EUIV - Ming is Over Powered - and Institutions Should be Improved

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Lord Beverage

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Particularly frustrating is that on the rare occasions they make non-tributary alliances there isn't a force-break-tributary peace option if you're able to pull them into a war without Ming. Warning tributaries does not seem to fire appropriate call to arms events for outsiders either.
 

Warial

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Rabid

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The problem isn't really that Ming is powerful and doesn't fall behind on tech but that tributaries are broken by design and interact extremely poorly with the rest of the game's mechanics in several ways. If Ming didn't get a huge amount of free manpower and MP from its ever-loyal tributary army they would be significantly weaker and slower on tech.

The Ming-tributary relationship has the unusually distinguishing position of being broken both as overlord (gives you free MP or manpower for literally no cost) and as subject (makes you virtually immune to DoWs from 3rd party states)
 

Elminster12

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Every province within China that the Emperor Of China doesn't own should be -.01 per month.
This is an excellent idea.
There should probably also be a disaster that triggers if Ming no longer owns Beijing and/or some combination of other major cities(such as Nanjing, Xian, Chengdu, Changsha and Kaifeng). I'd imagine that it would tank mandate and spawn in revolter cores. It's difficult to claim you're sole emperor if some one else owns a major city that could credibly be an imperial capital.
 

Stratagyfan101

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This is an excellent idea.
There should probably also be a disaster that triggers if Ming no longer owns Beijing and/or some combination of other major cities(such as Nanjing, Xian, Chengdu, Changsha and Kaifeng). I'd imagine that it would tank mandate and spawn in revolter cores. It's difficult to claim you're sole emperor if some one else owns a major city that could credibly be an imperial capital.
Not sure if I agree totally, but I think you hit the nail on the head with regards to the need for revolter states. Ming didn't necessarily fall due to the Manchu invasion so much as the Manchu invasion was the result of rebellion in Ming.

Ming seems to be immune from most disasters that trigger in other countries such as Civil War and Peasant's Wars. Add a unique but similar disaster for Emperor of China (like unguarded Nomad Border) that can cause Ming to implode.
 

Rituro

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TheMeInTeam

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With the caveat that anecdotes != evidence, Ming can be brought to its knees with a little help. Here's how I did it as Bharat, with major assists from Russia and Ayutthaya.

https://forum.paradoxplaza.com/foru...he-big-3-close-in-whats-my-next-move.1043074/

In short, many of the points above -- use defensive terrain, let attrition do the work -- are valid. Ming is scary, yes, but not unbeatable.

The revolter tags are all still there (many last until end game as primary nations), it's just a matter of lost mandate actually causing rebel type to switch to separatist with actual unrest again.

If you're looking for someone to convert China, Miao takes religious, and Shun at least doesn't take humanist so use them as vassals if you care.
 

Stratagyfan101

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There also needs to be a reason to take the Mandate. I can't conquer the whole of China in one war and I can't attack tributaries, which means you WILL lose the mandate unless Ming is easily annexable in the next war or two. Even if you hold half of China, it makes no sense to take the Mandate.
 

HadjiNazmi

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I was playing Common Sense from its releasing until this time. I tried Ottomans in Third Rome version and i just shocked. Ming is never doing anything and inspite of this it's first at the score and military power and tech etc. This must be fixed. "Ming was most powerful state at 1444" is not a reasonable comment. If Ming were a European Continent State in real life, never seen 1550. And the tech system is really terrible. How a Far-Eastern Static State as Ming, can be leader at tech at Europa Universalis period? Not even a state couldn't influence and penetrate Far-East part of the world. Then what's the meaning of this game's name is "Europa Universalis". If Far-East part of the world will never be influenced by another state, make the game's name "Asian Universalis". Or just do another game and focus on your beloved Far-East. I'm not a racist or something like that but that's truth. In some games Englihtment Institute arise at Malacca or somewhere like there. It's just unbelievable. You unbalanced the game's stability. There is two areas in the game. Far-East and the rest. Each one maintains in its own world. I have never seen a non-Eastern power going war to Ming and its tributes. It's really nonsense.
 
Last edited:

YellowGelni

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Just a little reminder to every one beliving Ming is OP in eu4. If you go by the facts they would need an insane amount of buffs. Atleast for about half the games time periode...

1. Population, funny thing about this is that the population ratio during history remained some what the same, China had about double the population of western Europe. By game values in 1444 China has about 1.4k development and western Europe +3.4k development (depending on how western Europe is defined) meaning China should habe about 5 times as many development points as it has in game right now.

2. Technology, looking at it historicaly is rather hard for me especialy since the techs them selve and their description are rather euro centric especialy the naval and army part of it. But judging by a few of them Ming starting at 3 3 3 seems somewhat off. Like admin 12 is about a centralized bureaucratic government which fits them quite well and mil 6 beeing the introduction of hand guns making this tech also not to far fetched for Ming since they were introduced there about 200 years before. But better not open this can of wroms since this will get rather messy quickly and rather look at their in game capabilitys to buy techs.

Unless you rush institutions it takes the first 3 institutions about 150 years each to travel down to China making the amount of pp they got to spend to keep up with their techs increasingly painful. So why isn´t Ming falling behind like crazy? Must be the op advisors and tributarys right? A tributary needs atleast 33 dev to give you 1 pp/year so lets say 33 dev = 1 pp/year, since you can´t get the +3 pp/month from power porjection since there are no rivals for you and therefore no way to get above 50 Ming needs about 1.2k development worth of tributarys just to account for this bonus which every european major should have. (Sure the AI hasn´t but the AI sucks) so tributarys won´t account for too much of a tech advantage, atleast for the AI. The +3 from advisors gets pretty much set to 0 since from 1550 when the tech cost is at +100% they get canceld out by the base gain making Ming effectivly a european country with halved ruler stats at best until printingpress hits in 1650. And by this time their units soon start to be worse than the european ones by default and the Majors them self should have atleast half of Mings development and lvl. 2 advisors. But why don´t they fall behind in Tech? They don´t fight to many wars and don´t develop to much.

In the time between techs you get 624pp just by base gain and a lvl 1 advisor and since the lucky ai rather has a 4 4 4 for their leader benchmark they get about 2 techs worth of pp during the time they can buy 1 tech. So with all the pp the europeans spent on development, inflation, warexhaustion and whatsoever Ming just buys their techs and once they are at european prices again they are maybe 1 or 2 techs behind but since they continue their strategy of not doing anything they just close the distance quickly. Keep in mind that they performe worse than pre institutions from 1510 till about 1650. (+60% tech cost fix) The only thing they do better is still existing by 1650 which is some what historical.

3. Should China be defeated during the EU4 time frame? As far as I can tell it only happened once during that time frame and this was Quing more or less just replacing Ming during a hard time for the Ming. The first time europeans took a hold in south east Asia appart from some trade posts is after the EU4 time frame (sure they got India and the spice islands but the chinese sphere of influence keept beeing rather intact) during the opium wars. So Ming keeping a slightly larger sphere of influence than historic isn´t too far fetced especialy if you consider the game going full bananas compared to history once you unpause. I might be wrong here so please correct me if.
 

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Well. in my last game as Korea, I was at war with Ming from 1710 to 1820, in eight (or so) wars reaching 100% warscore.

Even with zero ''Mandate of Heaven'', even with half their provinces gone, the Mings still threw at me non stop gigantic 100k, 200k, 300k armies. When by the fifth war I managed to exhaust the MIng MP (they were going quantity), they switched to constantly raising mercs. In 1820, they still had 67 000 ducats. FTR, the tributaries were remarkably loyal ,never rising once against them.

Those wars were made during the first fifty years under golden age, with armies that were full Offensive, Defensive, and Quality. Ming losses usually where in the 500k range per war.
 

durbal

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I often see Ming with zero manpower from trying to defend crap in Tibet and stuff and just sitting 50K stacks in the Himalayas. But that's ultimately an AI problem, not necessarily a Ming problem.

I don't like Mandate of Heaven's mechanics at all. Stuff like taking the mandate actually hurting you is so silly I really have to question why it wasn't fixed a patch later. Tributaries are all kinds of gamey broken nonsense.

