EUIV - Quick Questions / Quick Answers

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Sadino

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That said, even without the restriction, I don't think you could do it as England anyway, at least just via PU - there's a 50-year waiting period before you can do that, which means it'll be in the late 1490s at the *earliest*, and then you still have to go through the process of integrating France, which will probably take longer than you have. Not to mention, by the time you have that many provinces to complete the rest of the achievement, it might be difficult to culture shift unless you just left everything as territories.
 

Dominion

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That said, even without the restriction, I don't think you could do it as England anyway, at least just via PU - there's a 50-year waiting period before you can do that, which means it'll be in the late 1490s at the *earliest*, and then you still have to go through the process of integrating France, which will probably take longer than you have. Not to mention, by the time you have that many provinces to complete the rest of the achievement, it might be difficult to culture shift unless you just left everything as territories.
His plan was probably to feed them, you're thinking of integrating and tagswitching.
 

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I finished to colonize whole around the ivory cost trade node.(about 7 province) how can i set a trade company? Some people say there is a button on the province page to set a trade company. I couldnt find that button. But building section i see the trade company building on manifacture tab. Is trade company a building which build every province? Or a special thing like colony nations? By the way i have only art of war dlc and common sense dlc. I have not wealth of nation dlc
 

Dominion

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I finished to colonize whole around the ivory cost trade node.(about 7 province) how can i set a trade company? Some people say there is a button on the province page to set a trade company. I couldnt find that button. But building section i see the trade company building on manifacture tab. Is trade company a building which build every province? Or a special thing like colony nations? By the way i have only art of war dlc and common sense dlc. I have not wealth of nation dlc

The "Wealth of Nations" DLC is recquired to form trade companies.
 

Threshold

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Just a double check - is there any point in stating provinces that are either:
a. part of a trade company region or
b. part of a colonial region

My instinct is no, considering in a there's a 75% autonomy floor anyway for the former, and they're just going to turn into a colonial nation anyway in the latter. Seems like a way to save admin points to keep them territories, but maybe there's some bonus I don't see that someone else might
My instinct agrees with yours. Unless it's going to take a significant amount of time before you can form the CN or TC after gaining the province, it's probably not worthwhile-and if there is, you're probably doing something wrong.
I'm thinking over my first BBB attempt.

Do we have to start as France?

It's a tad crazy but I want to try and achieve it starting as England.

It seems doable enough. Have Burgundy, Castille and Aragon (?) Rival France and join in with the Surrender of Maine war. Maybe get lucky and have the BI fire in this period. The rest should proceed normally.

The only questions I had are whether I can successfully annex France before 1500 in order to reform France.
As has been answered below, you're certainly welcome to try it for your own sense of fulfillment, but you won't gain the achievement for it, as you must start as France.
You must start as (and remain) France
Technically, you must start as and end as France-there's actually nothing preventing you from being something else in between.
has_switched_nation = no
This line references whether you have done a release vassal + play as, not tag switched.
You have to start as FRA, and cannot switch nation... so no England -> France.
Again, you can tag switch, so long as you switch back...but your conclusion is correct; since you can't start as England, no England-->France.
That said, even without the restriction, I don't think you could do it as England anyway, at least just via PU - there's a 50-year waiting period before you can do that, which means it'll be in the late 1490s at the *earliest*, and then you still have to go through the process of integrating France, which will probably take longer than you have. Not to mention, by the time you have that many provinces to complete the rest of the achievement, it might be difficult to culture shift unless you just left everything as territories.
In 1.19, you can get the PU via war early thanks to the Surrender of Maine event, after which point you don't even have to integrate, as you can inherit starting in the late 1490s. It would require a substantial amount of luck, certainly, but were it not for the restriction of starting as France, it could actually be doable, in theory.
 

Rhand

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You're Sweden, you shouldn't have much problem with Russia. Manpower will be an issue but if you get your economy sorted you can easily supply your armies with enough mercenaries to keep your manpower up.

Expand by attacking Norway and taking one of their islands north of the British Isles, use this as a beachead to attack Scotland and England, that can be your powerbase as there will be about 800 development in the Isles all added up by this time, this will easily give you the power to take on Russia, heck you can do it with only the Scandinavia regions.

Russia in itself would be okay, Russia + OE is different though.
And I hate Loan/Merc strats.
 

