EUIV - Ming is Over Powered - and Institutions Should be Improved

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

calebman

Corporal
58 Badges
Dec 25, 2013
42
3
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Imperator: Rome Sign Up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Since the Mandate of Heaven Ming has become significantly over powered. Not only do they lead the world economically and militarily, but they also seem to never lose mandate. I have never seen them lose mandate in my many EUIV games. I am thinking that you should incorporate a troubled times system, where, at some point in time, perhaps 1500's Ming would have a troubled times era. In which losing the Mandate would be much more likely. Of course there is a chance that the ai could get out of it if they manage themselves properly. Another solution could be by fixing the institution system by incorporating westernization (from way back when) into institutions. Westernization would change how the tech system works and make it more sensible. Institutions would still be spawned and embraced however, as the game progresses, if you are not western you would get institution spread and cost penalties if you don't westernize. With this system Ming would naturally fall behind in tech like in reality instead of Ming always embracing (or being birthplaces of) institutions and being even further ahead in tech that Europeans because of their INSANE wealth (to buy advisers). I would like to add that the westernization system would fix a HUGE amount of issues with "primitive" nations being stronger than Europeans just because of a silly institution system. Institutions should remain the same however, westernization should be re-implemented (however improved, instead of the old and bad westernization system that would cripple your nation) so that the game can progress in a more natural, sensible, realistic, and balanced way. Westernization could be embraced through bordering a western nation and paying a certain amount of ducats (probably based on national income) and a certain amount of adm points. This would result in the West slowly surpassing the East in time. Say bye to Uber Ming every game!
 

Elminster12

Second Lieutenant
73 Badges
Jan 3, 2008
170
161
  • Victoria 2: A House Divided
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Crusader Kings II
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 3 Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
I wouldn't say Ming is terribly overpowered. The tag, I mean. The problem lies entirely with other things. The first and most relevant is that the Mandate mechanic, as it exists, gives the Emperor of China(that is, Ming) all sorts of free buffs, and basically all it has to do to get them is exist. Which, I mean, you'd expect, say, states like Korea, Ryukyu, and Dai Viet to be tributaries no matter what, but even much more distant states like Malacca are tributaries and never consider breaking the relationship. If Ming does really well, you can see tributaries pop-up in Central Asia and India, and it's really weird that they're willing to pay tribute indefinitely AND that Ming is willing to throw its entire army into defending them.
Basically, Ming should have to actually actively maintain tributary relationships, and the business with them reflexively defending their tributaries against non-tributaries needs to be fixed. It should probably work like a guarantee, but with a distance penalty to acceptance.
And, speaking of tributaries, it's weird Ming just kind of shrugs when one of its tributaries attacks another. It's unlikely the Emperor would care enough to launch a military campaign, but some sort of penalty(dip rep? trade efficiency?) that scales on how strong the Emperor is would make sense(it would never be particularly bad, of course.)
Some ideas about toning this down:
-The Emperor should suffer a mandate penalty if there are insufficient tributaries. It shouldn't be enough to tank a stable Emperor, but enough to make passing reforms difficult
-Hordes should probably be much more willing to end tributary relationships. AI Ming should also be somewhat less interested in taking land from Hordes
-Ming should not get a CTA from a tributary at all if the attacker is a tag unknown to Ming. This would allow European powers like Portugal, Spain, etc. to seize land more easily, particularly in Malaysia and Indonesia
-The arrival of European armies and traders should probably disrupt the tributary system in some way, as they represent alternative power centers that don't play by the rules
-Speaking of which, having any particularly large neighbor should hurt the Emperor's mandate. The bar should be higher for settled Asians, but the existence of any power that can rival Ming should be disruptive.

The other issues are with the stability of large states in general, and Ming's essentially infinite money supply allowing it to bury rebels(and exasperate human-played hordes) under an avalanche of troops, even if it has zero manpower.
 

durbal

Banned
58 Badges
Dec 9, 2015
3.739
9.766
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Imperator: Rome
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Shadowrun: Hong Kong
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Victoria 2
  • Age of Wonders: Planetfall Sign Up
  • Victoria 3 Sign Up
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Tyranny: Archon Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Age of Wonders: Planetfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
Tributaries are all kinds of messed up and Ming is pretty easy to beat since it just sits there. It collapses after a single war against it and you don't even really have to fight it -- it just passively loses tons of mandate when you have tons of dev and border it, making its armies paper. Then you declare war, take some provinces, declare war on a tributary immediately (which it accepts the defensive call to arms for again) and take more clay from Ming and rinse and repeat until they don't exist.

Mandate of Heaven didn't do much of anything to improve East Asia since it's all pretty static and tributaries are extremely gamey. The silliest thing is that taking the mandate makes you weaker in a lot of ways so it's best to just keep roflstomping Ming until you decide to take the mandate when they pretty much no longer exist.
 

TenshiN

Fanatic Furifier
96 Badges
Sep 3, 2013
1.644
900
steamcommunity.com
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Tyranny - Tales from the Tiers
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Hearts of Iron III: Their Finest Hour
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Sengoku
  • Hearts of Iron III Collection
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Crusader Kings II: Horse Lords
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
Well, this is pointless. Ming (and its successor of Qing) WAS a superpower in history and it didn't fall apart magically because its way of life was somehow inferior. It fell apart because of external pressure (first the nomads and the Manchus, added to already existing revolt, then the european traders/missionaries/whatever, culminating in the Opium Wars). In short, it had CAUSES. If causes are not in place, then it should not fall apart whatsoever and getting huge revolts out of nowhere just because it is "past 1500" does not really make for engaging gameplay.
The current system is good, because the rules are clear and whoever is Ming can actually do something to prevent his own collapse, and whoever is not knows what to do to achieve his objective of destroying the juggernaut.
Although i can somewhat agree that the rules should be somewhat more clear.
 

svennnnnnnnnnnn

Second Lieutenant
84 Badges
May 31, 2013
115
201
  • Victoria: Revolutions
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Monks and Mystics
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Victoria 2
Well, this is pointless. Ming (and its successor of Qing) WAS a superpower in history and it didn't fall apart magically because its way of life was somehow inferior. It fell apart because of external pressure (first the nomads and the Manchus, added to already existing revolt, then the european traders/missionaries/whatever, culminating in the Opium Wars). In short, it had CAUSES. If causes are not in place, then it should not fall apart whatsoever and getting huge revolts out of nowhere just because it is "past 1500" does not really make for engaging gameplay.
The current system is good, because the rules are clear and whoever is Ming can actually do something to prevent his own collapse, and whoever is not knows what to do to achieve his objective of destroying the juggernaut.
Although i can somewhat agree that the rules should be somewhat more clear.
For me the problem isn't necessarily stability, but relative power. Ming was a huge power, but with several serious deficiences. The biggest problem in the game is technology. By spamming tributaries for monarch power Ming can comfortably keep pace the with the european powers regardless of institutions. Since it will defend tributaries tooth and nail, the Europeans can't slowly erode it's sphere of influence gradually like they did historically without going to war on another continent against a enemy with equal tech and greater development.

The real Ming administration struggled with maintaining a vast and populous realm. In-game however Ming is drowning in so much power, manpower and gold it can not only fight enemies with overwhelming numbers but also with far greater quality than most local rivals and equal to most of the distant western powers.

Maybe I would prefer a system where ming has to balance between outside influences and stability, if they have no/few non-tributary neighbours they suffer penalties to institution spread, embracement cost and possibly a straight up tech penalty, representing the administration being too comfortable and not seeing a need for change, but if they have many powerful non-tributaries they suffer in the stability department instead of tech, representing the administration struggling to reform to cope with these new neighbours.
 

TenshiN

Fanatic Furifier
96 Badges
Sep 3, 2013
1.644
900
steamcommunity.com
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Tyranny - Tales from the Tiers
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Hearts of Iron III: Their Finest Hour
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Sengoku
  • Hearts of Iron III Collection
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Crusader Kings II: Horse Lords
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
For me the problem isn't necessarily stability, but relative power. Ming was a huge power, but with several serious deficiences. The biggest problem in the game is technology. By spamming tributaries for monarch power Ming can comfortably keep pace the with the european powers regardless of institutions. Since it will defend tributaries tooth and nail, the Europeans can't slowly erode it's sphere of influence gradually like they did historically without going to war on another continent against a enemy with equal tech and greater development.

The real Ming administration struggled with maintaining a vast and populous realm. In-game however Ming is drowning in so much power, manpower and gold it can not only fight enemies with overwhelming numbers but also with far greater quality than most local rivals and equal to most of the distant western powers.

Maybe I would prefer a system where ming has to balance between outside influences and stability, if they have no/few non-tributary neighbours they suffer penalties to institution spread, embracement cost and possibly a straight up tech penalty, representing the administration being too comfortable and not seeing a need for change, but if they have many powerful non-tributaries they suffer in the stability department instead of tech, representing the administration struggling to reform to cope with these new neighbours.

It comes with the specifics of the game. Deficiency in tech leads to paper armies you can shred in millions, leading to scenarios of, lets say, 2 stacks, 40k each, destroy the entirety of Ming's army over and over again. You might say that it is exactly what happened in history, but, again, it doesn't lead to engaging gameplay for Ming itself, because it would not be able to force tributary on its potential european colony neighbours without conquering all the way to Europe (naval attrition is harsh, after all). And that makes the game pretty deterministic: Europeans arrive - you start to magically fall behind in tech. I think that the current mechanism is close to being the best one that the basic game mechanics could allow.
 

