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Republic of Mercury

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@Republic of Mercury. Sounds about right, but if that were to happen, no one would mess with the Free cities at all I reckon... Might be nice (for the emperor too!) to have the occasional spat around a Free City, right? Still, I am very happy with there not being consequences,

Maybe. But for me one of the biggest issues is that republics are a limited-resource in the HRE. Once someone annexes a free city, you can still force them to release it, but they'll come out as a monarchy, and be much less likely to re-accept "freedom" which seems a bit odd to me.
 

Toni Martoni

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Hello, I play the Ottomans and I have a problem with the map discoveries. I noticed that I have stopped to do passive discoveries for a while now and it's 1734 and I have not discovered North America yet. Not a single province. I read the wiki page but it's not really clear so I have a few questions:
Do I need to be at peace to have the random discoveries?
Having England as an ally helps to discover some maps or not?
If i send ships near the Terra incognita, does it speed up the process?
And maybe it's quite usual for the Ottomans to discover the new world really late I'm not really used to play them
Thanks
 

MerlinaWizzard

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Hello Toni.

I might well be wrong here, so forgive me if I am, but I seem to believe that map discoveries hinges upon you having the same base religion of the country you want to see the map of, so you as Ottomans and of the muslim faith would not get to see a whole lot of an America that is most likely been mostly colonized and explored by Christian nations.

I seem to have read this somewhere.

@republic : Aye, but then they should change the system and give any country starting out as a republic an innate desire to return to this type of government, no matter what happened. Wouldn't that be a better fix, rather than making it that Free Cities almost completely become sort of static OPM's given a strong emperor?
 

Toni Martoni

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Hello Toni.

I might well be wrong here, so forgive me if I am, but I seem to believe that map discoveries hinges upon you having the same base religion of the country you want to see the map of, so you as Ottomans and of the muslim faith would not get to see a whole lot of an America that is most likely been mostly colonized and explored by Christian nations.

I seem to have read this somewhere.

Thanks for your reply, it seems interesting and plausible.
Do you have experienced it or something similar in a game?
I usually play european nations and even if Asia is not chrisitian, I discover the whole continent before 1730
 

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MerlinaWizzard

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Thanks for your reply, it seems interesting and plausible.
Do you have experienced it or something similar in a game?
I usually play european nations and even if Asia is not chrisitian, I discover the whole continent before 1730

Ah sorry, I see I wrote it a big ambiguously. What I meant was, the religion of the country actually DOING the discovering (and just mapping it out). When playing European, it would be likely you would soon get a rather complete picture of Asia, given nations such as Muscovy being busy there and colonizers rounding Africa in order to explore the coast of Asia.

But again, I could be wrong! I tend to play as a European nation, so I have no basis of comparison.

@atwix: Ok, I'll take all three under consideration then (diplo. influence and trade). Thank you!
 
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atwix

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Ok, I'll take all three under consideration then (diplo. influence and trade). Thank you!

what are your campaign goals? Taking trade and doing trading game as the Netherlands is good idea. But trade idea group for blobbing campaign is worse then taking influence or diplo :)
 

Threshold

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but what I'm not happy with, and should have known,

was that @Threshold: I should have remembered I can't go to war by myself with another HRE member when I am warring with the Emperor. It makes sense, though, but grrr.
I want Bremen. So my only options are to attack one of their allies, and make them co-belligerent I reckon(and have a ton of AoE too prolly, for taking a high value province without Casus Belli?), or to ally them for a war against Brunswick, and then assign them some territory they have a strategic interest in, and hope they'll accept it and lose Free City status?
Assuming it's early enough that you're using claims, claims/conquest CB no longer provides an AE discount as of 1.16, so provided you are in fact making them co-belligerent, you're not eating extra AE in comparison to declaring on them directly. If you had a special CB in mind though, then yeah, you'll eat some extra.
 

