EUIV - Quick Questions / Quick Answers

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Wisehan

Sergeant
16 Badges
Jan 4, 2017
58
7
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Cities: Skylines Deluxe Edition

Attachments

  • ce.jpg
    ce.jpg
    451,9 KB · Views: 22
Last edited:
  • 1
Reactions:

Dominion

Field Marshal
26 Badges
Jan 2, 2017
4.361
1.762
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
Iirc you need to own the whole region for these missions.

Of course the wiki is crap, as usual. No list of provinces available.

Either way, if I'm correct and you need the whole region you're still missing Makuriah and Sind.

Check your diplo tab to find out where you got claims. The mission gives them for free so you'll see which provinces that still aren't owned by you got them.
 

DorianOtten

Second Lieutenant
84 Badges
Jul 2, 2012
157
13
  • Crusader Kings II
  • Magicka 2
  • Stellaris: Apocalypse
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Knights of Honor
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • The Kings Crusade
  • King Arthur II
  • Impire
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sunset Invasion
  • A Game of Dwarves
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - After Dark
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • Victoria 2
  • Lead and Gold
Hi,

Is there a way to edit the HRE events that at unification I'm still called Ireland and have Irish advisors, Generals etc? Through marriage and alliances I've become emperor and don't want to go through all the trouble of uniting and then having to become German at the end?

Thanks
DO
 

Dominion

Field Marshal
26 Badges
Jan 2, 2017
4.361
1.762
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
Hi,

Is there a way to edit the HRE events that at unification I'm still called Ireland and have Irish advisors, Generals etc? Through marriage and alliances I've become emperor and don't want to go through all the trouble of uniting and then having to become German at the end?

Thanks
DO
If you can't find a mod: Manual integration works for HRE vassals too.
 
  • 2
Reactions:

tre3qwerty

First Lieutenant
79 Badges
Jan 23, 2015
247
249
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Golden Century
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Apocalypse
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Stellaris: Lithoids
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Parklife
  • Cities: Skylines - Campus
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Stellaris: Distant Stars
Bumping since it got lost with no answer. Thanks.
Yes, there is: between 1460 and 1475 Norway (if not junior partner of a PU) or Norway's PU senior can get the "A Strategic Marriage" event, giving them the opportunity to sell those islands to Scotland in exchange for a royal marriage and 200 ducats (oddly, Scotland spends 100 ducats if it decides to accept, but Norway/Norway's senior actually get 200). If Norway is a PU junior, it can contest the senior's decision to sell the islands and declare an independence war, but the AI will never choose this option.
If Norway is in a PU, an AI senior has a 90% chance to propose the deal. If AI Norway is independent, it will propose the deal only roughly 8.25% of the times.
If AI Scotland receives the proposal, it will always accept the deal.
If you want to see the event code for yourself, it's located in "Europa Universalis IV\events\flavorNOR.txt". The first event of the chain is "flavor_nor.5"

Hi,

Is there a way to edit the HRE events that at unification I'm still called Ireland and have Irish advisors, Generals etc? Through marriage and alliances I've become emperor and don't want to go through all the trouble of uniting and then having to become German at the end?

Thanks
DO
You could do a small mod that modifies event 9075 (found in "Europa Universalis IV\events\HolyRomanEmpire.txt") by removing this line:
Code:
change_tag = HLR
Doing this will make the game perform all of the usual integrations of vassals that happen with the last reform without actually changing your tag.
 

Heindrich

Major
13 Badges
Apr 29, 2016
586
569
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
I've been watching Arumba/Filthyrobot's "tutorial" series on and off, and in a recent video, Arumba declares "Native Coexistence" to be flat out the best native policy, to the exclusion of ever considering anything else.

Surely this depends on your circumstances. If you are a large country with no serious military threats and plenty of manpower, for example Ming and Great Britain as I have been playing recently, you can easily spare a few regiments in the colonies fighting natives occasionally, and having your Conquistador fight natives as he explores. I have always used Native Repression to maximize my colonial growth, and when colonizing the New World, almost every province has less than 1k natives anyway, so you mostly only need 1 regiment per colony. As your military tech improves, you can slaughter native uprisings without even increasing military maintenance, although at that point I'm rich enough to never need to min/max that slider anyway.
 

ecrurudesby

Lt. General
38 Badges
Jul 31, 2014
1.697
1.155
  • Europa Universalis IV: Rule Britannia
I've been watching Arumba/Filthyrobot's "tutorial" series on and off, and in a recent video, Arumba declares "Native Coexistence" to be flat out the best native policy, to the exclusion of ever considering anything else.

