EUIV - Quick Questions / Quick Answers

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Gamengervi

General
117 Badges
Mar 14, 2015
1.909
1.972
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Major Wiki Contributor
  • Victoria: Revolutions
  • Hearts of Iron III
  • Victoria 2
  • Crusader Kings II
  • Cities in Motion
  • Cities in Motion 2
  • Shadowrun Returns
  • Europa Universalis IV: Call to arms event
  • Shadowrun: Dragonfall
  • Age of Wonders III
  • Cities: Skylines Deluxe Edition
  • Pillars of Eternity
  • Shadowrun: Hong Kong
  • Prison Architect
  • Stellaris: Galaxy Edition
  • Surviving Mars: First Colony Edition
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Field Marshal
  • Steel Division: Normandy 44 Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings III Referal
This is a bug, right?

11jqefr.jpg
 

tppytel

Sergeant
37 Badges
Nov 14, 2016
90
29
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Stellaris: Humanoids Species Pack
  • Stellaris: Federations
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Cities: Skylines - Green Cities
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cossacks
In my current game, the Netherlands declared independence and formed in the previously English-owned Calais circa 1570. They also spawned vast quantities of Flemish separatist liberation armies (~120K troops). The Netherlands have since settled with England, hold Calais (and only Calais), and are entirely at peace. The separatist armies are still camping on the Austrian provinces in the vicinity. What exactly can happen there? Will those Austrian provinces eventually break away and become part of the Netherlands somehow?
 

londoner247

Field Marshal
14 Badges
Aug 11, 2011
3.911
1.507
  • Cities in Motion
  • Crusader Kings II
  • East India Company Collection
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
In my current game, the Netherlands declared independence and formed in the previously English-owned Calais circa 1570. They also spawned vast quantities of Flemish separatist liberation armies (~120K troops). The Netherlands have since settled with England, hold Calais (and only Calais), and are entirely at peace. The separatist armies are still camping on the Austrian provinces in the vicinity. What exactly can happen there? Will those Austrian provinces eventually break away and become part of the Netherlands somehow?

What will probably happen is that they will just sit there for a very long time because the rebels cannot occupy enough of Austria to enforce their demands but they are also too strong to be wiped out and so the AI will leave them alone. If I am right, it maybe worth making a thread in the bug forum and uploading your save game so that Paradox can investigate it. Perhaps take a copy of your save game now, play on for a 100 years or so and if the rebels are still around then upload the save.
 

Rikissa

Lt. General
71 Badges
Feb 16, 2014
1.234
555
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Lead and Gold
  • Heir to the Throne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Stellaris Sign-up
  • Victoria 3 Sign Up
  • BATTLETECH
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
I'm playing as Aragon and I'm in my third failed war against the Ottomans because France, despite being in the same war, won't help me out - they'll just sit on their provinces despite the fact that they should have military access into Ottoman lands

Is there anything I can do, they're completely inactive, even upon reloading

They fight other opponents just fine
 

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.459
38.922
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
Without knowing France's ruler personality and the overall strength of France, you, and the Ottomans, it's impossible for anyone to answer that question.
 

Rikissa

Lt. General
71 Badges
Feb 16, 2014
1.234
555
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Lead and Gold
  • Heir to the Throne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Stellaris Sign-up
  • Victoria 3 Sign Up
  • BATTLETECH
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
France has more troops than the Ottomans have and during the third war I even had France in a PU (they're loyal and help beat up North Africans)

Changing subject focus doesn't change their behaviour, I was wondering if there was something about military access rules I'm missing, I can move troops from France to Ottoman land just fine
 

Yxklyx

Field Marshal
47 Badges
Jan 30, 2011
4.712
720
  • Crusader Kings II
  • Europa Universalis III Complete
  • Victoria 2: A House Divided
  • Cities: Skylines
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Age of Wonders: Planetfall
  • Europa Universalis 4: Emperor
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Jade Dragon
  • Europa Universalis III
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
Not getting the East India Trade Modifier as I used to. Was there a change? Game says I have all but the last requirement but I do have a merchant in Malacca and some provinces there. Version 1.18.4. I've yet to embrace Colonialism - does it maybe require that or Global Trade?
 

atwix

Manager of Micro
53 Badges
Mar 2, 2014
8.560
4.241
  • BATTLETECH: Flashpoint
  • Stellaris: Necroids
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
Is there anything I can do, they're completely inactive, even upon reloading

They fight other opponents just fine

assign border forts of ottomans to be sieged by france, in province window of those forts.

might help.

check military access. If you can't reach France yourself, then ask access. Then france gets it too.

not sure if AI asks access if they aren't warleader, so that might be it.
 

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.459
38.922
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
I can build university even when there is no province slot. (it's like university adds +1 slot before it's being finished) is this WAD? (1.18.4)
Yes. Buildings that add a slot can be built even if all slots are full, because people rightly complained about the stupid demolition dance you had to do to build a university in a province that you'd already filled with buildings before you reached ADM 17.
 

