EUIV - Quick Questions / Quick Answers

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Wisehan

Sergeant
16 Badges
Jan 4, 2017
58
7
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Cities: Skylines Deluxe Edition
When forming Spain diplomaticly as Castile, you get the event to change traditions and ambitions, but are they different? Wiki says we can swap to the new National Ideas but i cant.
 

Bouchart

Field Marshal
85 Badges
Nov 29, 2014
2.643
1.193
  • Crusader Kings II
  • Europa Universalis IV: Common Sense
  • Stellaris: Apocalypse
  • Teleglitch: Die More Edition
  • Victoria 2
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Pillars of Eternity
  • Majesty 2 Collection
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Imperator: Rome Deluxe Edition
  • Shadowrun: Dragonfall
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV
  • Shadowrun: Hong Kong
  • Shadowrun Returns
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Age of Wonders: Planetfall
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines - Parklife
  • Stellaris: Federations
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Castile and Spain have the same idea set so you won't see that event.

Aragon has the Form Spain Diplomatically decision. Since Aragon and Spain have different idea sets you'll see that event if you use the decision as Aragon.

You'll also see the event if you Form Spain Militarily as anyone other than Castile, such as Aragon, Portugal or someone who culture-shifted.
 

Englishpoop

Corporal
30 Badges
Dec 25, 2013
29
5
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
Going for Mughal WC, have defensive and exploration ideas fully filled out, 3 into admin, and 1 into religious. year is 1594. Should I abandon exploration for a better idea? or should I discover the rest of the world first, which may take some time. Or abandon it for either Diplo, influence, or offensive. I have siak and Utsang as vassals.
eu4_14.png

context
 

Wisehan

Sergeant
16 Badges
Jan 4, 2017
58
7
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Cities: Skylines Deluxe Edition
Castile and Spain have the same idea set so you won't see that event.

Aragon has the Form Spain Diplomatically decision. Since Aragon and Spain have different idea sets you'll see that event if you use the decision as Aragon.

You'll also see the event if you Form Spain Militarily as anyone other than Castile, such as Aragon, Portugal or someone who culture-shifted.

I saw this event.Look at the picture
 

Attachments

  • 20170110_230325.jpg
    20170110_230325.jpg
    6,1 MB · Views: 20

Sfan

Field Marshal
61 Badges
Apr 13, 2016
5.231
4.446
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Victoria 2
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
Going for Mughal WC, have defensive and exploration ideas fully filled out, 3 into admin, and 1 into religious. year is 1594. Should I abandon exploration for a better idea? or should I discover the rest of the world first, which may take some time. Or abandon it for either Diplo, influence, or offensive. I have siak and Utsang as vassals.
View attachment 230214
context
Your ideagroups are a bit trash for WC here. Defensive is a strong group but well it is mostly... defensive. For a WC, the best military idea groups are probably offensive and quantity and the best groups overall are Religious for free no unjustified demands CB pre dip 23, admin to core cheaper, influence because a WC requires a lot of vassals that become cheaper to integrate, and diplomatic for reduced warscore cost. Exploration is almost useless for a WC, except maybe the first two idea to conquer some areas under fog of war and to get bridges towards landlocked natives.

From the date and the groups you have, I would call a WC really hard if you haven't already expanded a lot westwards, and it doesn't seem so because I see Ottomans and even Hejaz. I advise you play it until the end, but if you somehow don't make it, you should restart with a starter being
Admin-Influence-Religious-Offensive-Diplo-Quantity imo. This order I would chose as the Mughals, because Religious isn't needed immediately, maybe even Offensive before Religious depending on where you are, you will get free claims on India for first easy expansion.
 
  • 1
Reactions:

Sarvik

Sergeant
92 Badges
Jan 22, 2012
86
95
  • Europa Universalis IV: Pre-order
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Mass Transit
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Victoria 2
  • Crusader Kings II: Horse Lords
When stealing maps, there is a requirement of having troops present in an adjacent area. Whose? My troops? Or the nation I am stealing the map from (to remove FOW or something)? Do subject nation troops apply?
 

Dominion

Field Marshal
26 Badges
Jan 2, 2017
4.361
1.762
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
When stealing maps, there is a requirement of having troops present in an adjacent area. Whose? My troops? Or the nation I am stealing the map from (to remove FOW or something)? Do subject nation troops apply?
Your troops. Bare in mind that the sea counts as an adjacent region as well. Having light ships pirate around Constantinople let's you acquire russia and the western part of Asia as an african minor.
 

Tazkram

Corporal
51 Badges
Dec 7, 2013
42
25
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • For the Motherland
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Battle for Bosporus
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
So I have a question concerning breaking an alliance (great power ability).
When I broke an alliance between a minor and a great power, and looked to declare war on the minor, it said I would get a -5 stab hit, cause we have a truce. But I can't see any truce with neither of the two parties I broke the alliance between.