MerlinaWizzard

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what are your campaign goals? Taking trade and doing trading game as the Netherlands is good idea. But trade idea group for blobbing campaign is worse then taking influence or diplo :)

Excellent question that. I'm afraid the answer is as simple as: making it to 1820 and feel as if I have done a respectable job. A lot of this is about learning the game mechanics too, for instance, about when to convert to being reformed (I know it might at times be better not to do so, but I can be a bit OCD about things like that, and the Netherlands ought to be reformed in my book :) ) So I guess it boils down to a) having a nice bunch of colonies, who are b) providing a lot of trade income for my home node, and c) said home should be a force to be reckoned with in Europe: on par with, if not surpassing, the largest European nations out there. I don't think I would want to form the HRE, since I would like to stay the Netherlands, but becoming emperor and instituting most of the reich reforms might be fun. At the very least I would like to get the 'Je Maintendrai' and 'Sinaasappel!' achievements, and perhaps one of the trading ones. Diplo sounds sweet though, if only for the reduced AoE...

Assuming it's early enough that you're using claims, claims/conquest CB no longer provides an AE discount as of 1.16, so provided you are in fact making them co-belligerent, you're not eating extra AE in comparison to declaring on them directly. If you had a special CB in mind though, then yeah, you'll eat some extra.

A lot of that hinges on if I make them co-belligerent, if the emperor turns into their ally...
 

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Excellent question that. I'm afraid the answer is as simple as: making it to 1820 and feel as if I have done a respectable job. A lot of this is about learning the game mechanics too, for instance, about when to convert to being reformed (I know it might at times be better not to do so, but I can be a bit OCD about things like that, and the Netherlands ought to be reformed in my book :) ) So I guess it boils down to a) having a nice bunch of colonies, who are b) providing a lot of trade income for my home node, and c) said home should be a force to be reckoned with in Europe: on par with, if not surpassing, the largest European nations out there. I don't think I would want to form the HRE, since I would like to stay the Netherlands, but becoming emperor and instituting most of the reich reforms might be fun. At the very least I would like to get the 'Je Maintendrai' and 'Sinaasappel!' achievements, and perhaps one of the trading ones. Diplo sounds sweet though, if only for the reduced AoE...

could take exploration, colonize something like gold coast and then cape good hope. As third group then take religious; this will allow you to flip to reformed once reformation hits. You will even get reformation center for reformed then in your capital.

I can refer to this AAR, which is a good example of what goals you gave there. It has colonizing, trade, and taking over England for full control of channel node.

https://forum.paradoxplaza.com/foru...ijheid-voor-vlaanderen-a-flanders-aar.936047/
 

MerlinaWizzard

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Oh my sweet lord... I would not even dare begin a game where Austria inherits all with the Burgundian Inheritance. (I literally wouldn't! I restarted three separate instances when this happened. I still need to learn! :) ) The one time I tried to play on, was when Milan inherited Burgundy. Milan. I was like: wtf? And then waited to see whet they would do. Didn't have to wait long too, they started to expand in the low countries region. Ack!

So yeah, I'll read it. My situation is different though. Trying to be as brief as possible:
1473:. 4/4/4 ruler male, 5/2/3 heir female, Own provinces Antwerp, Zeeland, Holland, Friesland, East Frisia and Oldenburg outright, and have Münster (just Meppen) as a vassal (took your advice). Developed Antwerp once and promoted its culture, Flemish. Alliances and RM with Austria and Denmark (both rivals of Burgundy). I still have an RM with Brunswick, and I don't want to take the stab hit for dissolving it. Rivals: Utrecht, Brunswick, Liege. Utrecht conquered Gelre, and allied England. Might attack them soon though, since England is being beat up by France atm (and so is Utrecht). Currently in a war with Liege to up my power projection again (it dipped below 50), even if I will only get a reduced addition (still have 15 PP kicking back from my previous Show Strength run). Have no manpower reserves at all, but my army is in pretty good shape. my army can be 16 regiments strong, and is currently at about 14K of that.. Stackwiped Liege, now and Trier (their only ally) is not yet at tech 6. Adviser lvl 2 (halfprice) for Admin and Diplo, and lvl 1 for Military. Techwise I'm 6/6/6, about 6 years ahead of the tech curve. I have 22 Barques protecting trade atm. I think that's it. :)
 
