EUIV - Quick Questions / Quick Answers

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Heindrich

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Which DLC's should I get for playing as Netherlands? I currently don't have the rights of man, eldorado, mare nostrum and cossacks.

Also how do privateers work and should I use them?

Privateers are useful if you are near a rich trade node but got no power to collect from it, but if you're Netherlands you are likely best off just protecting trade.

I would rank them El Dorado > RoM > Cossacks > Mare Nos.

I assume you want to build a colonial trade empire like irl Dutch, in which case El Dorado has some nice features.
 

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I'm colonizing two provincies, i was paying 2 ducats for each, suddenly the price doubled.

Do you know what can cause this?
How many colonists do you have?

Did you get an event that opens an extra colony?
 
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Heindrich

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I'm colonizing two provincies, i was paying 2 ducats for each, suddenly the price doubled.

Do you know what can cause this?

U got more colonies than u have colonists. The price increases exponentially for each extra colony u build without a colonist. My colonial maintenance looks like this: (roughly) 6, 10, 20, 40, 80
 
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Kuantum

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How many colonists do you have?

Did you get an event that opens an extra colony?

U got more colonies than u have colonists. The price increases exponentially for each extra colony u build without a colonist. My colonial maintenance looks like this: (roughly) 6, 10, 20, 40, 80

That's it, i got an extra colony, but i guess i didn't pay attention to the notification.

Thank you.
 

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Which DLC's should I get for playing as Netherlands? I currently don't have the rights of man, eldorado, mare nostrum and cossacks.

Also how do privateers work and should I use them?
Cossacks may be the most important overall but this is the least important for Netherlands. I would still go ElDorado-Cossacks-RoM-MN. Cossacka changes the game too much, you need it at some point.
 

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So, lets say you are Ming.

You have States filled with unaccepted cultures.

Is it better to remove their statehood and demote those states to territories and use the States to promote accepted culture territories to States?

Or is this a waste of ADM points, which would favour teching up to add states via ADM tech?
 

Heindrich

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So, lets say you are Ming.

You have States filled with unaccepted cultures.

Is it better to remove their statehood and demote those states to territories and use the States to promote accepted culture territories to States?

Or is this a waste of ADM points, which would favour teching up to add states via ADM tech?

States don't benefit Ming as much as everyone else because of Celestial Empire. (I assume u haven't reformed yet). I am a bit surprised you are out of States... Ming gets a lot of States. Promoting Culture costs Diplo points, not Admin, so I am not sure what you mean. But if you mean making State Cores, then absolutely DON'T do it, because Ming States have minimum Autonomy of 50%, not 0% like everyone else.
 

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States don't benefit Ming as much as everyone else because of Celestial Empire. (I assume u haven't reformed yet). I am a bit surprised you are out of States... Ming gets a lot of States.

Ming gets a lot of states, but they are all already in use at the start.

Promoting Culture costs Diplo points, not Admin, so I am not sure what you mean.

What I meant was: when you remove a state, that demotes the cores to territorial cores.

So, lets say I have a state with Bai culture. But I just conquered a Manchu area.

Is it better to revoke the state and demote the cores of the Bai state, and give it to the already accepted Manchu culture state?

Or is that just a waste of the sunk adm points in the Bai state?

But if you mean making State Cores, then absolutely DON'T do it, because Ming States have minimum Autonomy of 50%, not 0% like everyone else.

Interesting. You don't think the 25% autonomy is worth it?

I would guess that you would suggest investing those adm points in Development for Institutions instead?
 

Heindrich

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Ming gets a lot of states, but they are all already in use at the start.



What I meant was: when you remove a state, that demotes the cores to territorial cores.

So, lets say I have a state with Bai culture. But I just conquered a Manchu area.

Is it better to revoke the state and demote the cores of the Bai state, and give it to the already accepted Manchu culture state?

Or is that just a waste of the sunk adm points in the Bai state?



Interesting. You don't think the 25% autonomy is worth it?