Surely this depends on your circumstances. If you are a large country with no serious military threats and plenty of manpower, for example Ming and Great Britain as I have been playing recently, you can easily spare a few regiments in the colonies fighting natives occasionally, and having your Conquistador fight natives as he explores. I have always used Native Repression to maximize my colonial growth, and when colonizing the New World, almost every province has less than 1k natives anyway, so you mostly only need 1 regiment per colony. As your military tech improves, you can slaughter native uprisings without even increasing military maintenance, although at that point I'm rich enough to never need to min/max that slider anyway.
I agree with you. +20 settler growth is a significant increase in the formative years when you need to grab as much New World land as you can.
 

Dominion

Field Marshal
26 Badges
Jan 2, 2017
4.361
1.762
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
Will have to watch the video, but native coexistence is imo the worst of all options.

You can suppress natives with a 1k stack. In some cases you need 2k.

Out of all possible colonizers only Brittany can say "I need that". Everyone else, even Scotland, can perfectly survive with 6 fewer infantries.

No idea how he would argue around that.
 

Heindrich

Major
13 Badges
Apr 29, 2016
586
569
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
Will have to watch the video, but native coexistence is imo the worst of all options.

You can suppress natives with a 1k stack. In some cases you need 2k.

Out of all possible colonizers only Brittany can say "I need that". Everyone else, even Scotland, can perfectly survive with 6 fewer infantries.

No idea how he would argue around that.


E122, 17:30 -ish

The only occasion where I'd agree with him is if at least 2 of the 3 following conditions were true:

  1. You are a small country facing serious military dangers and cannot afford any troops to be sent away from home.
  2. You have major economic issues and cannot afford to maintain army maintenance in peace time.
  3. The colonies within range have large/fierce native populations and it's the early game, so fighting them will take a significant effort. (Taiwan, Philippines)
 
  • 2
Reactions:

Dominion

Field Marshal
26 Badges
Jan 2, 2017
4.361
1.762
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
He doesn't even give a reason. Just says "The AI cheats ", which has to be his favorite sentence right after "I didn't screw up. It's a bug."

The AI gets an extra diplomat as well. Doesn't mean you have to rush diplomatic ideas as your first idea group no matter which nation you play.

Completely agree with Heindrich on this one. The only nations I could imagine picking this up would be SEA nations pre-1500. That's it. Nothing in Europe except for MAYBE Brittany should ever choose it.
 
  • 1
Reactions:

Incompetent

Euroweenie in Exile
56 Badges
Sep 22, 2003
8.814
7.348
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Nemesis
  • For The Glory
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
He doesn't even give a reason. Just says "The AI cheats ", which has to be his favorite sentence right after "I didn't screw up. It's a bug."

Does the AI actually cheat on this, though? It used to cheat, but since El Dorado, my impression was that the AI was simply told to pick Native Coexistence all the time.

As for the actual question of which policy is best, it's complicated. One factor to consider is that you'll probably have to keep maintenance above minimum if you want to garrison your colonies. This can be a significant expense if you're playing a relatively peaceful game. Same goes for Hunt for the Seven Cities: your conquistador's army needs some maintenance in order to survive any hostile natives it encounters, but that's effectively raising the cost of all your armies. (I don't think you need a major economic crisis to turn your army maintenance slider down in peacetime - there are usually lots of things to spend your money on in the early game.)
 
Last edited:

Dominion

Field Marshal
26 Badges
Jan 2, 2017
4.361
1.762
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
New question (old one below in quotes):

Assigning territory to the nobility removes LA for its manpower modifier and force limit as well as other modifiers depending on their loyalty.

Why does my tax total increase when I assign a province to the nobility? Seems like a bug to me.

Three quick questions:

- Do land units take damage whenever a regiment dies, similar to naval units?
- If so, which units take damage? Adjacent, deployed or all?
- What kind of damage do they take? Does it work like casualty damage which directly translates into morale damage or is a modifier like the daily tick, which lowers your morale but does not count as damage?

Thanks in advance.
 

Pompan

Colonel
53 Badges
Dec 9, 2010
921
81
  • Cities in Motion 2
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Victoria 3 Sign Up
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
Concerning diplovassalisation.
Is it correct that the richer you are compared to the nation you want to diplovassalise the worser the "economic power compared to (your nation)" modifier becomes?
Eg. I had a nationwide developement of about 2000 and I wanted to diplovassalise a certain nation with about 50 developement.
The power of the modifier in this scenario were -68.
Seems kind of weird to me. Am I missing something?
 

Heindrich

Major
13 Badges
Apr 29, 2016
586
569
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
Concerning diplovassalisation.
Is it correct that the richer you are compared to the nation you want to diplovassalise the worser the "economic power compared to (your nation)" modifier becomes?
Eg. I had a nationwide developement of about 2000 and I wanted to diplovassalise a certain nation with about 50 developement.
The power of the modifier in this scenario were -68.
Seems kind of weird to me. Am I missing something?