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Diplo sounds sweet though, if only for the reduced AoE...
I think you mean Influence. I used to go for it first, but these days it's second. (I'm actually taking Exploration first, and abandoning it when the second slot opens up, but that's another story.)
A lot of that hinges on if I make them co-belligerent, if the emperor turns into their ally...
I know I tested with non-Imperials the other day, when someone asked: If you declare on a non-Imperial member, and make an Imperial member ally of theirs co-belligerent, the Emperor is not called in. Because when the Emperor is called in, he is always co-belligerent, and therefore since he would be ally-of-ally and ally-of-ally cannot be co-belligerent, he is not called in.

I didn't test declaring with valid CB on an Imperial member, though.
 

Ziggy187

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Is there a gameplay reason for why queuing up buildings isn't allowed?
Not that I know of...if it was allowed, I would not use it. The build time is so long & you would pay up front for a building that wont start for a year or more depending upon queue. Not such a problem late game if/when money is abundant. Just use the building interface, it works well IMO.
 
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Nastrael

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Sorry if this has already been answered, but do effects that affect vassals also affect colonial nations? I.e. if I were to take Influence Ideas, would the increased income from vassals also apply to my colonial nations?
 

Gamengervi

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Not that I know of...if it was allowed, I would not use it. The build time is so long & you would pay up front for a building that wont start for a year or more depending upon queue. Not such a problem late game if/when money is abundant. Just use the building interface, it works well IMO.
Thanks for the reply. I don't really mind either way, I was just curious.

Sorry if this has already been answered, but do effects that affect vassals also affect colonial nations? I.e. if I were to take Influence Ideas, would the increased income from vassals also apply to my colonial nations?
No. The income you get from colonial nations are from the tariffs and they are not effected by the income from vassals modifier. You can increase and decrease tariffs for each colonial nation through the subject interaction menu and one of the exploration ideas gives you +20% on global tariffs, as well as the following policies:
• The Stamp Act (Economic + Exploration): +25% Global tariffs
• Overseas Dominions (Influence + Expansion): +25% income from vassals and +10% global tariffs
• Supply Convoys (Naval + Expansion): +10% global tariffs and +50% transport combat ability
• Colonial Restrictions (Exploration + Religious): +10% global tariffs and +20% religious unity
• Taxation with Representation (Expansion + Plutocracy): +5% settler chance and +10% global tariffs​

Tariffs can also be increased or decreased through event.
 
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Republic of Mercury

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Sorry, but how does that work? Ideas, once unlocked, remain open, even if you remove the ideagroup? I didn't know this...
No, they don't. It works as they say: They take exploration as their first idea-group, then once they hit admin tech 7, they abandon exploration and take influence instead (presumably as well as whatever other idea group they want)
 

Threshold

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Influence directly reduces the AE you gain from wars, but diplo now increases the speed at which AE decays (Along with Humanist)
Fair point. Influence's effect on AE is still more powerful, though, so I'd still say it's likely Merlina meant Influence.
Sorry, but how does that work? Ideas, once unlocked, remain open, even if you remove the ideagroup? I didn't know this...
I'm not clear on what part you're confused, and Republic of Mercury did a good job of explaining what it is I do, but just to clarify, tech unlocks idea slots, and when you abandon a group, the slot opens back up, for you to pick a new group with (for that slot). You do lose 90% of the points you have invested into the group you abandon (and I believe Art of War is required to be able to abandon), but it can still be worthwhile in select circumstances. Apologies for being unclear.