Just a question for people more smarter than me in the game, seeing as that you are more often than not forced to simply be Ming's lapdog, the fact that they are usually able to completely pass all of their Imperial reforms in exceedingly short time. I've seen them personally pass every single one of them by 1550ies give or take.
Should Ming be given back their 50% autonomy floor to reduce the sheer strength of income and numbers they currently have? Also should the reformations take longer to complete and each time you pass one giving you far larger hit in stability and other bad things to happen to your country in similar way to Inti religious reforms? as historically most of Ming reforms ended up failing one way or the other.
Funny you spoke of devastation. As few months back I was playing a game of Colonial Japan before ending up claiming Manchuria from BlobKorea, as Korea seems to always eat all of the Manchu tribes nowdays. and just as a pure test at the time, I decided to see if I could reduce their Mandate at all by causing most of their provinces be devastated, however the devastation modifier in Mandate simply is not worth anything, as even with around 70% of the china turned red like it was WW2 their Mandate tick was around -0.5.
Should Ming be given back their 50% autonomy floor to reduce the sheer strength of income and numbers they currently have? Also should the reformations take longer to complete and each time you pass one giving you far larger hit in stability and other bad things to happen to your country in similar way to Inti religious reforms? as historically most of Ming reforms ended up failing one way or the other.
A long long time ago. I suggested a minor tweak to how MoH monthly tick works.
My idea starts with reduce how much monthly mandate you can get from stability, prosperity in provinces, and everything else that is positive. HOWEVER keep tributaries mandate gain overall the same.
Maybe add a negative mandate consequence for seizing land in conquest wars instead of you know actually enforcing tributaries. I am not sure this should be counted in EU4. Trying to encourage more "tall" vs "wide" if nothing else.
Make devastation mandate lose way way stronger mostly because it always seem to stay in the low amount during AI vs AI war. Low as -.3 at the most in a 2500 development Russia vs 2000 Ming 1800 kind of war and Ming is just at 100% merc spamming, without going into debt, which result in a white peace which is stupid.
Of course this suggestions didn't get implemented like at all. I was hoping to see a reworked MoH to emphasize more tributaries less blobby playstyle by AI by now.
Funny you spoke of devastation. As few months back I was playing a game of Colonial Japan before ending up claiming Manchuria from BlobKorea, as Korea seems to always eat all of the Manchu tribes nowdays. and just as a pure test at the time, I decided to see if I could reduce their Mandate at all by causing most of their provinces be devastated, however the devastation modifier in Mandate simply is not worth anything, as even with around 70% of the china turned red like it was WW2 their Mandate tick was around -0.5.