• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

D-A-C

Captain
20 Badges
Nov 18, 2011
309
233
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
After having to abandon the game so many times in previous versions I think the new rebel system and autonomy are a great change.

However I have only played Majors so far, nations capable of fielding large armies anyway, aren't some people complaining of rebels significantly larger than their nations force limits?

Now, I honestly don't think there should be a direct correlation between FL and rebel stack size as population should be larger than FL, however it shouldn't be too ridiculous either.

So your little 3 province state with 8 FL facing two stacks of 15 might be slightly too much lol.

The things I am curious about atm is the flavour of the stacks that you fight, for example if you take over a country say, the Aztecs, do their people rise up at the exact same tech level as you with cannons etc?

I'd rather going forward, the game adds flavour to Noble rebels supporting another potential king, peasants, natives, religious zealots etc. Once that happens on a noticeable scale I think rebels will be golden.

A few event chains for certain rebels would be fun aswell, and would make some rebellions more interesting and dynamic.

Overall though, at least for majors, the new system is alot better, especially with the -20% modifier for recently crushed rebellions, it stops the same province generating stacks, over and over again.
 

Illianor123

Captain
31 Badges
May 25, 2014
486
222
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • BATTLETECH
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
Autonomy is great. Far better rebel management. Just think of the uncolonised provinces as being 50% of their apparent base tax. Or that you know the city is of 1000 people and freshly build, not like the other cities that have existed hundreds of years. (I think colonies should start higher and then go down to a 50% for overseas, and 20% for same continent. Distant over seas used to be 75%).

Autonomy is easy to manage and makes more sense than the old 2 year perfect integration (core then harsh treatment). I generally just build up some -revolt through religious conversion and ideas and then drop the autonomy after 10yrs.

OPMs re now much easier to play and don't just die to a random rebel spawn in the first few months.
 

Mabs

Major
121 Badges
Aug 15, 2009
597
639
  • Tyranny: Gold Edition
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Stellaris - Path to Destruction bundle
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • The Kings Crusade
  • Hearts of Iron IV: Field Marshal
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines Deluxe Edition
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Ancient Space
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Cossacks
  • A Game of Dwarves
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Iron Cross
  • King Arthur II
  • Hearts of Iron IV: No Step Back
havent played enough to make a decision on the patch, but what im seeing on the forums is "waa waa my gamey auto-win system ive got down pat doesnt work any more, now i have to think not just go through the motions beating up a somewhat predictable AI, its not fair "

/shrug
 

Nereid

Captain
82 Badges
Jan 30, 2007
425
198
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
The autonomy mechanics made it stupendously easy to avoid rebels altogether.

Yes. The author of this thread is completely wrong. Rebels are no issue at all. I would prefer a more random approach. Perhaps a growing risk of upcomming rebels if they reach 100% and it should more costly to reduce the unrest repeatedly with harsh treatment.

Most problems with rebels occur from neighbouring countries. I have foreign rebels often on my borders. They are not a real threat but they take one or two provinces sometimes.
 

zyphial

Colonel
66 Badges
Feb 17, 2013
860
780
  • Crusader Kings II
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Conclave
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
After having to abandon the game so many times in previous versions I think the new rebel system and autonomy are a great change.
Yes! Random rebels have always been a pet peeve with PDS games. I was happy that they were at least curtailed in V2, but I still had to be bludgeoned with them in EU4 and CK2. This new system is fun and engaging - I feel like I am actively competing within a fair set of rules, not a random "hahahah SUCKS TO BE YOU RNG HAET YU."

However I have only played Majors so far, nations capable of fielding large armies anyway, aren't some people complaining of rebels significantly larger than their nations force limits?
Does byz count as a major? If so, then I have limited AoW experience with it. I know this was a serious problem in earlier versions with 100% force limit death stacks spawning randomly on isolated islands, but I have not encountered any disgusting death stacks. There might be 4 stacks each able to rival your army, but they don't cooperate or use tactics so you can just duke it out one by one and chew through.

