Loving this dev diary. I like that becoming bigger will increase AE and reduce relations. In its current form coalitions are a thing in the early game, and then after a certain point they're suddenly nonexistant. The current balance change will change that.
A few things I'm not sure about:
- Having a different religion in Trade Companies is a bit weird. So you can't convert first anymore and then add to TC for extra reduced unrest (from tolerance). It also means if you go for One faith, you can't use trade companies. The Muslim trade policy is suddenly also useless now.
I also need to check my knowledge of 'overseas'. Does it mean that the Hansa can make a trade company of Norway, but the moment they conquer Denmark not anymore? It'll make very weird scenarios in game where every time you conquer the land between your trade company and your capital/full cores, suddenly you lose all your trade company investments.
Also the admin efficiency malus will hurt late game conquering A LOT. Especially since 100% isn't the upper limit. Will it even be possible to WC anymore? Would need to see it tested ingame. If going for WC, admin ideas as opener is then probably mandatory and your conquests will be more spread out over time, rather than 'before absolutism, conquer key areas, after absolutism conquer the 90% rest of the world'.
Yeah sure, but even then by the time you reach 100% over your limit you've literally already won the game in singleplayer these modifiers do nothing man they have no effect on any playstyle besides making stabbing hurt a little more I guess? Even then most of your stab should come from events so it won't matter
Yeah, because truce stabbing isn't a thing to finish of the last countries. If you're paying 300 admin power instead of 100 for starting every war it makes a difference. Especially with the increased Admin Eff.
Yeah sure, but even then by the time you reach 100% over your limit you've literally already won the game in singleplayer these modifiers do nothing man they have no effect on any playstyle besides making stabbing hurt a little more I guess? Even then most of your stab should come from events so it won't matter
That would be true for the current version of the game, but you're forgetting several things: Mercenaries in current form are going out of the game. Infinite manpower won't be a thing anymore. The increased AE will make expansion more difficult due to coalitions. Additionally having -15 (or so)% admin efficiency makes a big difference. You're saying it like admin efficiency is a useless modifier, while it's THE most important modifier in the game late game.