EUIV - Quick Questions / Quick Answers

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

londoner247

Field Marshal
14 Badges
Aug 11, 2011
3.911
1.507
  • Cities in Motion
  • Crusader Kings II
  • East India Company Collection
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
It probably depends on the priority of units, but this is not a bug rather a suggestion. Cavalry is more powerful at flanking, so the game take it into account first I guess. It fills flank with cavalry, that has a flanking range of 5 at this point, and then you don't have space for your infantry. It could put 2 infantry, who have a FR of 2 at your point, and then 3 cav on each side, this would be better.

I don't think this is a bug, just that the code is too simple and probably displays:
- if you can put cavalry, put cavalry
- if you can still put infantry, put infantry

instead of
- if you can put infantry, put it, but not beyond what would allow the maximum number of cavalry flanking.
- then put cavalry up to the max
- then put infantry if possible.

Even if it was doing the first option, that does not explain why one cavalry unit is staying back each time. Either deploy three cavalry on each flank or just deploy two on each flank but there is no logic that I can see in deploying three on one flank, two on the other and keeping one cavalry unit in reserve.
 
  • 1
Reactions:

Sfan

Field Marshal
61 Badges
Apr 13, 2016
5.231
4.446
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Victoria 2
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
Units constantly move between first and second line from time to time, depending on morale. This is totally usual to have at least one unit on second row which should be first row lategame, it will move back to frontrow soon.
And @Bouchart : His units are almost full strength and all cavs are, look the screenshot.
 

fordisbunk

Sergeant
23 Badges
Nov 7, 2013
57
0
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Europa Universalis 4: Emperor
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
In EU2 in order to play the game in the most advantageous way you had to know what events were to fire and hwo to take advantage of possibilities or avoid pitfalls. There used to be a file with basically all that information in it. Now it looks like the data is split up between a bunch of files. Am I wrong about that? If so, where is the file should I be looking at for any given country. If not, how do I go about figuring that stuff out for each country ... which file types and where are they? Thankis,
 

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.459
38.917
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
In EU2 in order to play the game in the most advantageous way you had to know what events were to fire and hwo to take advantage of possibilities or avoid pitfalls. There used to be a file with basically all that information in it. Now it looks like the data is split up between a bunch of files.
It is. EU4 has far too many events for it to be remotely sane to put them all in one file.

If so, where is the file should I be looking at for any given country.
For many prominent countries there is a file in events called "flavourTAG.txt" (where TAG is replaced by the three-letter tag for the country in question), which contains many but often not all relevant events for that country. However, there are many other events which are not specific to a given country, or which are specific to a given country but are not in that country's "flavour" file. These are arranged in various ways, often related to a topic.

On top of that, you need to understand how the file common/on_actions/00_on_actions.txt works, since there are an assortment of events that happen in response to specific gameplay circumstances, such as:
  • The end of a war, battle, or siege
  • The accession of a new ruler
  • The main two-yearly pulse (where you will find the infamous comet, among other things)
  • The separate three-yearly pulses for events keyed to religions and events keyed to government types.
  • The five-yearly pulse where you will find events keyed to various idea groups.
  • etc. etc. etc.
 

ecrurudesby

Lt. General
38 Badges
Jul 31, 2014
1.697
1.155
  • Europa Universalis IV: Rule Britannia
In EU2 in order to play the game in the most advantageous way you had to know what events were to fire and hwo to take advantage of possibilities or avoid pitfalls. There used to be a file with basically all that information in it. Now it looks like the data is split up between a bunch of files. Am I wrong about that? If so, where is the file should I be looking at for any given country. If not, how do I go about figuring that stuff out for each country ... which file types and where are they? Thankis,
Country specific events can be found in the events folder within the EUIV folder within the Steam folder. The files are named flavor[countrytag]. There are also files within this events folder that are not called flavor but also pertain to particular nations.

Info on events can also be found on the Wiki:
http://www.eu4wiki.com/List_of_event_lists
Be aware though that the Wiki is not always up to date.
 

Ziggy187

Captain
19 Badges
Jun 3, 2016
427
266
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
I wish the CB's would better explain options on peace deal. I'm BRA, w Braunswich as a rival. I have a claim and also mission to vassalize. My AE is high so if vassalizing is too much AE, I'd like to "show strength", which of the 3 CB's should I use?
 

Threshold

Major
88 Badges
Apr 20, 2011
728
405
  • Crusader Kings II
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Deus Vult
  • Europa Universalis IV
  • Ancient Space
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Mass Transit
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Victoria: Revolutions
  • Stellaris: Digital Anniversary Edition
  • Teleglitch: Die More Edition
I wish the CB's would better explain options on peace deal. I'm BRA, w Braunswich as a rival. I have a claim and also mission to vassalize. My AE is high so if vassalizing is too much AE, I'd like to "show strength", which of the 3 CB's should I use?
Claims don't help with AE as of 1.16. Vassalization CB doesn't give an AE reduction, just a warscore cost reduction. What's their total development? What's your current AE on their neighbors?

Vassalization is 0.50 AE per development times modifiers, whereas taking the land directly is 0.75 AE per development times modifiers.
 

Rektis

Private
2 Badges
Jul 25, 2014
14
22
  • Europa Universalis IV
  • Victoria 2
As Ryukyu, is there a way to get rid of Okinawa before it has gotten any additional institutions? I don't want Japan to get any from me.