So your little 3 province state with 8 FL facing two stacks of 15 might be slightly too much lol.
2 exceptions - 1 if it's a Game Over stack and not a Prize in Disguise. Case in point, I systematically wiped out a nation's manpower pool so I could have my way with them after a truce breaking, but before I could prep for another invasion a pretender gathered up the local peasants and united the country under his banner - for twice my force limit. Losing to a pretender, or religious rebels, doesn't have to be Game Over Pal and it can even help you.

The other exception is if it's in 2 stacks, as above.
Overall though, at least for majors, the new system is alot better, especially with the -20% modifier for recently crushed rebellions, it stops the same province generating stacks, over and over again.
Yes, yes and yes. Vastly improved. No random rebels spawning underneath my army with 2x my force limit all at once. I know where and when they are going to spawn and can either do something to stop it or prepare for the worst. It's not bloody effing RANDOM anymore. Thank god.
 

DukeDayve

Eater of Garlic
51 Badges
Jan 24, 2013
3.268
3.801
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Chronicles
  • Rome Gold
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
When I see people complaining about autonomy their complaints make a lot of sense in my mind. But then I play the game and use the autonomy system for myself and I feel it is better than the system we had before... and I no longer understand the complaints.

Like... what's the problem? When your provinces get annoyed you give them more autonomy and over time it decreases. It works.
 

BarrosRodrigues

aka marcoan7onio
47 Badges
Dec 17, 2011
4.556
2.212
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Battle for Bosporus
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III Collection
Disagree on the rebels. They're eminently more manageable now. Haven't had a single revolt since 1.8, because they're very controllable. Don't need to maintain a rebel-stomping group anymore; a big buff to massive conquest-spree nations like Ottomans.
I am curious to know, have you played as the Ottomans lately? What is your rate of conquest? ATM it is bloody impossible to prevent rebellions unless you waste tons of ADM raising stab to at least 2 and take Humanism as your 1st idea group (early on seems to be a huge waste from a WC POV). I always increase LA when I take the provinces and keep the OE below 100% but after 20 years of constant war annexing the Balkans very near the border with Austria I got my 1st rebellion and guess what? I had to deal with 64 regiments when no one in the world has that kind of army. It is even worse if you vassal feed because the vassal AI never increases LA so you'll have to deal with waves of rebels which killed that feature in the early game (can´t stand the micromanagment and it is a huge economic drain).
 

gaius valerius

Lt. General
58 Badges
Jun 19, 2010
1.316
604
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Age of Wonders III
  • Imperator: Rome Sign Up
  • Cities: Skylines - Green Cities
  • Stellaris: Nemesis
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock: Master of the Arcane
I can't play this game anymore, the new update is just godawful. First, the game runs like complete ass. I have a i7 3770k with 8GB of RAM and a dedicated GPU, a XFX 7950. The amount of lag on the map is just ridiculous, and the frames when moving around are so choppy.

Secondly, this new rebel system and local autonomy is just plain awful. If I raise autonomy, I'll be losing out on income and manpower. If I don't, guess what, I get to face huge rebel armies that are almost double my own forcelimit, with eacharmy having god tier generals. Worse of all, there's no real way to keep the revolt risks down permanently. Before you say "Hurr raise autonomy", it takes a ridiculously long time to lower and raise autonomy. With a rebel system like this, it should be quicker. The autonomy system is an annoyance that bugs you every couple years with giant rebel armies commanded by George S. Patton.

A note on the autonomy. I've read that overseas provinces get a minimum of 75% autonomy. 75%. So that's 75% of your colonial income and manpower gone. Ming, one of my favourite nations is nerfed, beaten, and pissed on the ground. In previous versions, it was a great nation to play as, and you always had chances. Now, they removed the -25% buff from Eunechs, making Ming worse than the hordes with next to no chance of rising up. Secondly, Ming provinces have a minimum autonomy of 50%. 50% of manpower and income down the drain. Back then, Ming was the rich, prosperous Chinese dynasty it was historically. Now, it makes mediocre income, and it's "godly manpower' is a absolute joke.

So long as this game runs like ass on my high tier gaming PC and autonomy is in play, looks like I'll be playing more of CKII or Vicky 2.

This is strange... my system is roughly the same as yours, it runs smooth. As for overall gameplay, I like it better, in fact it is a tad easy.
 

