EUIV - Development Diary - 14th of January 2020

EUIV - Development Diary - 14th of January 2020

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

MrNewVegas

Major
59 Badges
Mar 26, 2016
533
119
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
All Theocracy Governments will have access to the Global Crusade except Pagans, and the Global Crusade reform is mutually exclusive with the One State Under God reform.


Numbers are not final ;)
Yeah okay so theocracies already have access to a WS cost reduction, right? So there are now two, and they stack. I guess the one we have now also stacks with the change faith reduction one that's new
 

Olterin

Major
66 Badges
Jul 15, 2015
687
803
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings III
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Distant Stars
  • Surviving Mars
  • Cities: Skylines - Parklife
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Magicka: Wizard Wars Founder Wizard
  • Victoria 2
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Conclave
  • Stellaris: Lithoids
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Ah, a solid morning read :) Please, keep the length (and quality) up, a good read is always welcome even if the changes themselves aren't quite as much. I love the naval changes, but the administration ones I'm on the fence about. I feel like it still won't make it a real consideration whether to expand more up until a size where you blot out the sun anyway... and on the lower end, make it quite annoying for Duchies to upgrade themselves to Kingdoms and Kingdoms upgrade themselves to Empires (300 and 1000 dev required respectively, but admin capacity of 100 and 300 respectively). Quick math - to not sustain penalties, a Kingdom would have to have only 2/9 of their total dev in states, so approximately 22% of their total land stated (i.e. 66 dev in states, that's quite easily just the capital state after developing for institutions).

Would definitely have to play around with the numbers some more, perhaps this does offer a meaningful brake on expansion to the point where developing your lands becomes a viable alternative... except, you know, this penalty also hits development you do yourself instead of conquering it from others. Furthermore, it seems reasonably feasible to go to a 20% penalty, so ... shrug. First impression - harsh penalties, but unfortunately also hit internal development thus not really accomplishing their goal of stifling outward expansion.

Edited question separated out to own post.
 
Last edited:

RMS Oceanic

Lt. General
44 Badges
Jan 27, 2014
1.546
500
  • Darkest Hour
  • Crusader Kings II
  • Magicka
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
"+100% Stability Cost Modifier +50% AE Impact -50% Improve Relations -5% Administrative Efficiency" at 100% so, literally no reason not to go over your limit?
Lose Admin Efficiency will hurt eventually. Wars slow down and grow more costly.

The average old world dev cost is around 22-24,000, so be prepared to have half of the Admin Efficiency you're used to by then.
 

Durgur

Corporal
85 Badges
Oct 18, 2014
27
20
  • Crusader Kings II: Jade Dragon
  • Tyranny: Gold Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Age of Wonders: Planetfall Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • Europa Universalis IV: Third Rome
At long last! The Cornish have had justice! Far too long have they had to suffer under the false pretense of being Welsh, but no longer! Now you must continue on with your crusade against the wrongly cultured provinces of the world! Yesterday it was the Maltese, today the Cornish, and tomorrow? Tomorrow the Icelanders shall finally have their representation!
 

Groogy

EU4 Game Designer
53 Badges
Sep 4, 2009
5.417
16.994
  • Europa Universalis: Rome
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Ancient Space
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • 500k Club
  • IPO Investor
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Paradox Order
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • Prison Architect
  • Victoria 2
  • Europa Universalis III Complete
Can you specify what tier the government reforms are? That is important to seeing their value.
Sorry I already delayed the dev diary by 30 minutes and didn't want to delay it even more
 

TheDungen

Field Marshal
74 Badges
Jan 31, 2015
11.785
7.302
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • War of the Roses
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Victoria 2
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Imperator: Rome - Magna Graecia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Teleglitch: Die More Edition
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
1. the state thing seems complicated and I'll have to see it in use before I can comment on it.

2.I like that trade companies are opened up everywhere but I dislike that you can't have them in provinces of your own religion, it's a huge nerf to the arabs and indian muslims who used to be able to have trade companies in the Malay Archipelago, also their conversion through trade mechanic is now something you don't ever want to use.

