EUIV - Development Diary - 14th of January 2020

EUIV - Development Diary - 14th of January 2020

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Kukumarro

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I apologize in advance for not reading 31 pages of comments, maybe somebody already made a similar suggestion.
About the Governing Capacity: I think that having it coming from fixed sources like government rank might feel a bit unrealistic. For instance, you could potentially be Navarra and have a single basque province but have an empire on North Africa because you GC is 300 just from being a Kingdom.
A mod whose name I don't remember had a system of GC, where each province provided GC based on their culture, religion, and distance to the capital. So for instance your main culture provides GC as 1.25x the development, accepted cultures provide 1x, same culture group 0.75x, non-accepted 0.25x. Wrong religion penalizes this based on tolerance. Capitals provide 2x, capital area 1.5x, overseas 0.5x.
In any case, the idea is that a country needs a powerful core (the metropolis) to be able to manage extensive foreign territories. Or else, lower the administrative strain by allowing a high degree of autonomy to these territories.
 

Terrier

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Why in the hell would blockades not impact trade power. Makes ZERO sense. The whole point of blockades in history was to cripple economies.
 

Nalbur

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"Province religion must be of a different religious group than the owning nation"
This rule has collision with "Propagate religion" If there is an explanation, which i missed please link me.
What happens if i play as Portugal and convert religion of a province(let's say Gabu) to christian for avoiding future unrests. I can't add that province to my trade company anymore?
when i didn't convert their religion and sometimes their culture, they will almost always rebel against me after exhausting wars if i didn't pick humanist ideas. That brings a lot of restrictive gameplay imo.

I'm so excited to experience this dlc btw.
 

fredrikslicer

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