Mr. G

Professional stalker
83 Badges
Mar 21, 2006
3.631
34
www.roglebk.se
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Rome Gold
  • Sword of the Stars
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • IPO Investor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
The main problem now is that countries like Morocco and Granada can become tributaries and then sit out the rest of the game never being attacked. That is not how it worked in reality and some kind of exploit that should be fixed.
 

WeissRaben

Gian Galeazzo Visconti #1 Fanboy.
95 Badges
Sep 29, 2008
6.949
5.461
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Surviving Mars: First Colony Edition
  • Semper Fi
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
The real Ming administration struggled with maintaining a vast and populous realm. In-game however Ming is drowning in so much power, manpower and gold it can not only fight enemies with overwhelming numbers but also with far greater quality than most local rivals and equal to most of the distant western powers.
You know you can substitute "Ming" with "any nation large enough" in EU4, yes? It's a huge, gaping fallacy in the game itself: expanding only gets easier. Administration of the country is nonexistant (even the state system is wholly ineffective in that regard, the numbers are just too large). Distance is a nonfactor. Rebellions are a minor annoyance. And, in the mind of the devs, as the players obviously only want to blob, not only they must be able to blob, but the AI must blob as well.

I haven't played a lot of EU4 lately. That's the foremost reason.
 

BoomKidneyShot

Colonel
57 Badges
May 5, 2015
961
762
  • Hearts of Iron III: Their Finest Hour
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Monks and Mystics
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
The main problem now is that countries like Morocco and Granada can become tributaries and then sit out the rest of the game never being attacked. That is not how it worked in reality and some kind of exploit that should be fixed.
What you need to add is a distance based acceptance to defending them. Sure, Ming will take their money, no problem, but defend them? Nah.

As an aside, I know I've seen Brunei ally someone in Europe and send their fleet/army over when their ally is attacked, even if it does over a year to do so. It's the same sort of issue, isn't it?
 

Mr. G

Professional stalker
83 Badges
Mar 21, 2006
3.631
34
www.roglebk.se
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Rome Gold
  • Sword of the Stars
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • IPO Investor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
What you need to add is a distance based acceptance to defending them. Sure, Ming will take their money, no problem, but defend them? Nah.

As an aside, I know I've seen Brunei ally someone in Europe and send their fleet/army over when their ally is attacked, even if it does over a year to do so. It's the same sort of issue, isn't it?

Precisely.
 

calebman

Corporal
58 Badges
Dec 25, 2013
42
3
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Imperator: Rome Sign Up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
A lot of the points mentioned here are ones I agree with. 1) I think institutions should be reworked so that the colonized nations will naturally fall behind unless they take drastic measures to keep up. In the case of Ming, it retains its hegemony through the fact that it will always be ahead or up to date on tech. Its vast income allows it to hire insane advisers and embrace institutions quickly. 2) The tributary system is fundamentally flawed. Because of Mings wealth and subsequent strength, it will enforce tributary status on any nation that borders it which causes some problems as well. Not only do the tributaries prevent player nations from attacking and expanding as they did in reality (looking at you Russia) but tributaries also give vast amounts of wealth and monarch points, allowing Ming to continue the circle of problems already discussed. As someone else also said, with Ming defending distant tributaries, Ming should have a join war penalty based on how far the tributary is.
 

calebman

Corporal
58 Badges
Dec 25, 2013
42
3
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Imperator: Rome Sign Up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Currently in my mp game Ming has a forcelimit of 620k men and is always ahead on tech. Ming always seems to go quantity which is pretty ridiculous. Their vast income allows them to build up all their buildings and even build level 8 forts before any of us players have. I'd like to mention that Ming built level 8 forts on all of their fort provinces and their discipline is also not that bad, being around 115%.
 

wildbillhdmax01

Lt. General
128 Badges
Jun 11, 2012
1.542
875
  • Europa Universalis IV
  • BATTLETECH: Flashpoint
  • Europa Universalis 4: Emperor
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • BATTLETECH - Digital Deluxe Edition
  • Island Bound
  • BATTLETECH
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Darkest Hour
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
I'm Sorry but Ming is unbelievably powerful. In My Japan Game they are the single most powerful nation on earth. Not only that but they have better tech/even tech with western nations, and more ideas. Then add all the money, and manpower. I'm about to play a game as them myself to see for myself. Also the tributary system has them have every single nation in all Asia, Oceania, and parts of India as a tributary. Which makes it hard for anyone outside to attack any of those nations.
ming.png
 