Is the truce bugged out? If it is meant to be there, when will it end (when the two former allies' truce ends?)?
 

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.459
38.918
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
So I have a question concerning breaking an alliance (great power ability).
When I broke an alliance between a minor and a great power, and looked to declare war on the minor, it said I would get a -5 stab hit, cause we have a truce. But I can't see any truce with neither of the two parties I broke the alliance between.
Are you looking at their diplomacy display or your own?

Because the truce is probably one-sided: you're forbidden to attack them, but they're not forbidden to attack you.
 

Dominion

Field Marshal
26 Badges
Jan 2, 2017
4.361
1.762
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
So I have a question concerning breaking an alliance (great power ability).
When I broke an alliance between a minor and a great power, and looked to declare war on the minor, it said I would get a -5 stab hit, cause we have a truce. But I can't see any truce with neither of the two parties I broke the alliance between.

Is the truce bugged out? If it is meant to be there, when will it end (when the two former allies' truce ends?)?
These truces are one-sided and only show up in your own diplomacy tab.
 

Sfan

Field Marshal
61 Badges
Apr 13, 2016
5.231
4.446
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Victoria 2
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
The truce is onesided. Once you force someone to break an alliance, you have a truce with them that lasts exactly the time during which they can't really. So either you declare on the day they are out of truce so that they can't really, or you force the other state to break the alliance, to be able to attack your real target.

If you are A, force B to break alliance with C, you have a oneside truce on B but not with C. You see what I mean? So if you want to attack B, see if you can't instead force C to break alliance with B. If you can't, wait the end of the truce and attack the exact same day.

Without these limitations, this would be far too easy to be a GP.
 

InFlandersFields

Second Lieutenant
Oct 13, 2015
125
50
Question about Colonialism.
"Appears after 1500 in a port province in the same area as the capital of its owner. The province must be in Europe, Asia, or Africa, and the owner must have the Quest of the New World idea, and have discovered the new world."

So I don't need a colony in the new world then? Or is the wiki wrong?
 

PJHoutman

Corporal
25 Badges
Nov 9, 2006
42
7
  • Warlock 2: The Exiled
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Knights of Honor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
I'm sure it's been asked before:


Ir3JnpB.jpg


Why is my army fort blocked? I have access through Morocco. The Tlemcen fort isn't in an adjacent province. Shouldn't I have been able to retreat into Moroccan territory?
 

Kagemin

Major
86 Badges
Mar 8, 2014
671
567
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Steel Division: Normandy 44
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall Sign Up
  • Europa Universalis IV: Golden Century
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Age of Wonders: Planetfall Premium edition
  • Europa Universalis IV
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Ancient Relics
  • March of the Eagles
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Warlock 2: The Exiled
  • Stellaris: Nemesis
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
Why is my army fort blocked? I have access through Morocco. The Tlemcen fort isn't in an adjacent province. Shouldn't I have been able to retreat into Moroccan territory?
You sure you're fort blocked, and not just moveblocked because of your low morale?
 

PJHoutman

Corporal
25 Badges
Nov 9, 2006
42
7
  • Warlock 2: The Exiled
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Knights of Honor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
You sure you're fort blocked, and not just moveblocked because of your low morale?

Alright I'm an idiot. :D

I just assumed I was fort-blocked because I was not allowed to manually retreat (yes, morale was over 0.5) into any direction when I was in Tlemcen. Which makes me wonder: why was I trapped there? Army entered from Kasdir, why can't we move back out through Kasdir -> Figuig -> Morocco? Manual retreat to Figuig was impossible, yet the army shattered there after the battle was lost.

Is it not possible to shatter into neutral territory, even if you have access? I thought it was but it's been a while since I played.
 

Heindrich

Major
13 Badges
Apr 29, 2016
586
569
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
I have just forced a Union over France as England and noticed that France is the leading candidate to become Curia Controller when the Pope dies. Is this WAD? Can a junior partner in a Personal Union become Curia Controller? His king is my king, does that mean if France wins, it is in fact England that becomes Curia Controller?
 

ecrurudesby

Lt. General
38 Badges
Jul 31, 2014
1.697
1.155
  • Europa Universalis IV: Rule Britannia
Modifiers that last "until the death of the current ruler".

If my ruler at the time of the event is a consort does the modifer last as long as they are alive or as long as they are ruler? I'm fairly sure I lose the modifier when my King comes of age and the consort lives on because in the actual game files they are referred to as ruler modifers, which by their name can only be applied while the person "rules".

Seems like a slight oversight in the event texts after the addition of consorts.

When Playing for a Colonial Nation Achievment. How soon do you HAVE to take over said Colonial Nation?
I don't quite understand your question. Which achievement do you mean? There are no time limits on any of the achievements to do with CNs. If it's too late to colonise the provinces yourself you must take land from the CNs of other nations.