Japan doesn't want to buy it due to wrong religion in the province, Shimazu doesn't want to take it in a peacedeal because it's not part of the war goal.

I don't have time to convert to Shinto or get religious ideas.
 

Sfan

Field Marshal
61 Badges
Apr 13, 2016
5.231
4.446
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Victoria 2
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
Anyone know how I can see who is blessed by Pope for treaty of tort-something? The one that gives penalties for colonizing on a continent. How do I see who is favored.
Click on an uncolonized province of a colonial region. There should be written "claimed by..." if it has been claimed. If not, the Pope granted nothing through Tordesillas.

As Ryukyu, is there a way to get rid of Okinawa before it has gotten any additional institutions? I don't want Japan to get any from me.

Japan doesn't want to buy it due to wrong religion in the province, Shimazu doesn't want to take it in a peacedeal because it's not part of the war goal.

I don't have time to convert to Shinto or get religious ideas.
Have you tried Ming? Ternate/Tidore maybe, as they are animist as well?
 

ArzhurG

Colonel
66 Badges
Nov 1, 2014
850
391
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
As Ryukyu, is there a way to get rid of Okinawa before it has gotten any additional institutions? I don't want Japan to get any from me.

Japan doesn't want to buy it due to wrong religion in the province, Shimazu doesn't want to take it in a peacedeal because it's not part of the war goal.

I don't have time to convert to Shinto or get religious ideas.
If you are strong enough you could vassalize which every nation borders Okinawa (Shimazu?) and then grant them Okinawa trough the subject interaction screen. As long as that vassal doesn't border you anywhere else then the institution should not spread to them or Japan.
 

Tripedius

Second Lieutenant
20 Badges
Jul 25, 2016
125
50
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
How do you handle colonizers en colonies in a WC attempt? Still trying with the Ottomans. Last try I was able to pick of some lands in the new world and after that demand the whole region. However because of a lack of exploration I didn't have a sea route between both continents and the AI won't offer op colonies that have a fort nearby so I couldn't demand anything from Portugal regardless of me occupying their capital. Does this mean I have to take exploration? It feels a waste for anything other than explorer/ conquistador.
 

netherlink

Major
60 Badges
Feb 12, 2016
585
146
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Conclave
  • Shadowrun Returns
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Shadowrun: Hong Kong
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Imperator: Rome - Magna Graecia
  • Shadowrun: Dragonfall
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
How do you handle colonizers en colonies in a WC attempt? Still trying with the Ottomans. Last try I was able to pick of some lands in the new world and after that demand the whole region. However because of a lack of exploration I didn't have a sea route between both continents and the AI won't offer op colonies that have a fort nearby so I couldn't demand anything from Portugal regardless of me occupying their capital. Does this mean I have to take exploration? It feels a waste for anything other than explorer/ conquistador.

You don't have to take the land. Reduce the overlords size until you can vassalize him. Integrate -> all his CNs are yours now ;)
 

netherlink

Major
60 Badges
Feb 12, 2016
585
146
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Conclave
  • Shadowrun Returns
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Shadowrun: Hong Kong
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Imperator: Rome - Magna Graecia
  • Shadowrun: Dragonfall
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Is there a reason the "Adopt Plutocratic Administration" button would suddenly simply vanish?

We wanted to switch Portugal into a Plutocratic Republic after the 4th idea group.

  • is a monarchy, but not a steppe horde, Iqta, tribal despotism, tribal kingdom, tribal federation, native council, siberian native council, english monarchy, celestial empire, daimyo, shogunate or a revolutionary empire.
  • is not a merchant republic.
  • has less than 21 provinces in states.
This are the necessary triggers for the decision to be displayed.
My guess is you have too many state provinces...

*EDIT*
Sorry for double post, reloaded the page after sending....
 

Tripedius

Second Lieutenant
20 Badges
Jul 25, 2016
125
50
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
You don't have to take the land. Reduce the overlords size until you can vassalize him. Integrate -> all his CNs are yours now ;)

True that, but in another game I tried that on Portugal as Spain, but when he was small enough to vassalize all his CN's broke away. But maybe give it another try as it is much early in the game than last time.
 

netherlink

Major
60 Badges
Feb 12, 2016
585
146
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Conclave
  • Shadowrun Returns
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Shadowrun: Hong Kong
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Imperator: Rome - Magna Graecia
  • Shadowrun: Dragonfall
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
True that, but in another game I tried that on Portugal as Spain, but when he was small enough to vassalize all his CN's broke away. But maybe give it another try as it is much early in the game than last time.

Yeah you kinda want to help them with that. Raise Relations for that, subsidize, Condotierri or enforce peace are possibilities... Or attack the CN, crush their army/navy and white peace or so...
 

Slavicist

Field Marshal
15 Badges
Mar 1, 2013
2.548
917
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV Sign-up
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • is a monarchy, but not a steppe horde, Iqta, tribal despotism, tribal kingdom, tribal federation, native council, siberian native council, english monarchy, celestial empire, daimyo, shogunate or a revolutionary empire.
  • is not a merchant republic.
  • has less than 21 provinces in states.
This are the necessary triggers for the decision to be displayed.
My guess is you have too many state provinces...

*EDIT*
Sorry for double post, reloaded the page after sending....

But the button should not be hidden; it should show the requisite unfulfilled - right?

Maybe there's a bug when under a regency?

P. S. 19 provinces.