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Ultrix Prime

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On the PC part - I play on an Asus notebook with a processor a good bit slower according to passmark and the game runs flawlessly. The only time it seems a bit choppy is when I have the trade map mode up, which I only need to look at occasionally.

As to rebels - nah, disagree completely. In fact, I'd hazard to say that 1.8 is far far far, and one more far, easier to manage when it comes to rebels. In the cases where I cared about the tax loss for the duration that there would be one, putting troops on the province and, if need be, using some harsh treatment until my coring finished was more than sufficient. Likewise, I can grab a lot more provinces in any given peace than before, albeit, there's a lot more provinces to grab mostly at lower base tax.

However, if you aren't doing non-stop claims so as to minimize coring costs and/or taking admin ideas to help with that and you run out and thus take longer to core, then sure, it's entirely possible for things to get out of hand.

So, check the coring costs up front and be sure you have the admin points to core everything you're going to take. If it's over that, don't take everything. Coring basically shuts down most of the unrest straight off.

If you really, *really* bothered by unrest, grab humanism and simply wipe out all the modifiers and keep a theologian around whenever possible.

Rebels in 1.8 seem to be almost irrelevant now, if you're careful about managing coring and OE. I have yet to have a single revolt other than from an event and I've certainly conquered a bit of land -> Narry a rebel along the way
 

Quickslow87

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Where is the thumbs up icon? Haha. XD

But seriously, I find the new rebel system quite fascinating. Also, the hotfix prevents Hordes and Ming from experiencing Peasants War.
 

Xinkc

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I don't personally find the game ruined but I can see how some can. However, I do find that I have a slight increase in performance due to the optimization. It's really nice.

As for Ming, doesn't the LA floor go away when they Westernize? If so, that means you can enjoy that 400+ basetax eventually.
 

zephyr7913

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Personally I think Ming is OK on the economic side. The 50% LA limit is basically a counter to the much increased base tax. The manpower is laughable so I agree with that. You're no longer forced to switch factions for short terms actions such as coring which is a rather big gameplay improvement IMO. I basically stay with Eunuch 100% of time without much problem. In a player's hands Ming is very much (still?) over powerful. Not sure about the AI though.
 

unmerged(463193)

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to be fair, westernized ming is stronger than it was before, although ming's starting manpower is pretty crappy.
 

Illianor123

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Rebels are nowo so much better. So much easier to handle and sensible all round.

With exploration Ming can westernise by 1500 and then become Asian France. Ming's manpower is low, but the army is big enough to crush everything around them anyway.
 

Raineh Daze

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There is some weird contradiction in 'most populous nation on Earth' (twice the whole of Europe), and 'ridiculously limited manpower'. Just apply the rest of the autonomy debuffs through government type of Inward Perfection. Don't shaft the Ming on sheer numbers. No matter what happens, unless the whole Empire is an uncontrolled mess, manpower isn't an issue.
 

zephyr7913

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Rebels are nowo so much better. So much easier to handle and sensible all round.

With exploration Ming can westernise by 1500 and then become Asian France. Ming's manpower is low, but the army is big enough to crush everything around them anyway.

I think by 1500 you can barely reach Madagascar...any tips on how to achieve that?
 

Illianor123

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Make sure you are getting dip tech to increase range and colony speed.
Fight some wars through SE Asia or India to get a closer starting port. Ugly border will result but should be doable before you get the tech and ideas necessary to start colonising.


@op, at least they made vassal feeding so incredibly easy.
 

zephyr7913

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Make sure you are getting dip tech to increase range and colony speed.
Fight some wars through SE Asia or India to get a closer starting port. Ugly border will result but should be doable before you get the tech and ideas necessary to start colonising.


@op, at least they made vassal feeding so incredibly easy.

Hmm, I went straight to Pegu and colonized Maldives and by 1511 I'm colonizing south africa. But I probaly conquered more provinces than I should to maximize the colonization progess so that's reasonable. If you can westernize by 1500, Ming would be crazy strong. Not to mention now that westernization is much easier and faster, it would be a breeze.
 

Karabas1543

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Performance issues seem to be specific to ub3r-computers - I'm actually running eu4 more smoothly on my 2011 macbook than I was pre-1.8. And that means it's most likely some kind of hardware conflict and that means they'll probably sort it out eventually.

With regards to rebels/autonomy, I disagree entirely. Mechanic is awesome, I haven't had a rebellion yet in 1.8 since you can completely manage the situation. Due to my current game strategy I don't keep a lot of troops at home - they're sitting on highly-populated volatile colonies - so I just maintain low unrest at home (even in newly-conquered territory) and everything's honkey-dorey.
 

Pornek

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Secondly, this new rebel system and local autonomy is just plain awful. If I raise autonomy, I'll be losing out on income and manpower. If I don't, guess what, I get to face huge rebel armies that are almost double my own forcelimit, with eacharmy having god tier generals. Worse of all, there's no real way to keep the revolt risks down permanently. Before you say "Hurr raise autonomy", it takes a ridiculously long time to lower and raise autonomy. With a rebel system like this, it should be quicker. The autonomy system is an annoyance that bugs you every couple years with giant rebel armies commanded by George S. Patton.

Have you played prior to this patch? Ever accpeted rebel demands and actually read what it did? Pdox just wraped that button into a shiny new mechanic.
 

zyphial

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I can't play this game anymore, the new update is just godawful. First, the game runs like complete ass. I have a i7 3770k with 8GB of RAM and a dedicated GPU, a XFX 7950. The amount of lag on the map is just ridiculous, and the frames when moving around are so choppy.
I have a phenom II x2. PHENOM. TWO. And it runs smooth as ever. So either CPU isn't your bottleneck, or you have other issues.

Secondly, this new rebel system and local autonomy is just plain awful. If I raise autonomy, I'll be losing out on income and manpower. If I don't, guess what, I get to face huge rebel armies that are almost double my own forcelimit, with eacharmy having god tier generals.
Tradeoffs? In my EU4?

Worse of all, there's no real way to keep the revolt risks down permanently.
What??? I usually have 0 revolt risk in a recently conquered, infidel province within 10 years. Day one raise autonomy, then convert the religion with your army sitting on top of it. Raise stability, and spank the rebels with harsh treatment if they dare to get above 75% chance. Much as it pains me to leave turks in my anatolia, dont waste time culture converting.

Before you say "Hurr raise autonomy", it takes a ridiculously long time to lower and raise autonomy. With a rebel system like this, it should be quicker. The autonomy system is an annoyance that bugs you every couple years with giant rebel armies commanded by George S. Patton.
10% reduction in a single province for a few years is hardly anything. There are events with super short MTTH with a lot worse consequences. You're overplaying the downside to raised autonomy.

A note on the autonomy. I've read that overseas provinces get a minimum of 75% autonomy. 75%. So that's 75% of your colonial income and manpower gone.
You heard wrong. It's 50%, and the malus is removed for colonial nations. Remember you get manpower from vassals, marches and colonial nations.

So long as this game runs like ass on my high tier gaming PC and autonomy is in play, looks like I'll be playing more of CKII or Vicky 2.
Runs fine on my 10 year old rig, with firefox's darn plugin container eating 60% CPU and skype adding in its dance.
 

tgungamer

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10% reduction in a single province for a few years is hardly anything. There are events with super short MTTH with a lot worse consequences. You're overplaying the downside to raised autonomy.

You heard wrong. It's 50%, and the malus is removed for colonial nations. Remember you get manpower from vassals, marches and colonial nations.

Nice post showing you have no clue what you are talking about.
 

mgoetze

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There is some weird contradiction in 'most populous nation on Earth' (twice the whole of Europe), and 'ridiculously limited manpower'.
Historically, the problem for Ming was not that they lacked manpower... it was that they were unable to simply deploy the manpower as they saw fit, due to strong local ties of any sort of army. While the local autonomy correctly models that they were not able to use these resources for offense, it fails to model that they would have been able to use these resources on defense.
 

zyphial

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Nice post showing you have no clue what you are talking about.
Oh no, I said 10% instead of 25. End of world.

Or did you not know that colonies get a 50% minimum autonomy which is removed from colonial nations?

Edit: Even double checked for you:

50% for a colony or former colony (unless the owner is a colonial nation), or for a province belonging to Ming with the Celestial Empire government.
source
 
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