It's really made the Far East a boring, nearly unplayable region for me.
 

BaronNoir

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I often see Ming with zero manpower from trying to defend crap in Tibet and stuff and just sitting 50K stacks in the Himalayas. But that's ultimately an AI problem, not necessarily a Ming problem.

I don't like Mandate of Heaven's mechanics at all. Stuff like taking the mandate actually hurting you is so silly I really have to question why it wasn't fixed a patch later. Tributaries are all kinds of gamey broken nonsense.

It's really made the Far East a boring, nearly unplayable region for me.

Well, I love playing in the Far East as Korea or Vietnam, then turning the tables in the 1700. The wars are challenging, but the recovery capacities of the Ming are quite incredible. (In the first war between Korea and Ming, there was one level eight fortress from the gulf of Liayioning to the Karal Sea. The Mings put at least a 40k army on each fortress, while keeping a 100k stack near Bejing.
 

HadjiNazmi

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I often see Ming with zero manpower from trying to defend crap in Tibet and stuff and just sitting 50K stacks in the Himalayas. But that's ultimately an AI problem, not necessarily a Ming problem.

I don't like Mandate of Heaven's mechanics at all. Stuff like taking the mandate actually hurting you is so silly I really have to question why it wasn't fixed a patch later. Tributaries are all kinds of gamey broken nonsense.

It's really made the Far East a boring, nearly unplayable region for me.

It's made me boring too. I made an Asia Conquest once in my Common Sense version game with Ottomans. I'm a really good gamer but this time it was impossible. I defeated Ming several times(4-5 times) but never influenced completely Far-East Region. Because my military limit didn't catch Ming until 1680s. Never conquested a region of Indo-China. Ming's tribute Oirat came to Russia and i can't do anything. This is realy boring and disinclining me to play the game.

Ming is so OP, something like a god, and this is unbalancing the game. This must be fixed. This must be primary, not removing Ottoman cores from Anatolia.
 
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BaronNoir

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Ming is fantastic for Asian minors, however-you can develop in absolute safety an immense empire for some MP points per year. As long as you pay tribute, no one will ever dare to attack you.
 

Rubidium

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Just a little reminder to every one beliving Ming is OP in eu4. If you go by the facts they would need an insane amount of buffs. Atleast for about half the games time periode...

1. Population, funny thing about this is that the population ratio during history remained some what the same, China had about double the population of western Europe. By game values in 1444 China has about 1.4k development and western Europe +3.4k development (depending on how western Europe is defined) meaning China should habe about 5 times as many development points as it has in game right now.

2. Technology, looking at it historicaly is rather hard for me especialy since the techs them selve and their description are rather euro centric especialy the naval and army part of it. But judging by a few of them Ming starting at 3 3 3 seems somewhat off. Like admin 12 is about a centralized bureaucratic government which fits them quite well and mil 6 beeing the introduction of hand guns making this tech also not to far fetched for Ming since they were introduced there about 200 years before. But better not open this can of wroms since this will get rather messy quickly and rather look at their in game capabilitys to buy techs.

Unless you rush institutions it takes the first 3 institutions about 150 years each to travel down to China making the amount of pp they got to spend to keep up with their techs increasingly painful. So why isn´t Ming falling behind like crazy? Must be the op advisors and tributarys right? A tributary needs atleast 33 dev to give you 1 pp/year so lets say 33 dev = 1 pp/year, since you can´t get the +3 pp/month from power porjection since there are no rivals for you and therefore no way to get above 50 Ming needs about 1.2k development worth of tributarys just to account for this bonus which every european major should have. (Sure the AI hasn´t but the AI sucks) so tributarys won´t account for too much of a tech advantage, atleast for the AI. The +3 from advisors gets pretty much set to 0 since from 1550 when the tech cost is at +100% they get canceld out by the base gain making Ming effectivly a european country with halved ruler stats at best until printingpress hits in 1650. And by this time their units soon start to be worse than the european ones by default and the Majors them self should have atleast half of Mings development and lvl. 2 advisors. But why don´t they fall behind in Tech? They don´t fight to many wars and don´t develop to much.