BarrosRodrigues

aka marcoan7onio
47 Badges
Dec 17, 2011
4.556
2.212
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Battle for Bosporus
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III Collection
A note on the autonomy. I've read that overseas provinces get a minimum of 75% autonomy. 75%. So that's 75% of your colonial income and manpower gone.
That also means that you pretty much have no way of controlling rebellions in the colonies; but since rebels are fun and the rewards for defeating them are huge I guess it is ok.
 

BarrosRodrigues

aka marcoan7onio
47 Badges
Dec 17, 2011
4.556
2.212
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Battle for Bosporus
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III Collection
I know where and when they are going to spawn and can either do something to stop it or prepare for the worst. It's not bloody effing RANDOM anymore. Thank god.
Well that is not entirely true because AFAIK rebel spawn seems to be random in occupied territory and supporting the rebels seems to be bugged in 1.8 (...)
 

Sjakie

First Lieutenant
22 Badges
Jan 24, 2014
249
512
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Cradle of Civilization
I am curious to know, have you played as the Ottomans lately? What is your rate of conquest? ATM it is bloody impossible to prevent rebellions unless you waste tons of ADM raising stab to at least 2 and take Humanism as your 1st idea group (early on seems to be a huge waste from a WC POV). I always increase LA when I take the provinces and keep the OE below 100% but after 20 years of constant war annexing the Balkans very near the border with Austria I got my 1st rebellion and guess what? I had to deal with 64 regiments when no one in the world has that kind of army. It is even worse if you vassal feed because the vassal AI never increases LA so you'll have to deal with waves of rebels which killed that feature in the early game (can´t stand the micromanagment and it is a huge economic drain).

Key part of your post: "After twenty years of constant war".

Lol.
 

Lakedaimon

Colonel
68 Badges
Mar 4, 2012
1.018
42
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis 4: Emperor
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Proof that there will always be people claiming that EU4 is "broken" or "ruined" or "unplayable" even after changes were made that improved the game by an incredible lot. Just because there are some hick-ups that need to be tweaked away doesn't make the game any of the things that are always claimed it is. Revolts finally went from a minor nuisance to a credible threat when mismanaged and it was about dam time.
 

Lakedaimon

Colonel
68 Badges
Mar 4, 2012
1.018
42
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis 4: Emperor
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Key part of that constant war: 0 WE due to buying it down and being the Dotf

After 20 years of war you will have conquered so much that you can throw anything you want at it, the realm will remain unstable. If you take lots and lots of orthodox land in wars in a short period of time you will have A LOT of unhappy orthodox people to deal with. This is a new factor in your conquest and if not taken into account, yea you will be faced with immense revolts. You can't just gobble up more and more land, abide by the OE and AE cap but ignore the new revolt constraints and expect everything to go well. Revolts are now a limiting factor in how fast you can expand and you will have to keep this in mind or face the consequences.
 

illapa

Magus
93 Badges
Jul 21, 2009
546
222
  • Victoria 2: Heart of Darkness
  • Magicka
  • Majesty 2
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Europa Universalis IV: Third Rome
  • Victoria 2: A House Divided
  • Stellaris: Synthetic Dawn
  • Rome: Vae Victis
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Jade Dragon
  • Age of Wonders: Shadow Magic
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Heir to the Throne
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Stellaris: Nemesis
....you do realize that revolt risk used to give you the same penalties as autonomy right? I love the new system it gives you actual control to manage rebellions and makes a bunch of sense. The Ming I wish were buffed a bit I think they were nerfed overall but the Autonomy system is great it ticks down fast, gives you a way to actually manage rebellions, and makes sense.
 

LiberiusX

Field Marshal
87 Badges
Feb 5, 2011
2.603
1.771
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Lead and Gold
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Crusader Kings II: Charlemagne
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Pillars of Eternity
  • Stellaris: Galaxy Edition
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: No Step Back
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Victoria 2
I see this thread is living up to its full potential. Please continue.
 

Illianor123

Captain
31 Badges
May 25, 2014
486
222
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • BATTLETECH
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
Key part of that constant war: 0 WE due to buying it down and being the Dotf
What was the revolt risk in those provinces. You would normally be getting a lot of revolts under the old system anyway (wrong religion, low unity, un accepted culture etc). 20 years mean all but your earliest provinces will still have nationalism anyway.