EUIV - Development Diary - 3rd of December 2019

EUIV - Development Diary - 3rd of December 2019

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Alfray Stryke

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What makes zeal go up?
And what makes it go down?

Given that there may be no drawbacks to keeping it high, how difficult will it be to keep up?
From the DD:

The Max Zeal is dictated by various factors, like your government, Great Power Status, Golden Era and how much the Revolution have spread to your provinces. Zeal itself you can gain from things like Strengthen Government, Supporting Revolutionary Rebels in a Reactionary Country, Spreading the Revolution at the end of a Musket, but can also lose it by losing wars or by being at peace with a reactionary neighbor.
 

Ominous

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Are tri color flags for revolutions going to get a make over? Sometimes I dont want to be revolutionary just because the flag sucks too much!
 

By_Science!

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Before ending this dev diary I want to also acknowledge some concerns that the community has had on some features. The Big Three, Corruption from Territory, Trade Companies and Continent Restrictions on Capitals...
Of all the changes, I am happiest that the Dev team is finally addressing these three points. I hope that good changes come about because of this.
 

Vladisvlach

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The changes presented here are amaizing.

And I wonder, since the revolution got a complete rework, will more nations get pre set rev colours(like romania, commonwealth, bulgaria, roman empire, byzantium, portugal and so on)
Or will we get a prompt to customise our flag simmilar to custom nations or client states?

Or, ever more wack, a new TAG_rev.tga file for pre determined rev flags?

As of now one major detterant from going revolutionary is that you will lose your flag and get a potentially ugly on in return(I got orange yellow purple as commonwealth in my last run :()
 

RhoxOS

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Will there be historical fixed name for something like supreme vizier or will it have some random name depending on nation's culture?
 

Skratch

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>Consul Gaspar Melchor de Jovellanos

Jesus Christ on a bike, that escalated quickly.

For anyone who doesnt know, Jovellanos was a politician in the enlightened spanish court, who helped dismantle absolutism and who wrote a bunch of novels.
 

Runite Drill

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From the DD:
The Max Zeal is dictated by various factors, like your government, Great Power Status, Golden Era and how much the Revolution have spread to your provinces. Zeal itself you can gain from things like Strengthen Government, Supporting Revolutionary Rebels in a Reactionary Country, Spreading the Revolution at the end of a Musket, but can also lose it by losing wars or by being at peace with a reactionary neighbor.
Yah, but in practice what does it actually mean? Is it ticking or instant? Are there any internal factors, e.g. local autonomy, or do I have to keep declaring wars on my neighbours? Can I involve my subjects in some way? etc

I guess I'm trying to ask how fluid zeal is once you actually start playing - compared to say absolutism which typically always sits at max.
 

blackchoas

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End Game content like the revolution rarely get seen at all in my games but this touch up might change that, I mean who doesn't want to run the Committee of Public Safety.
 

lolada

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@Groogy
Thanks for fat DD. One thing about absolutism and revolutionary mechanic i'd like to see is - that AI can handle and use it. I am very glad that you said AI was better than expected in raising absolutism.
If you followed forums - most people don't like absolutism mechanic - it being too strong and single-minded. Please think about moving more of admin efficiency to tech. Also 100 absolutism should not be strictly good as it is now. Tyranny has its fat downsides.

On big 3 - some suggestions:
Corruption from territory - just remove the thing its awful. Increase autonomy and state maintenance and scale it from 75%-95% if distant from cap. Trade money there will still be a thing thats nice, but not much else. Also consider nerfing manufactories to produce less trade goods like 0.4 for cheaper price obviously (Siuking has interesting mod called More fun, less RNG https://steamcommunity.com/sharedfiles/filedetails/?id=1825101079). Would be interesting to actually make them usable for trade goods like grain or fish. There are other economic changes in the mod - some nice ideas.

Trade companies are way too op - as said consider nerfing manufactories as well as many of trade company specific buildings added in Dharma. For Asian nations - inability to have TCs is really crippling - especially because of corruption from territory crap hitting the economy. I'd consider enabling trade companies for all nations regardless of their capital placement. One restriction, at least for Asians could be that they can't use trade companies until year 1570-1600 or whenever Europeans came there in numbers.
 

jdavis86

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Yes, you can!

Charles is very unlikely to produce an heir, but if you want to make absolutely sure that you have to go through the succession crisis, there is an event a few years after Charles succeeds to the throne where you can set tradition aside and make Marie your primary heir. This will guarantee that the succession crisis will trigger when Charles dies.
@Groogy Would it be possible to hear more about the rewards if Burgundy wins the war against Austria and France?

I appreciate the goal of a better representation of history. My reading of this makes me concerned this won't really be fun for the Burgundy player.

We're going from player Burgundy never worrying about the inheritance to ---> get PU'd ---> get annex'd ---> or fight France + Emperor (likely Austria). Maybe I'm not reading the choices correctly, but looks like a lot of work! Other than avoiding the event in the first place, this is really only one option for most players (fighting the great war).

This could be fun if the rewards are worth it?


The dev diary is great though, well done! Thank you :).
 

RMS Oceanic

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If you followed forums - most people don't like absolutism mechanic - it being too strong and single-minded. Please think about moving more of admin efficiency to tech. Also 100 absolutism should not be strictly good as it is now. Tyranny has its fat downsides.
I think the downsides of high absolutism now will be these revolutionary events, and constantly having to keep on guard. At present there are periods in the late game where I don't look at my capital for years. This will probably fix that.
 

PhoenixG

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  • +40% Administrative Efficiency
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And what will people get if they don't own Dharma? The Government Reform Progress Gain is useless for them as they don't have it.

It's nice to add stuff for the revolutionary, but I've seen lot of players don't even play till this late in the game. How do you encourage them to play that late in the game?
 

John the John

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You know, that revolutionnary stuff might have been good if late game wasn't a broken mess of overpowered blobs clashing each others to death?
I think the late game can be a lot of fun if you get creative. I especially use the client state mechanic a lot in the late game to paint the world however I want and often play as these new countries as well. For example, I created the Soviet Union 150 years earlier and conquered most of Asia as them. The only drawback of this is that you can start playing as your client state only through console command, not in iron man.

It would be nice to add a button that would allow you to play as one of your client states. You can already play as your vassal and colony, so I don't see why we couldn't play as client states too.
 
Last edited:

wobarch

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I really want to thank you for reworking this big part of the mid/late game. It was really needed.

The best step in the right direction is for me, that we finally see a new depth in the upcoming update that I have missed for a while.
This efford is for me clearly the amount of country specific events that you made for the revolution! This is what keeps us players interested in the game after the first 120 years, and while playing again and again with new nations and their unique events.
I hope that there will be some information Popubs for the other Nations so they know what the big neighbor nations have decided.

Iam really hoping that you will stay on this way to get more of this unique country specific events for other parts of this DLC and Update.
(are the revolution reworks DLC or Free or belonging to having an older DLC?)

Thanks!

(and also for the discussion possiblity about the community requests with corruption etc. - please dont forget the possibility to make "end game tags" an optional possibility.)
 

Groogy

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  • Prison Architect
  • Victoria 2
  • Europa Universalis III Complete
I'm on lunch so will respond to questions a bit better when I'm back. But since so many have pointed out the Tri colors. I believe a bunch custom ones been added by our content designers