3.the naval game those seems like nice fixes but they don't fix what's really the problem with the naval game, the fact that if your navy is in the same sea province as another navy and you're at war you 100% start a battle. Many of the sea zones are incomprehensibly vast and unlike land there is little to no geography to limit where the other navy might be found. This is a huge boon to strong naval powers because it makes it relatively easy for them to make it completely impossible for a weaker naval power to use their navy at all.
And as for the transports, why keep them at all?! Transports are a boring mechanic and should be removed. Just have them be a resource or something, and let us move armies over sea the way we do in HoI4.
More attrition for transported armies will just make even more absolutely certain no one will ever pick any colonial policy except the no revolts one, by making transporting troops aroudn even more of a chore. And not a big fan of either marines or the coastal defence buildings. One seems to give an even bigger advantage to those who already have a strong navy and a strong pool of sailors, the other seems to cement the idea that the weaker naval power should just hide their ships in the port and have them sit there.

4.The portueugese ideas, Either fix the size of the oceans or remove Portugal colonial range idea! I can't believe you revisited them and didn't do it. In game Portugal pretty much colonizes the inverse of what they did in reality because they can reach mexico la plata and the Caribbean before anyone else and thus completely ignores brazil. Meanwhile spain goes around the coast of africa towards the east indies.

5. It's nice the Theocracies now have the option to stay theocracies but does this means that the reforms to reform out of theocracy are now a lot further down? Because in that case that is unfortunate because unlike republics government reform is the only way to get out of theocracy.
 

wobarch

Second Lieutenant
4 Badges
Nov 5, 2014
133
417
  • Humble Paradox Bundle
  • Imperator: Rome Sign Up
  • Crusader Kings II: The Old Gods
I also like that you did a lot of goverment reforms but there is still a lot room for more I hope. I miss even some more european unique reforms - france, netherlands / dutch minors and bohemia esp.
Also I miss some more reforms for trade republics, (the hanse???)
- as a lot of them are focused on revolution reforms
But besides that a good step for more unique gameplay
 

Groogy

EU4 Game Designer
53 Badges
Sep 4, 2009
5.417
16.994
  • Europa Universalis: Rome
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Ancient Space
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • 500k Club
  • IPO Investor
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Paradox Order
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • Prison Architect
  • Victoria 2
  • Europa Universalis III Complete
@Groogy will there be any love/changes for merchant republics? Their parties are a bit underwhelming - as are most of the Gov reforms/province limit etc. I like the idea of being able to trade company from Alexandria to India as Venice though!
We want to make MR's more fun to play, but we haven't done anything as of right now
 

Dumbledood

Private
47 Badges
May 26, 2018
11
1
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Imperator: Rome
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: The Old Gods
Currently with Trade companies, if you try and colonise inside trade company land (e.g. India), your colonists cant change the culture/religion of the province. If there is a trade company in every trade node, would colonists be able to change the culture and religion of a province anywhere they colonise?

@Groogy @Johan
 
Last edited:

Howl

Captain
30 Badges
Aug 31, 2013
462
101
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Golden Century
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis IV: Pre-order
  • Warlock 2: The Exiled
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Leviathan: Warships
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Cities in Motion 2
"+100% Stability Cost Modifier +50% AE Impact -50% Improve Relations -5% Administrative Efficiency" at 100% so, literally no reason not to go over your limit?
As I read this, it translates to: Unpreventable world wide coalition if you even remotely go for world conquest.
+lots of AE while not being able to improve relations?

Instead of making things interesting you insist on testing the players patience with nonsense while trying to force them to not play by any/all means necessary.
There was a time where you guys knew how to make and balance good strategy games; how did it come to this is the million dollars question? So sad.
It may help if you explain, why the changes are bad instead of just stating that they are. Unlikely, but it might.
 

Awesome21321321

Recruit
On Probation
Sep 25, 2019
4
0
Lose Admin Efficiency will hurt eventually. Wars slow down and grow more costly.

The average old world dev cost is around 22-24,000, so be prepared to have half of the Admin Efficiency you're used to by then.
Those are per 100%, 100% absolutism is 40% admin efficiency 5% is fucking meaningless so many of these changes are complete random memes with no purpose or meaning but then again that could be said for the majority of changes after DDRJake
 
Last edited:

Meka66

Content Design
76 Badges
Sep 23, 2019
58
500
  • Stellaris: Lithoids
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Crusader Kings II: Conclave
  • Age of Wonders III
  • Europa Universalis IV: Dharma
  • Stellaris: Galaxy Edition
  • Prison Architect
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: La Resistance
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • The Showdown Effect
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Crusader Kings II: The Old Gods
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2: A House Divided
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
It's nice the Theocracies now have the option to stay theocracies but does this means that the reforms to reform out of theocracy are now a lot further down? Because in that case that is unfortunate because unlike republics government reform is the only way to get out of theocracy.
The question of secularisation is still a Tier-5 reform so you can still choose to switch out of Theocracy at that point if you choose to.
 

aono

Field Marshal
102 Badges
Aug 26, 2008
3.478
2.084
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Crusader Kings II: Jade Dragon
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Age of Wonders: Planetfall - Revelations
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
If there is a trade company in every trade node, would colonists be able to change the culture and religion of a province anywhere they colonise?
Actually, I'd like to see this implemented, at least for provinces with local population.
 

Olterin

Major
66 Badges
Jul 15, 2015
687
803
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings III
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Distant Stars
  • Surviving Mars
  • Cities: Skylines - Parklife
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Holy Fury
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Magicka: Wizard Wars Founder Wizard
  • Victoria 2
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Conclave
  • Stellaris: Lithoids
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
@Groogy - does the Penalty for going over your governance limit scale infinitely past 100%? (Because boy will it hurt if so)

Or some reduced scaling?
 

moyang

Major
25 Badges
Jan 24, 2014
758
395
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
Mission to Civilize reform not actually converting the colonized province feels weird. But if it actually did, we can't assign the province to trade company...
 

Piotrzeci

Complaining is my hobby
33 Badges
May 27, 2017
1.740
319
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
I am not really sure about this TC restrictions. Hoped colonizing Siberia would give Russia merchants to steer from there.
Also I guess there are changes to Muslim Propagate Religion? It would be weird to have a free convert everywhere and also for every TC province to become an invalid TC after converting.
And how about TC regions keeping their religion and culture upon colonizing now?

Also wut "Blockades no longer have the Goods Produced or Trade Power maluses." why? They are already so not impactful that the worse effect is a -25 ADM event.

Marines don't take attrition on seas? Still don't see their point. You still need to send an actual army to fight an enemy.

And just to confirm; reforms are still purely a Dhrama thing, right?
 

RMS Oceanic

Lt. General
44 Badges
Jan 27, 2014
1.546
500
  • Darkest Hour
  • Crusader Kings II
  • Magicka
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
Those are the maximum penalties, 100% absolutism is 40% admin efficiency 5% is fucking meaningless so many of these changes are complete random memes with no purpose or meaning but then again that could be said for the majority of changes after DDRJake
They're not the maximum.

Groogy said:
Going over the limit has a scaling penalty which at 100% over the limit is:
  • +100% Stability Cost Modifier
  • +50% AE Impact
  • -50% Improve Relations
  • -5% Administrative Efficiency
I read this as at 100% you have -5% Admin Efficiency, at 200% you have -10% and so on. The same way Overextension has no upper limit to its penalties.
 

BarrosRodrigues

aka marcoan7onio
46 Badges
Dec 17, 2011
4.537
2.160
  • Cities in Motion
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Imperator: Rome - Magna Graecia
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III Collection
As I read this, it translates to: Unpreventable world wide coalition if you even remotely go for world conquest.
+lots of AE while not being able to improve relations?


It may help if you explain, why the changes are bad instead of just stating that they are. Unlikely, but it might.
Due to all the problems already in-game and with the projected changes the wall of text needed to explain everything would be longer than the great wall of China. This idiot is no longer willing to work for free especially because it would be all for nothing.
It is time to forget that Paradox or EU IV ever existed after +20k hours playing their games since 2012. It was a good run but they no longer make the kind of games I enjoy.
 
Last edited: