. So do I need a large stroke of luck or is their no other way than vassalizing electors?
 

Dominion

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How do you become Emperor of the HRE as non-member? I've tried time and again with different countries and christian denominations but it never seems to work except when I vassalize electors. However as I understand it, it is also possible without elector vassals. I'm catholic, I've allied several electors, have a royal marriage, topped off relations and GP influence however they all prefer Hesse which is my ally as well. So do I need a large stroke of luck or is their no other way than vassalizing electors?

Only catholics can become emperor prior to League wars and if they're already voting for Hesse you're way too late.

Ususally you at least RM the emperor to take one diplo slot away from him, take dip ideas, RM+Ally electors, should one of the important ones vote for the emperor you can DoW him and demand they annull treaties and improve rel to the maximum.

Haven't played HRE in a while, but I can try it later for a screen if needed.

Too small nation also gives -25, so you can always DoW the emperor and force him to release nations or return cores so you're only at a -25 disadvantage instead of -50.

Also you want to spend your Pope points on +1dip and get a dip advisor.

Dip rep is rather huge.
 

Tripedius

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Only catholics can become emperor prior to League wars and if they're already voting for Hesse you're way too late.

Ususally you at least RM the emperor to take one diplo slot away from him, take dip ideas, RM+Ally electors, should one of the important ones vote for the emperor you can DoW him and demand they annull treaties and improve rel to the maximum.

Haven't played HRE in a while, but I can try it later for a screen if needed.

Too small nation also gives -25, so you can always DoW the emperor and force him to release nations or return cores so you're only at a -25 disadvantage instead of -50.

Also you want to spend your Pope points on +1dip and get a dip advisor.

Dip rep is rather huge.
Yeah did all that. Unfortunately Austria lost the title real early before I got things going. So in the end it's still a matter of luck I suppose.
 

DorianOtten

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Yes, there is: between 1460 and 1475 Norway (if not junior partner of a PU) or Norway's PU senior can get the "A Strategic Marriage" event, giving them the opportunity to sell those islands to Scotland in exchange for a royal marriage and 200 ducats (oddly, Scotland spends 100 ducats if it decides to accept, but Norway/Norway's senior actually get 200). If Norway is a PU junior, it can contest the senior's decision to sell the islands and declare an independence war, but the AI will never choose this option.
If Norway is in a PU, an AI senior has a 90% chance to propose the deal. If AI Norway is independent, it will propose the deal only roughly 8.25% of the times.
If AI Scotland receives the proposal, it will always accept the deal.
If you want to see the event code for yourself, it's located in "Europa Universalis IV\events\flavorNOR.txt". The first event of the chain is "flavor_nor.5"


You could do a small mod that modifies event 9075 (found in "Europa Universalis IV\events\HolyRomanEmpire.txt") by removing this line:
Code:
change_tag = HLR
Doing this will make the game perform all of the usual integrations of vassals that happen with the last reform without actually changing your tag.
Cool, thanks for the reply, but It seems to have had the weird effect of forming the HRE out of all the members but they have nothing to do with me. As in it forms a separate nation. Did I miss something?
 

tre3qwerty

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Cool, thanks for the reply, but It seems to have had the weird effect of forming the HRE out of all the members but they have nothing to do with me. As in it forms a separate nation. Did I miss something?
No, but it would seem that I didn't notice something when reading the events: check the event right after that, 9076, that's the one that is triggered for every HRE prince.
It contains this block:
Code:
    option = {
        name = "EVTOPTA9076"
        HLR = {
            inherit = ROOT
        }
    }

Change "HLR" to the tag of your nation and everything should work as expected
 
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No, but it would seem that I didn't notice something when reading the events: check the event right after that, 9076, that's the one that is triggered for every HRE prince.
It contains this block:
Code:
    option = {
        name = "EVTOPTA9076"
        HLR = {
            inherit = ROOT
        }
    }

Change "HLR" to the tag of your nation and everything should work as expected
Great thanks
 

Wiglaf1

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I am currently playing a game as the papal state. Hungary declared war on me, and called the ottomans in— unfortunately for them, i got the ottomans to peace out by giving them genoa's crimean holdings.

However, now that they are being sieged down, poland AI is using enforce peace on hungary, and they're accepting thus forcing ME to accept white peace!

Is there some way I can avoid this? I obviously want to stay in the war, and it seems silly that one side's war leader has no input in the matter.
 

Kapi96

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I'm wondering what the best way to cripple a nation is? I've got a huge Ottoman empire to take down and, if (that's a pretty big if mind you) I manage to beat them in our inevitable future war, I want to know what the best peace deal would be to really damage them and prevent them from being a threat again. Is that even possible with just one war?
 

Rikissa

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I'm wondering what the best way to cripple a nation is? I've got a huge Ottoman empire to take down and, if (that's a pretty big if mind you) I manage to beat them in our inevitable future war, I want to know what the best peace deal would be to really damage them and prevent them from being a threat again. Is that even possible with just one war?

It's possible after 1750, with Administrative Efficiency 3

If you want to hurt them economically, it's best to remove centers of trade from their control (but you also have to reroute the trade)
 

Dominion

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Occupying a province denies its owner any income from it. Works for trade income as well.
Sit on their land and play whack-a-mole with rebel stacks for ~3 years.

Takes 10 years before they spawn again.

Combined with the duration of war you get 20 years invested at best.

Peace out right before rebels start spawning again (check province modifiers) and split them in half if possible.

Usually they are bankrupt and even if they aren't they'll have to deal with massive amounts of rebels.

Make sure they have allies who are also completely sieged down and still in. No need to kill those rebels. Just make sure they stay occupied by anything.

Separate peaces reset the CfP timer. Use that to prolong the duration of the war without getting hit by war exhaustion too hard.

If you want to hurt them economically, it's best to remove centers of trade from their control (but you also have to reroute the trade)

Ottos have ungodly high tax income. Rerouting trade doesn't phase them.
 
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Incompetent

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I'm in 1602 with no admin efficiency :(

I guess I'll have to go for the economic damage then, thanks :)

As Dominion says, the war exhaustion + debt + rebels route is the best way to give an AI blob a bad time. You don't need to occupy all their land: you can sometimes waste more money by letting the AI repeatedly recruit armies that you can easily kill. Also, with careful planning it may be possible to keep the warscore low enough to avoid Call for Peace (below 66% if the wiki is right). If you do go this route it's a good idea to end the war in a white peace or only minor concessions (e.g. money/war reps), otherwise the peace deal will wipe out their war exhaustion. A 'generous' peace offer also means no Revanchism for them and a short truce, so you can soon hit them again if necessary.
 
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CoSMoS

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Is there any way to mod the game to ensure that colonial nations only colonize inside their own region? I want my damned pretty borders :/
 

REgentle

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Trying to figure out forts after stuff I'm not understanding happened. Starting as Oda (an OPM with a fort) the day Nobunaga took power, IIRC took one province to the east and started a war for another, south of Takeda. I assumed I would've had ZoC over enough area to stall their ally coming from the west, but when said ally arrived at my fort, IIRC from the west, their whole stack just passed straight through it and continued east.

I assume, from the odd mention I've seen around, that it's common knowledge the AI ignores/messes with fort zone of control, so I looked to the wiki for answers:

AI ZoC: If the AI can enter a province legit in any way it will always use the shortest way ignoring the ZoC.

I'm not entirely sure how to interpret this. Does this mean that forts just don't have any zone of control effects on the AI at all? If not, did the unique government form/vassal setup with daimyo having military access to each other by default change what would've happened otherwise?
 

Threshold

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I'm not entirely sure how to interpret this. Does this mean that forts just don't have any zone of control effects on the AI at all?
What it means is that if the AI has sufficient military access agreements to walk into the province the long way around (no matter how circuitous the route), the game engine allows the AI to walk straight in instead. Note that this ability also applies to the player (or is supposed to), but is (much) less frequently encountered.
 
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