I would guess that you would suggest investing those adm points in Development for Institutions instead?

Right... well as you increase your Admin Tech, you get a lot of new States capacity. In my Ming campaign I expanded very aggressively until 1590 and reached ~2900 development. I don't remember being seriously constrained by my State limit. Ofc I didn't make states out of land unless I had most of the provinces in it and didn't State Taiwan until later cos it only had 3 provinces, but in general I didn't feel constrained by State limit.

And no State Cores are totally not worth it pre-reform gov. If you make a territorial core a State, the autonomy gets dropped to 50% anyway. You don't even gain 25% further reduction from state cores, it's a total waste.

In my game I expanded rapidly from 1444 to 1590, whilst developing provinces for institutions (I spawned Colonialism in China though) so I always stayed on time tech-wise. I then spent literally 40 years full coring all my conquered and colonized (non- Colonial Nation) lands after I reformed government in 1609.

Edit:

It just occurred to me why I didn't feel constrained by the State limit, I typically always kept 1 or 2 vassals around which helped me get around the limit, and by the time I integrated them, I'd have improved my Admin Tech to unlock more states. For example I had Haixi for Manchuria, Kutai for Borneo, Pasai and Malacca in Sumatra and Malaya and Lan Xang in Indochina.
 
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Atlantians

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Right... well as you increase your Admin Tech, you get a lot of new States capacity. In my Ming campaign I expanded very aggressively until 1590 and reached ~2900 development. I don't remember being seriously constrained by my State limit. Ofc I didn't make states out of land unless I had most of the provinces in it and didn't State Taiwan until later cos it only had 3 provinces, but in general I didn't feel constrained by State limit.

And no State Cores are totally not worth it pre-reform gov. If you make a territorial core a State, the autonomy gets dropped to 50% anyway. You don't even gain 25% further reduction from state cores, it's a total waste.

Fascinating. Very helpful information. I don't think I had to do this since I have had no states to spare anyway.


In my game I expanded rapidly from 1444 to 1590, whilst developing provinces for institutions (I spawned Colonialism in China though) so I always stayed on time tech-wise. I then spent literally 40 years full coring all my conquered and colonized (non- Colonial Nation) lands after I reformed government in 1609.

In my game it is 1501 and I just spawned Colonialism in Nanjing. I don't do ironman so I experimented a few times with spawning it in either Beijing (the capital) or Canton (anywhere in the trade area not just the province) for flavor and RP reasons, but I finally decided the Nanjing Province was the best strategic choice.

I play more semi-RP casual games, but I like optimizing certain choices.

Why did you focus on colonizing non-colonial nation areas?


Edit:

It just occurred to me why I didn't feel constrained by the State limit, I typically always kept 1 or 2 vassals around which helped me get around the limit, and by the time I integrated them, I'd have improved my Admin Tech to unlock more states. For example I had Haixi for Manchuria, Kutai for Borneo, Pasai and Malacca in Sumatra and Malaya and Lan Xang in Indochina.

Ok, I wanted Korea as a forced vassal, but couldn't do it, so I just conquered them instead.

As for Manchuria, that is all Chinese Culture Group accepted culture at game-start, so I would never vassal feed Manchuria.

I set up Annam as a March in south China. Not planning on expanding much beyond Tibet and Nepal for flavor and pretty borders.
 

Heindrich

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I play more semi-RP casual games, but I like optimizing certain choices.

I am not a min/max player either. I play in the spirit of "this could have happened if"... I even make war and peace decisions based on my rulers, so I've had eras of war and peace based on the reigns of Emperors. :D I do play on Ironman to give all my decisions consequence and remove the temptation of save scumming though, but it's a single player game, so each to their own. ;)

Why did you focus on colonizing non-colonial nation areas?

I didn't specifically focus on non-colonial regions, but I like to fill up the map in a logical manner, and Indonesia and Australia are closer than America. Although those investments paid off eventually after I moved my trade capital to Malacca (much better than Beijing if u control Indonesia), in hindsight I should have colonized America and conquered Japan a bit sooner so I could beat Europe to the Global Trade institution.