No, the more development you have in relation to the guy you want to vassalize, the smaller that penalty becomes. That said, I don't know the exact maths, but it's very hard to diplo-vassalize anyone with more than 2 or 3 provinces regardless of your size. If I want a vassal, I usually just force it on them via war. The only times that I diplo-vassalize is usually when a country loses a lot of territory in war and is left with only 1 or 2 provinces. You can then diplovassalize easily and use their cores to declare war with reconquest CB, so you can expand into an area without taking much AE.
 
  • 1
  • 1
Reactions:

Pompan

Colonel
53 Badges
Dec 9, 2010
921
81
  • Cities in Motion 2
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Victoria 3 Sign Up
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
Thanks!
It seems weird though since IIRC from my experience the modifier seems to become more negative the greater the economic gap is. But that wouldn't make any sene, heh :p

Btw
If I have two colonial nations as subjects under me can they declare war on each other?
 

Heindrich

Major
13 Badges
Apr 29, 2016
586
569
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
Thanks!
It seems weird though since IIRC from my experience the modifier seems to become more negative the greater the economic gap is. But that wouldn't make any sene, heh :p

Btw
If I have two colonial nations as subjects under me can they declare war on each other?

You may have misread the number, or perhaps they developed their provinces inbetween when you checked, or your autonomy increased (perhaps you increased to avoid rebellions post-war), or they decreased their autonomy. I am 99% sure that the comparison is made between autonomy modified development.

And no, your own subjects cannot declare war on each other. They may start their own wars against natives though, but I've never seen them do this without a major military advantage.
 
  • 1
Reactions:

Incompetent

Euroweenie in Exile
56 Badges
Sep 22, 2003
8.814
7.348
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Nemesis
  • For The Glory
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
Concerning diplovassalisation.
Is it correct that the richer you are compared to the nation you want to diplovassalise the worser the "economic power compared to (your nation)" modifier becomes?
Eg. I had a nationwide developement of about 2000 and I wanted to diplovassalise a certain nation with about 50 developement.
The power of the modifier in this scenario were -68.
Seems kind of weird to me. Am I missing something?

No, it becomes easier as you gain more development, if the target stays the same. However, your development is weighed up against the *square* of the prospective vassal's development, and I think it only takes into account development from states (which I'd guess is about 900 in your case, if the formula on the wiki checks out). So in practice, if a minor country does even a small amount of development by spending monarch points, it becomes much harder to diplovassalise and it's not easy to compensate for this by blobbing out yourself. Likewise if the target gains provinces, as Heindrich says.
 

Threshold

Major
88 Badges
Apr 20, 2011
728
405
  • Crusader Kings II
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Deus Vult
  • Europa Universalis IV
  • Ancient Space
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Mass Transit
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Victoria: Revolutions
  • Stellaris: Digital Anniversary Edition
  • Teleglitch: Die More Edition
Concerning diplovassalisation.
Is it correct that the richer you are compared to the nation you want to diplovassalise the worser the "economic power compared to (your nation)" modifier becomes?
Eg. I had a nationwide developement of about 2000 and I wanted to diplovassalise a certain nation with about 50 developement.
The power of the modifier in this scenario were -68.
Seems kind of weird to me. Am I missing something?
Note that this value runs from -90 to +30, thus a better way of looking at it is that you currently have 22 out of a possible 120 points.

Also note that the formula on the wiki states your production + tax values (not manpower), divided by the square of the development of the country you're attempting to diplovassalize. This formula isn't actually perfectly accurate (for one, I have noticed in my own testing that increasing your manpower development does affect it), but it is a reasonable first approximation.

In other words, a 50 development country will require that you have about nine times as much production + tax development as if you were attempting to diplovassalize a (fairly typical) 16 or 17 development OPM. So they're usually going to be next to impossible unless you're massive.

Heindrich is correct that the development used in the formula (or at the very least in your part of the equation, which is what really matters) is in fact autonomy-modified development.
 

Heindrich

Major
13 Badges
Apr 29, 2016
586
569
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
Heindrich is correct that the development used in the formula (or at the very least in your part of the equation, which is what really matters) is in fact autonomy-modified development.

I noticed that one because I played Ming a lot, and there's a bug where I have no Celestial Empire autonomy floor in the first month that I load into the game, so I'd load in, find that I'm able to vassalize one of the Tibetan factions, but if I let the month tick, I cannot diplovassalize cos the 50% floor kicked in.
 
  • 1
Reactions: