After having to abandon the game so many times in previous versions I think the new rebel system and autonomy are a great change.
However I have only played Majors so far, nations capable of fielding large armies anyway, aren't some people complaining of rebels significantly larger than their nations force limits?
Now, I honestly don't think there should be a direct correlation between FL and rebel stack size as population should be larger than FL, however it shouldn't be too ridiculous either.
So your little 3 province state with 8 FL facing two stacks of 15 might be slightly too much lol.
The things I am curious about atm is the flavour of the stacks that you fight, for example if you take over a country say, the Aztecs, do their people rise up at the exact same tech level as you with cannons etc?
I'd rather going forward, the game adds flavour to Noble rebels supporting another potential king, peasants, natives, religious zealots etc. Once that happens on a noticeable scale I think rebels will be golden.
A few event chains for certain rebels would be fun aswell, and would make some rebellions more interesting and dynamic.
Overall though, at least for majors, the new system is alot better, especially with the -20% modifier for recently crushed rebellions, it stops the same province generating stacks, over and over again.
However I have only played Majors so far, nations capable of fielding large armies anyway, aren't some people complaining of rebels significantly larger than their nations force limits?
Now, I honestly don't think there should be a direct correlation between FL and rebel stack size as population should be larger than FL, however it shouldn't be too ridiculous either.
So your little 3 province state with 8 FL facing two stacks of 15 might be slightly too much lol.
The things I am curious about atm is the flavour of the stacks that you fight, for example if you take over a country say, the Aztecs, do their people rise up at the exact same tech level as you with cannons etc?
I'd rather going forward, the game adds flavour to Noble rebels supporting another potential king, peasants, natives, religious zealots etc. Once that happens on a noticeable scale I think rebels will be golden.
A few event chains for certain rebels would be fun aswell, and would make some rebellions more interesting and dynamic.
Overall though, at least for majors, the new system is alot better, especially with the -20% modifier for recently crushed rebellions, it stops the same province generating stacks, over and over again.