EUIV - Quick Questions / Quick Answers

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Sfan

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Question about Colonialism.
"Appears after 1500 in a port province in the same area as the capital of its owner. The province must be in Europe, Asia, or Africa, and the owner must have the Quest of the New World idea, and have discovered the new world."

So I don't need a colony in the new world then? Or is the wiki wrong?
No, you just need to discover it. Saint Helena counts as new world by the way, so do Bermuda, even if they don't form colonial nations. Discovering them is enough. That's how you can spawn it very easily as Kongo or Kilwa for instance.

I have just forced a Union over France as England and noticed that France is the leading candidate to become Curia Controller when the Pope dies. Is this WAD? Can a junior partner in a Personal Union become Curia Controller? His king is my king, does that mean if France wins, it is in fact England that becomes Curia Controller?
A Vassal can become Curia controller, so I guess a junior can. Since this is a modifier for the country and not for the ruler, you won't get any bonus afaik. Like Ideas, Events or whatever, they only affect the country. At the same time an excommunication affects your ruler, so this affects both countries. Someone correct me if I am wrong.

When Playing for a Colonial Nation Achievment. How soon do you HAVE to take over said Colonial Nation?
Which achievement do you spefically refer to? There are not a lot of achievements involving being a colonial nation, and they are all different situations.

Modifiers that last "until the death of the current ruler".

If my ruler at the time of the event is a consort does the modifer last as long as they are alive or as long as they are ruler? I'm fairly sure I lose the modifier when my King comes of age and the consort lives on because in the actual game files they are referred to as ruler modifers, which by their name can only be applied while the person "rules".

Seems like a slight oversight in the event texts after the addition of consorts.
This is part of the many issues related to consort regents. This is far from the worst honestly.
 
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Which achievement do you spefically refer to? There are not a lot of achievements involving being a colonial nation, and they are all different situations.
I don't quite understand your question. Which achievement do you mean? There are no time limits on any of the achievements to do with CNs. If it's too late to colonise the provinces yourself you must take land from the CNs of other nations.

I'm trying the "Turn the Table" Achievement. Playing as England>Great Britain and gonna use the Thirteen Colonies........it's 1642.

or should I just try for the Industrial Revolution Achievement:25 development in EVERY English province.
 

ecrurudesby

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I'm trying the "Turn the Table" Achievement. Playing as England>Great Britain and gonna use the Thirteen Colonies........it's 1642.

or should I just try for the Industrial Revolution Achievement:25 development in EVERY English province.
I've never played as a released CN, but I imagine doing it as the Thirteen Colonies against GB is one of the more difficult choices. You could make it easier on yourself by playing with the intention of releasing and playing a CN from the very start; pick bad idea groups as England, grow a huge Thirteen Colonies instead of three or four seperate CNs, and then release a bunch of home nations and disband all armies and destroy all ships to cripple GB before switching. Sure it could be done.

The Industrial Revolution achievement is easily doable. I got it in the same campaign that I got Master of India, and I didn't take Economic ideas.
 

atwix

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I have just forced a Union over France as England and noticed that France is the leading candidate to become Curia Controller when the Pope dies. Is this WAD? Can a junior partner in a Personal Union become Curia Controller? His king is my king, does that mean if France wins, it is in fact England that becomes Curia Controller?

unfortunatly no. I never understood how subjects can be curia controller. I mean, a greater power becomes subject they lose greater power status, but they can still get curia controller.
 

Dominion

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Where is the best place to put forts ? On your border or one province into your territory ?

When fighting on a fort, the current owner of it is always the defender. Therefor the first rule is to go for mountains, hills and similar terrain when deciding on fort placement.

Border or one province in doesn't make that much of a difference.
 
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Apologies for the re-post. Can someone please explain to me how you gain trust by returning cores to other countries?

I've returned 3 cores to England but don't seem to have gained any trust - Is there something simple that I'm overlooking or is the Wiki wrong to say that returning cores creates trust?

I may have found a bug, or something that the wiki is wrong about, here's the problem:

I am France, I've 100% beaten Scotland in a war. Scotland owns Yorkshire, Northumberland, Cumbria and Lancashire - England has a core on all four.

According to the Wiki,

http://www.eu4wiki.com/Diplomatic_feedback#Trust

I currently have 33 Trust with England. I peace out Scotland so that they return Northumberland, Lancashire and Yorkshire to England (sorry Cumbria). However, after I conclude the peace deal and England's three cores are returned, I still only have 33 Trust with England.

Question: Have I misunderstood the Wiki? Should I have received 30 trust with England for returning three of their cores?

FYI - England is my ally, they did not fight in this war, and they are not a Great Power. I tried waiting a month and the Trust with England did not update.

View attachment 230070 View attachment 230071 View attachment 230072 View attachment 230073
 

londoner247

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Crossing the river. Is there any combat width penalty?