I set up Annam as a March in south China. Not planning on expanding much beyond Tibet and Nepal for flavor and pretty borders.

Regarding vassals... The best vassals are those that have cores on a lot of land that you want. It allows you to use re-conquest CB to feed them. For example Pasai has cores on most of Sumatra and Malacca has cores on Malaya and some of Sumatra too (specifics will depend on how your world developed). I also like to use vassals to create a buffer between myself and neighbors that I don't want to get my institutions. For example I've kept U-Tsang as my Tibet vassal to slow down the spread of my institutions to India.

The nice thing about vassals for Ming is that when you annex them, they have full cores so at least I didn't have to spend another 40 years full coring Sumatra and Malaya. Ofc you are paying for it via Diplo points, but diplo points are generally less valuable than Admin.
 

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Colonizing Indonesia is always a good choice, regardless of what you are doing. The provinces there are freaking good for most of them, better that some random colonial nation that will have 4 development wool provinces everywhere.
 
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Regarding vassals... The best vassals are those that have cores on a lot of land that you want. It allows you to use re-conquest CB to feed them. For example Pasai has cores on most of Sumatra and Malacca has cores on Malaya and some of Sumatra too (specifics will depend on how your world developed). I also like to use vassals to create a buffer between myself and neighbors that I don't want to get my institutions. For example I've kept U-Tsang as my Tibet vassal to slow down the spread of my institutions to India.

The nice thing about vassals for Ming is that when you annex them, they have full cores so at least I didn't have to spend another 40 years full coring Sumatra and Malaya. Ofc you are paying for it via Diplo points, but diplo points are generally less valuable than Admin.

Great points!
 

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Why can't I release Iraq as a vassal in the following screencap?

20161224052247_1.jpg


Is it because there are Iraqi separatist rebels in QQ? Or do I need to make this province a full core?
 

MerlinaWizzard

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How useful is Mare Nostrum for playing as say, Holland? The only two expansions I don't have are Mare Nostrum and Rights of Man... So what does Mare Nostrum offer Holland, apart from the fact that you can rent out soldiers (not really my cup of tea) and that all my lovely dutch OPM rivals could now join a trade league? (and probably will too, Hansa?). Particularly the latter one is unappealing for me. I have no desire to engage a league of trade nations whenever I try to target one, dammit. Not to mention their other allies!
 

Sfan

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How do you explain this battle result?

View attachment 226926
If you ask why you won this is because your composition was way better. If you ask why people lose more ships than what they have this is a display bug, pretty common.

How useful is Mare Nostrum for playing as say, Holland? The only two expansions I don't have are Mare Nostrum and Rights of Man... So what does Mare Nostrum offer Holland, apart from the fact that you can rent out soldiers (not really my cup of tea) and that all my lovely dutch OPM rivals could now join a trade league? (and probably will too, Hansa?). Particularly the latter one is unappealing for me. I have no desire to engage a league of trade nations whenever I try to target one, dammit. Not to mention their other allies!
MN is arguably the less liked DLC so not a lot of people would recommend it. You also have some trade and slavery mechanics you won't see or use in your game. Trade Leagues are prettt massive in your area as you guessed, and this makes the game way more difficult in deed. This adds another layer of realism, depth and strategy to your start so why not if you want, but you can skip it if you want to have an easier game. This is far from a must have, it just adds this interesting/annoying thing.
 

hsuzy1987

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Question: Is there any way I can preserve having the English monarchy government type after the English Civil War disaster if you go royalist? AFAIK going for Cromwell will give you republican dictatorship which then reverts to English monarchy after the Restoration. Winning as a royalist seems to give Absolute Monarchy with no way to return to English monarchy.

And as an aside: Merry Christmas to all you Paradox GSGamers, and to Pdox staff and forum mods.