MerlinaWizzard

Second Lieutenant
72 Badges
Jul 23, 2012
141
3
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Crusader Kings Complete
  • Darkest Hour
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Stellaris: Synthetic Dawn
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Teleglitch: Die More Edition
  • Supreme Ruler: Cold War
Well, so I played on a bit as Holland. Currently nearing the end of 1520. Holland embraced the Reformation enthusiastically, and as a result is now almost fully reformed, barring a few key provinces that were turned protestant. A few years ago Austria asked for my help in the succession war for Hungary vs. Poland, Lithuania and Bohemia. Apparently, during this war, their current ruler died, heirless. Probably was a general (I didn't check). Shame for Austria, since the dude was god like, even with a weak claim. Imagine my surprise when I saw that a crappy noble from the house of von Nörvenich (my dynasty) ascended to the throne, despite the fact that my prestige is crap and my legitimacy has also dropped to just above 60. That was fun! Take THAT, von Habsburgs!
On the other hand, they were no longer emperor... Bavaria is emperor now, and I won't be able to toady up to them any day soon. Which means that expanding into the HRE just turned more problematic... and I still need to conquer Breda in order to form the Netherlands. So what is wisdom here? Should I chain up wars, and conquer Breda and then attack another HRE member, wait for Breda to be cored and then form Netherlands? Should I stay Holland a bit longer, and try to gobble up a few more provinces? Go in the general direction of the Rhein tradenode, for instance, and Lübeck?

My main focus isn't Europe right now (although France just attacked Burgundy, and really ravaged them: took three provinces, had them release Lorraine, and Flanders too. Since that left Flanders without allies as an OPM (I had already taken Ghent (with cardinal) in my earlier war against Burgundy), I quickly fabricated a claim and am now busy sieging it down.), I try to work on the colonizing game (Castille is busy wiping Portugal from the map, so that's one less colonizer, but they are busy colonizing the Ivory Coast trade node, just like me (I was able to colonize Arguin, which allowed me the jumping board to colonizing Gold Coast (the trade node) and now my current mission goal, Cape Hope. However, already I'm running a huge deficit, I'm bleeding 12 ducats a month. I have around 350 ducats laying around, but that is not very sustainable... I have 40 light ships atm, about 15 of which are caravels. I also have 10 heavy ships, three of which are tied up on exploration missions. Should I focus on building up to my naval limit on light ships, and protect trade in the english node? Anything else I should do? Protect other nodes that redirect trade? How useful is that?

Finally, what does WAD stand for?
 

Republic of Mercury

General
46 Badges
Apr 16, 2015
2.311
5.930
  • Victoria: Revolutions
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
Should I chain up wars, and conquer Breda and then attack another HRE member, wait for Breda to be cored and then form Netherlands? Should I stay Holland a bit longer, and try to gobble up a few more provinces? Go in the general direction of the Rhein tradenode, for instance, and Lübeck
The Emperor can still demand unlawlful territory while you're at war now. Just take Breda, form the Netherlands, and say no if Bavaria asks for it back. If you can't make any progress into England, then Lubeck is the next best direction to expand in. Caravan power matters more than province-power for inland-nodes like the Rhein, and you'll probably be competing with a number of other countries regardless of how much land you take there.
I have 40 light ships atm, about 15 of which are caravels. I also have 10 heavy ships, three of which are tied up on exploration missions. Should I focus on building up to my naval limit on light ships, and protect trade in the english node? Anything else I should do? Protect other nodes that redirect trade? How useful is that?
Don't use heavy ships to explore, use light ships instead. If you have the DLC, mothball heavies while at peace unless you need some for pirate-hunting. Make sure you don't have more heavies or forts than you really need. Probably don't build light ships while you're at a deficit, they'll usually take too long to pay for themselves. If you want more money-advice, a screenshot of your economy screen would be helpful.

The precise maths on where to send lights is somewhat cumbersome. Honestly all I can recommend is calculating it out: Compare you current power out of the current total power in the node with how much you'll have after sending ships out of how much there'll be in total after you've send them, and then take-into account how much value is produced-in- and transferred-to- that node (e.g. if sending some ships to Lubeck will take you from 50% to 60%, and Lubeck has a local value of 6 with 4 coming in, then that's about 1 ducat a month of profit. In contrast, the White Sea is much easier to dominate, but will have much less money). Then take into account how much you'll lose if transferring: (e.g. if you only have 50% of the power in the English Channel then you'll only get half of the ducat you bring from Lubeck). Practice this enough times and you'll start being able to do it intuitively.

Finally, what does WAD stand for?

Working As Designed. e.g. if you make a white peace and get a 5-year-truce with that country, that's WAD. if you get a 15 year truce, that's not WAD.
 

MerlinaWizzard

Second Lieutenant
72 Badges
Jul 23, 2012
141
3
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Crusader Kings Complete
  • Darkest Hour
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Stellaris: Synthetic Dawn
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Teleglitch: Die More Edition
  • Supreme Ruler: Cold War
The Emperor can still demand unlawlful territory while you're at war now.

Oh, that just sucks. So there's no way to conquer land in the HRE without being slapped with unlawful territory by the emperor, providing the province isn't a core of yours already?