In the time between techs you get 624pp just by base gain and a lvl 1 advisor and since the lucky ai rather has a 4 4 4 for their leader benchmark they get about 2 techs worth of pp during the time they can buy 1 tech. So with all the pp the europeans spent on development, inflation, warexhaustion and whatsoever Ming just buys their techs and once they are at european prices again they are maybe 1 or 2 techs behind but since they continue their strategy of not doing anything they just close the distance quickly. Keep in mind that they performe worse than pre institutions from 1510 till about 1650. (+60% tech cost fix) The only thing they do better is still existing by 1650 which is some what historical.

3. Should China be defeated during the EU4 time frame? As far as I can tell it only happened once during that time frame and this was Quing more or less just replacing Ming during a hard time for the Ming. The first time europeans took a hold in south east Asia appart from some trade posts is after the EU4 time frame (sure they got India and the spice islands but the chinese sphere of influence keept beeing rather intact) during the opium wars. So Ming keeping a slightly larger sphere of influence than historic isn´t too far fetced especialy if you consider the game going full bananas compared to history once you unpause. I might be wrong here so please correct me if.
Ming was actually in pretty hard decline for most of the EU period (until it got overthrown). The Yongle Emperor (the last particularly expansionist emperor) had died in 1424, and his successors saw the loss of Dai Viet and the general decay of the military.

The Ming were never able to project significant power over the steppes; their expeditions consistently ended in disaster, with the Tumu Crisis in 1449 even resulting in the Emperor himself being captured by the Oirats. Even their less disastrous expeditions more or less tended to see an army march around a bit, run out of food and have to retreat without accomplishing anything. Their most notable military victory during the EU4 period was the long and bloody Imjin War (1592-8), which saw a Chinese-Korean alliance repel a Japanese invasion of Korea at enormous cost in blood and treasure, and left them a weakened shell of themselves.

Meanwhile, the Ming government was extremely inefficient (the traditional governing bureaucracy was essentially scrapped by the early Ming, and the various attempts to replace it never really gelled). The dynasty founder had essentially banned foreign trade, which meant that smuggling was rampant and thus largely untaxed, while many of the smugglers also dabbled in piracy, further weakening the economy. Corruption and hyperinflation further meant the economy was in poor shape even in the 15th century (before the arrival of Peruvian silver really kicked inflation into high gear).

Ming was still powerful, but nothing like the behemoth that the Qing would become.

Furthermore, the tributary system misrepresents the direction of flow of profits. Remember how foreign trade was banned for most of Ming (the ban was finally lifted in 1567)? "Tribute" missions were allowed to conduct trade during their visits. Add in the reciprocal gifts that the emperor would generally give his "tributaries" whenever they arrived to give tribute, and these "tributary" missions tended to be extremely profitable for the tributaries, and expensive for the emperor. There's a reason that the various emperors found themselves having to place limits on the frequency and size of "tribute" missions from their tributaries.

Honestly, how tributaries should work is more or less the opposite of how they do: each tributary should have a significant upkeep cost in ducats, but give a bonus of Monarch Points. That way Ming could only afford a limited number of tributaries, and also have difficult paying for a significant army.
 

Tavior

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A long long time ago. I suggested a minor tweak to how MoH monthly tick works.

My idea starts with reduce how much monthly mandate you can get from stability, prosperity in provinces, and everything else that is positive. HOWEVER keep tributaries mandate gain overall the same.

Maybe add a negative mandate consequence for seizing land in conquest wars instead of you know actually enforcing tributaries. I am not sure this should be counted in EU4. Trying to encourage more "tall" vs "wide" if nothing else.

Make devastation mandate lose way way stronger mostly because it always seem to stay in the low amount during AI vs AI war. Low as -.3 at the most in a 2500 development Russia vs 2000 Ming 1800 kind of war and Ming is just at 100% merc spamming, without going into debt, which result in a white peace which is stupid.

Of course this suggestions didn't get implemented like at all. I was hoping to see a reworked MoH to emphasize more tributaries less blobby playstyle by AI by now.