Riez

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Are you sure you didn't break the alliance with them because your people hate them?

(also, I think that setting doesn't block alliance breaking if they hate you, just from stuff like being the only option to rival and such)
Hmmm. We both liked eachother over +100. I reloaded an autosave and increased the trust to over 80, and now I don't get rivalled (yet).

Btw is it sure that the AI settings are only for MP? From the description it seems it should work for all AI, also in a SP game.
 

Dominion

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Hmmm. We both liked eachother over +100. I reloaded an autosave and increased the trust to over 80, and now I don't get rivalled (yet).

Btw is it sure that the AI settings are only for MP? From the description it seems it should work for all AI, also in a SP game.

It's only for MP.
 
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brifbates

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Just a double check - is there any point in stating provinces that are either:
a. part of a trade company region or
b. part of a colonial region

My instinct is no, considering in a there's a 75% autonomy floor anyway for the former, and they're just going to turn into a colonial nation anyway in the latter. Seems like a way to save admin points to keep them territories, but maybe there's some bonus I don't see that someone else might

a) Since the much lower autonomy floor allows you to get more from the province, it's not always a bad idea. This is especially true if you don't need the TP to get the bonus merchant from a trade company in the area. One region that comes to mind is South Africa-tc the state with Cape and you'll get the merchant, state the rest and you could have some nice provinces depending on luck with trade goods. It also, ofc, depends on how many states you have available.

b) Nothing forces you to upgrade the cores so if the increased income from the lower autonomy floor pays the state maintenance there's no reason not to as long as you remember to un-state the area before it's given to your CN.
 
Last edited:

Threshold

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b) Nothing forces you to upgrade the cores so if the increased income from the lower autonomy floor pays the state maintenance there's no reason not to as long as you remember to in-state the area before it's given to your CN.
This is a fair point, and one I failed to address because I assumed the question was whether to state core, not whether to state on a temporary basis.

However, there are two things to be watchful of with this approach. The first is that estates count your total development in states, even though they can only be given provinces that are state cores, so their share of your country (and hence their influence due to that) will go down. At large total development levels it's not as noticeable, but if you're a colonizer with a small European presence, you may need to be a little more careful to not lose your bonuses, depending on what levels you keep the estates at. The second is that thresholds for accepting and promoting cultures are based on development in states, not in state cores, which is actually something that's helpful, particularly when you're attempting to culture switch, but it's still something you want to be aware of: If you have any accepting of cultures to do, you may want to do that prior to stating your overseas temporary holdings.
 

masteriw

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Why can't I change my rivals?

upload_2017-1-7_17-42-57.png


Everyone is greyed out...

upload_2017-1-7_17-43-29.png


What's going on?
 

Pompan

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A question about vassal and claims...
I'm playing as England and I have a torn Hungary on the Ottoman border as my vassal. Between them sits the inland nation Serbia. I want my vassal to have that province but they do not have a claim or core on it. So I don't have a CB on Serbia.
How can I gain a CB on Serbia so I can grab their land?
 

londoner247

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As Emperor, I enacted Gemeiner Pfennig. It says I get +20.00 tax income. But when I check it in the budget window, it only says 1.66? Is this normal?

You get + 20 per year which is + 1.66 monthly so, yes, it is normal.

A question about vassal and claims...
I'm playing as England and I have a torn Hungary on the Ottoman border as my vassal. Between them sits the inland nation Serbia. I want my vassal to have that province but they do not have a claim or core on it. So I don't have a CB on Serbia.
How can I gain a CB on Serbia so I can grab their land?

You don't say what DLC you have. If you are able to do so, set your attitude to Serbia as hostile and mark their province as being of vital interest. Your vassal should then build a spy network and fabiricate a claim. I do not think there is any way to be notified when they have fabricated that claim so you will have to keep checking to see whether you have the CB.
 

Sfan

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  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Victoria 2
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
From a WC perspective, Mughals ideas are stronger because of RCC, but this may be a bit late for you to cultureswitch, you should have followed a strategy of going Mughals asap.
Doing it now costs you a lot, but I still think this is worth it, this can get theorycrafted pretty easily if we have your development, the amount of it you want to unstate, and the average development left in the world. However I think you don't need it. From your situation so early in the game a WC should be pretty easy.