Just take Breda, form the Netherlands, and say no if Bavaria asks for it back. If you can't make any progress into England, then Lubeck is the next best direction to expand in. Caravan power matters more than province-power for inland-nodes like the Rhein, and you'll probably be competing with a number of other countries regardless of how much land you take there.

I must confess, I never tried to work with the unlawful territory malus... it sounded so severe! But I guess I won't have much of a choice now. Most of the HRE despises me due to my expanding into it and annexing Munster, and now I'm Reformed as well... that doesn't help either. I'm pretty close to Lubeck already, my eastern border is Bremen and Hoya. Denmark is my ally. I'm somewhat afraid they'll go for Lubeck themselves... Good thing about the Rhein node then. I'll try to go for Lübeck now.

Don't use heavy ships to explore, use light ships instead. If you have the DLC, mothball heavies while at peace unless you need some for pirate-hunting. Make sure you don't have more heavies or forts than you really need. Probably don't build light ships while you're at a deficit, they'll usually take too long to pay for themselves. If you want more money-advice, a screenshot of your economy screen would be helpful.

Would that DLC be Mare Nostrum? Because I don't have it. But yeah, there's always pirates hovering about when I use my ships for blockades... They are pretty much full time pirate hunting. I have a few heavies, since I do intend to take on England sometime

Oh? It seemed like a good job for heavies to do, exploring. My light ships I use almost exclusively for protecting trade. Currently, I have about 58% of the power in the English Channel, but then, England is once again duking it out with France. However, half of my light ships are currently blockading Pomerania, so I'm not at full power either. I have the heavies to take on England down the line, of course. I currently have 4 forts: Holland, Antwerp (it protects the southern entrance, Bremen and Osnabrugge. I could probably ditch the fort in Bremen, or demolish the fort in Osnabrugge to build one a bit further south once I take Breda. Perhaps in Kleef, that would be a great one to block acces from the south east I suppose. I don't think I have the experience to just keep a fort in my capital province. As for screenshots, never made one in EUIV. Would probably be a good thing to know how, though. Ill see on the wiki what the commands are. I'll see what impact your suggestions have on the overal state of affairs first before I come with screenshots though.

The precise maths on where to send lights is somewhat cumbersome. Honestly all I can recommend is calculating it out: Compare you current power out of the current total power in the node with how much you'll have after sending ships out of how much there'll be in total after you've send them, and then take-into account how much value is produced-in- and transferred-to- that node (e.g. if sending some ships to Lubeck will take you from 50% to 60%, and Lubeck has a local value of 6 with 4 coming in, then that's about 1 ducat a month of profit. In contrast, the White Sea is much easier to dominate, but will have much less money). Then take into account how much you'll lose if transferring: (e.g. if you only have 50% of the power in the English Channel then you'll only get half of the ducat you bring from Lubeck). Practice this enough times and you'll start being able to do it intuitively.

Will do!
 

Republic of Mercury

General
46 Badges
Apr 16, 2015
2.311
5.930
  • Victoria: Revolutions
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
Oh, that just sucks. So there's no way to conquer land in the HRE without being slapped with unlawful territory by the emperor, providing the province isn't a core of yours already?
Besides having the emperor like you enough, or being the emperor.

I must confess, I never tried to work with the unlawful territory malus... it sounded so severe! But I guess I won't have much of a choice now.
It's not unmanageable. The unrest cancels out the reduction you get from raising autonomy (assuming you normally raise autonomy on your conquests), the opinion penalty is obviously not good but shouldn't impact too much, and the extra autonomy over time works out to a +12 increase, which again, won't really effect anything, especially if you give the province to an estate.

Would that DLC be Mare Nostrum? Because I don't have it. But yeah, there's always pirates hovering about when I use my ships for blockades... They are pretty much full time pirate hunting. I have a few heavies, since I do intend to take on England sometime
Ah, yeah, without Mare Nostrum I guess you're better off exploring with heavies. With it, it's more economical to mothball them and send 3 light ships instead.

As for screenshots, never made one in EUIV. Would probably be a good thing to know how, though. Ill see on the wiki what the commands are. I'll see what impact your suggestions have on the overal state of affairs first before I come with screenshots though.
Press F12. By default they'll be saved to "C:\Program Files (x86)\Steam\userdata\49953737\760\remote\236850\screenshots", although it'll be different if you're not on a 64-bit OS or you installed EU4 somewhere else.
 

Threshold

Major
88 Badges
Apr 20, 2011
728
405
  • Crusader Kings II
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Deus Vult
  • Europa Universalis IV
  • Ancient Space
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • Cities: Skylines - Snowfall
  • 500k Club
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Mass Transit
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Victoria: Revolutions
  • Stellaris: Digital Anniversary Edition
  • Teleglitch: Die More Edition
The Emperor can still demand unlawlful territory while you're at war now.
Although the patch notes imply this, I specifically remember the effect being that the Emperor can still demand unlawful territory while he is at war. At last check, being at war prevented the Emperor from demanding unlawful territory from you.

I haven't tested since conquest wars lost their AE discount in 1.16, because it's no longer worthwhile for me to take that territory directly, but I also haven't seen patch notes since then stating changes, so it should still be the same.