svennnnnnnnnnnn

Second Lieutenant
84 Badges
May 31, 2013
115
201
  • Victoria: Revolutions
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Monks and Mystics
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Victoria 2
It comes with the specifics of the game. Deficiency in tech leads to paper armies you can shred in millions, leading to scenarios of, lets say, 2 stacks, 40k each, destroy the entirety of Ming's army over and over again. You might say that it is exactly what happened in history, but, again, it doesn't lead to engaging gameplay for Ming itself, because it would not be able to force tributary on its potential european colony neighbours without conquering all the way to Europe (naval attrition is harsh, after all). And that makes the game pretty deterministic: Europeans arrive - you start to magically fall behind in tech. I think that the current mechanism is close to being the best one that the basic game mechanics could allow.
My suggestion is the opposite, instead off falling behind in tech once the Europeans come over, Ming start trying to catch up, sacrifcing stability for progress. They fall behind when they are left to themselves because then they would see no need to change.
 

svennnnnnnnnnnn

Second Lieutenant
84 Badges
May 31, 2013
115
201
  • Victoria: Revolutions
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Monks and Mystics
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Victoria 2
You know you can substitute "Ming" with "any nation large enough" in EU4, yes? It's a huge, gaping fallacy in the game itself: expanding only gets easier. Administration of the country is nonexistant (even the state system is wholly ineffective in that regard, the numbers are just too large). Distance is a nonfactor. Rebellions are a minor annoyance. And, in the mind of the devs, as the players obviously only want to blob, not only they must be able to blob, but the AI must blob as well.

I haven't played a lot of EU4 lately. That's the foremost reason.
Well nobody else starts as a behemoth. Even the Ottomans have powerful enough neighbours that they get halted or even shut down every now and then, especially if the player is in charge. Ming on the other hand obliderates any opposition, swims in monarch power from tributaries, and only the lazy AI stops it from world conquest. You are right, blobbing is way too easy for most nations, but this is far beyond the rest. They start immensly powerful and end up getting even worse.

On a side note, Do you think using Admin power instead of gold for state maintenance (scaled with distance, development), Diplomatic power for keeping cultures accepted (scaled with relative size of culture) and Military for the drafting of manpower would work for limiting expansion? They'd have to increase base power gain, but it would but a big damper on big powers, since keeping an overstretched empire together would drain power that would otherwise go towards tech, ideas, development. This would give younger and more centralized powers an edge, as in history.
 

Lord Beverage

Second Lieutenant
54 Badges
Dec 2, 2015
160
4
  • Europa Universalis IV: Art of War
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Field Marshal
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Rule Britannia
  • Victoria 2
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • PDXCON 2018 "The Baron"
  • Imperator: Rome Sign Up
  • Cities: Skylines - Parklife
  • Stellaris: Lithoids
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris: Federations
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV
  • Age of Wonders III
  • Stellaris: Megacorp
  • Stellaris: Distant Stars Pre-Order
  • Stellaris
  • Victoria: Revolutions
Only a week ago facing an overwhelming looking Ming I would've agreed, but after a few successive wars against 2+x1 numbers I'm not so sure. Yes, they get a ring of tributaries as buffer states, but they can hurt Ming in surprisingly strong ways if used against them properly. In order for Ming engage you they have to traverse all those buffer states to reach you on the outside, most of which contain wide swaths of very high attrition terrain. What I did was support independence of the Tibetan plateau vassals of a tributary giving Ming a defensive call to Arms. Once in that war, they do not honor defensive calls for other tributaries. Keep enough forces behind to win one-sided defensive battles and pacman the other small tributaries. White peace when done - don't even think about trying to enter Ming-proper.

Get a shared border through mountains or jungle from tributaries in the first war and repeat as their mandate tanks. No amount of superior numbers or monarch points can save them then.

Unfortunately I didn't get screenshots of the end, but it was something near 200k+ attrition casualties alone out of 450k total when the first white peace was signed. They had over 200 mercs then as well. What's still scary is that they could afford that many mercs without going into debt and had only 4 war exhaustion.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.955
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
...you're saying this about Ming China...?

He used "primitive" in the opening post. There are two ways you can look at this:

1. He was tacking on the idea that other nations should have to westernize (particularly those considered "primitive" by the game), which from a cost perspective is a non-starter in game terms.
2. He was asserting that Ming and those surrounding it are primitives.

I took interpretation #1, since Ming being "primitive" in this period is a silly notion, but it's reasonable to conclude that in gameplay terms it's not credible regardless.

Also, I meant what I said when I claimed tributaries are broken. They have poor interactions with other mechanics because they're mostly independent subjects, so you can do some nonsense:



And yet the tributary mechanic is crucial to the function of post-mandate Ming. It's not going to be pretty for a while, but institutions aren't the problem here.