EUIV - Development Diary - 5th of May 2020

EUIV - Development Diary - 5th of May 2020

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CrabHelmet

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So how does one get the historical outcome where Spain gets the territory?
That isn't the historical outcome. Spain got the territory later through Habsburg shenanigans.
In real life, Mary of Burgundy ruled her father's lands of Burgundy and the Low Counties in her own right. She was married to Maximilian, heir to the Arch-Duchy of Austria, and so obviously they were politically aligned, but the lands of Burgundy and the Low Counties weren't formally brought under the aegis of Austria.

Mary bore Maximilian a son, Philip. Mary died young in a hunting accident, and Philip inherited the Burgundian territories in 1482 at the age of 3. His father acted as his regent, and so brought Burgundy and the Low Counties further into the Austrian sphere.

Philip was married to Joana, daughter of King Ferdinand II of Aragon and Queen Isabella I of Castile, and in return Phillip's sister, Margaret, was married to Joana's brother, John, the heir to the throne of Castile. However, John died of tuberculosis, and his younger sister, Isabella, also died, leaving Joana as the heir to both Castile and Aragon.

Queen Isabella died shortly after, and Joana became Queen of Castile (although not Aragon, as her father King Ferdinand still lived). Then shortly after, Philip also died, and Joana and Philip's son, Charles, became Duke of Burgundy and the Low Counties.

From there, it was just dynastic dominoes. When King Ferdinand died, Joana became Queen of Aragon as well as Queen of Castile; however, due to mental infirmity, the Cortes of Aragon and Castile agreed to make Charles co-monarch at the same time. Finally, when Maximilian died, Charles also became ruler of Austria.

You simply can't actually portray this in EU4, because in a way, Burgundy actually PU'd Spain and then Austria, rather than the other way round - Charles I was first Duke of Burgundy and only later King of Spain. He was actually born in Flanders in Bruges, the quasi-capital of the Dukes of Burgundy.
 

grommile

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his younger sister, Isabella, also died, leaving Joana as the heir to both Castile and Aragon.
Side note: Princess Isabella's son, Miguel, also needs a mention, as before he died in infancy, he was the lawful heir not only to Castile and Aragon, but also Portugal.
 

Wagonlitz

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But Kingdom of France is only West Franks
West Francia became France, East Francia became Holy Roman Empire/Germany & Italy, Middle Francia became Lotharingia which was killed and split between East and West Francia, before the split it was all Francia, I always prefer official country names over made up modern dynastic names to countries
Not to mention that the Franks actually came from around the area of Lotharingia. :p

In game, the Roman Empire tag represent the old united empire that ceased to exist in 476.
Ehm, the Roman Empire hadn't been united since 395 when it was split in the Western and Eastern parts (unless you count post 476 when the Eastern one reverted to just be the Roman Empire and briefly did regain quite a lot of things during Justinian, though never even remotely as much as they'd held pre 395.)
 

Sete

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Side note: Princess Isabella's son, Miguel, also needs a mention, as before he died in infancy, he was the lawful heir not only to Castile and Aragon, but also Portugal.
Just to correct the wording he was heir of King Manuel I of Portugal, and also the lawful heir of Castille and Aragon.

After he died, another of Miguel's maternal aunts, Joanna became the heiress of Castile, León and Aragon, eventually bringing those kingdoms to the Habsburgs, under Joanna's son, Charles V.
 

BrotherJonathan

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As far as the issue of the "English Alliance" Mission is concerned, maybe the devs could add a modifier so that England is less likely to Rival Burgundy if Burgundy is player-controlled?
 
May 9, 2020
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With all the work put into redesigning France and Burgundy, you'd think they would have shown some love for Brittany too. Their games will look bland in comparison. :(
Any hope to see a few original missions in the not too distant future? Even just changing the terrain in the western provinces into hills rather than grassland? Anything please...
I guess that having a fragmented France for neighbour will make for a less challenging start and add more possibilities, strategy-wise. That is still something. ;)
 

RaccoonCity

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Please, can we finally have a confirmation if the issue with culture in Colonial Nations is going to be fixed?

We need to be able to convert culture in our CN provinces, like we can with religion.

It's very important, please we have been waiting years for adding this possibility, and it is a very easy and quick thing to fix.

Thanks.
HELLO? @neondt @Groogy @Johan
 
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Beagá

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But it IS a small change, and wouldn´t break anything.
 
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master_kong

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But it IS a small change, and wouldn´t break anything.
There are a whole bunch of things that is a small change and wouldn't break anything on top of improving the game. I personally am waiting for some basic modding tools, especially a way to prevent ai from developing their provinces for institutions which is crucial for me. A simple define would do the trick and current situation makes institution modding completely silly. Yet i'm not spamming this request nor waiting for an immediate answer impatiently.
 

RichardOlcese

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Como mexicano, me honra y me distingue que se publique un adelanto del DLC tan importante el 5 de mayo. ¡Viva México! ¡Viva Borgoña!
 
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RaccoonCity

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There are a whole bunch of things that is a small change and wouldn't break anything on top of improving the game. I personally am waiting for some basic modding tools, especially a way to prevent ai from developing their provinces for institutions which is crucial for me. A simple define would do the trick and current situation makes institution modding completely silly. Yet i'm not spamming this request nor waiting for an immediate answer impatiently.
It is unacceptable that it is impossible to change culture in provinces you own. I mean, you can change religion, build buildings, increase development... but no culture?

How are players supose to do things like one culture world conquer?
 

TheDungen

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It is unacceptable that it is impossible to change culture in provinces you own. I mean, you can change religion, build buildings, increase development... but no culture?

How are players supose to do things like one culture world conquer?
It's totally unrealistic, even if you could convert people to your culture like that you'd quickly end up with a situation where new regional subcultures emerged and evolved into their own cultures. Just look at the romans. Not only did they in their thousand year realm not manage to stomp out the old cultures, their own culture also split into a number of vulgar roman cultures which became new cultures of their own.