There are no combat width penalties from terrain any more. You will get a default -1 penalty from crossing a river. This can be removed if your general has a higher value in their manoeuvre pips than the enemy leader. It is also removed if you cross a river to relieve one of your forts.
 

Sfan

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If you plan on taking provinces, you might as well not build forts unless you are playing in VH. A fort is used to stall a front, but if you can advance inside it with relative ease this might be a waste of money. Apart from VH which is a different story as forts can keep condottieri busy, but then the placement doesn't matter, I would only advise forts if you have several fronts against an enemy of equal strength, or one front with an ennemy of superior strength. For instance, a Russia that borders the Ottomans in the Caucasus and in Moldavia can build forts defendable with small forces around the Caucasus, to be able to focus all their army west towards Constantinople. Things like that.
Also keep in mind that instead of building forts, you can simply invade some.
 

Threshold

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Apologies for the re-post. Can someone please explain to me how you gain trust by returning cores to other countries?

I've returned 3 cores to England but don't seem to have gained any trust - Is there something simple that I'm overlooking or is the Wiki wrong to say that returning cores creates trust?
I suspect that only applies when they are involved in the war. So if you could call them in prior to peacing out, signing the same peace treaty should increase trust.
 
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QvN1Lr.jpg

I have 40 combat width. I have 35 infantry troops and 6 cavalry troops (total 41). But when you look at the screenshot,my front line dont fill completely.
I guess 34 inf and 6 cav can fill front line(total 40) and 1 extra inf troop stay second line. Am i wrong?
 

londoner247

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QvN1Lr.jpg

I have 40 combat width. I have 35 infantry troops and 6 cavalry troops (total 41). But when you look at the screenshot,my front line dont fill completely.
I guess 34 inf and 6 cav can fill front line(total 40) and 1 extra inf troop stay second line. Am i wrong?

Actually, a cavalry unit has dropped to the back line there. You can tell because the icons are different.

The game generally assumes that you will not want to deploy more than two cavalry units on each flank unless you do not have enough infantry units to fill the rest of the front line. In your case, if you had had 36 infantry and 6 cavalry then two cavalry would have been in the back line. Because you only had 35 infantry units one extra cavalry unit has been deployed on the left flank where an extra infantry unit would otherwise have gone.
 

Wisehan

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Actually, a cavalry unit has dropped to the back line there. You can tell because the icons are different.

The game generally assumes that you will not want to deploy more than two cavalry units on each flank unless you do not have enough infantry units to fill the rest of the front line. In your case, if you had had 36 infantry and 6 cavalry then two cavalry would have been in the back line. Because you only had 35 infantry units one extra cavalry unit has been deployed on the left flank where an extra infantry unit would otherwise have gone.

Try what you said (36inf+6cav) at same terrain, but same result? Again I could not deploy my full strength.(-11 inf troops of mine are not in the battle :) )
 

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londoner247

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Try what you said (36inf+6cav) at same terrain, but same result? Again I could not deploy my full strength.

Post a thread in the bug forum with a save game from just before you start the battle because the deployment certainly doesn't look right.

If you haven't registered your game on this forum then you will need to do that first in order to get access to the bug forum.
 
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Try what you said (36inf+6cav) at same terrain, but same result? Again I could not deploy my full strength.(-11 inf troops of mine are not in the battle :) )
It looks like it is only deploying as much of your front line as can engage the enemy's front line (hence why your edges are cav rather than inf, as they have more flanking range and can actually target at that distance). I don't know that deploying your full line of infantry would grant you any advantage in this scenario, honestly, so I'm not sure that anything is necessarily wrong. (Note that your undeployed infantry will be deployed in, if deployed infantry suffer sufficient casualties/morale to break-they're simply held in reserve for now.)

The second screenshot's deployment is more bizarre, but on the enemy side, not yours. I take it the 11/1/8 arrived to the battle late, and hence has not been positioned properly yet (I forget how long it takes late-deploying troops to deploy properly, if they ever do).
 

Sfan

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You don't have enough flaking range to deploy more units if I am not wrong, so everything is WAD. The game could deploy your units, but they couldn't attack so it simply keeps them in reserve to reinforce if a unit retreats.
 
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Sfan

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It probably depends on the priority of units, but this is not a bug rather a suggestion. Cavalry is more powerful at flanking, so the game take it into account first I guess. It fills flank with cavalry, that has a flanking range of 5 at this point, and then you don't have space for your infantry. It could put 2 infantry, who have a FR of 2 at your point, and then 3 cav on each side, this would be better.

I don't think this is a bug, just that the code is too simple and probably displays:
- if you can put cavalry, put cavalry
- if you can still put infantry, put infantry

instead of
- if you can put infantry, put it, but not beyond what would allow the maximum number of cavalry flanking.
- then put cavalry up to the max
- then put infantry if possible.