Studio Manager Paradox Tinto
- Dec 14, 1999
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Most wc´s i finished where Russia is formed, have a total development range from 23k to 25k developmentThat was not what you said in your first post. Your statement (which I replied to) was that Paradox are "effectively making the whole game play tall". The new limit will absolutely allow a non-tall playstyle without any problems. 3500 dev, which is achievable without any penalties according to what Groogy said, is not tall. And that is if you fully state everything and do not build courthouses.
They are also allowing countries in Asia and Africa to have trade companies, which will let them hold even more land without penalties and remove the absurd strategy of moving your capital to Europe in order to get TCs.
World conquest and the WC achievements are a different matter. You probably won't be able to avoid penalties from going over the limit when doing a world conquest, however:
1. I am truly not sure whether these penalties are harsher than the hard state cap and hard corruption penalty from holding too many territories in place right now
2. you absolutely do not have to full-state the whole world in order to do a world conquest. The starting development for the whole world is 17.587. Let's assume this will be increased to about 18.000 with all the new provinces in 1.30. Let us also, for simplicity's sake, assume that your cap is 3.500 by the end of the game, that you do not build any courthouses and that global dev is increased to 20.000 by the end of the game.
If you have 1.000 dev fully stated and the remaining 19.000 dev as territories, you will be at a total weighted development of 5750.
I.e.: after completing a world conquest, you exceed your limit by 64 % and thus gain 0,64 of the penalties. This is just some wobbly math made up on the fly, but a penalty of about two thirds of those values after doing the most extreme amount of conquest possible in the game does not seem excessive.
And I suppose this discounts the fact that afaik you can do all WC achievements while having all of America and Oceania held by colonial nations, which do not count towards the limit.
It is ok to dislike penalties towards expansion, but a little less hysteria (this is not directed towards you, YeP1337, specifically) wouldn't go amiss here.
Yes but it's a question of do the good changes outweigh the bad.Some have been doing this mandate of heaven, but then you miss out on the good changes to the game with the new patches.
I'm going to disagree that trade flowing one way is in any way broken. Moving your home node doesn't come with the same restrictions as moving your capital. You also don't need to have a European capital to have a solid trade game. I was able to spawn global trade easily in coramandel in a Rajputana run.This is like putting a band-aid on a broken leg. Sure, it's a very nice band-aid, and technically speaking, it's still better than no band-aid, but it does nothing whatsoever to treat the broken leg of 'Trade only flows in one direction'.
Old world is 22-24k.For reference, how much dev is the entire world, typically?
There are multiple ways to get around that, like:If now us a duchy from the start of the game yuo can have 10 states and 10 territories with out any penalty wat so ever (that is easy enough to upgrade yuor gov rank to kindom), in future yuo will be able to have like what 6 somewhat decent state max and 0 territoty (and that is me being optimistic assuming on that Lis screnshot 200 = amount of dev yuo can have full stated). That is just not good, the base numbe of dev yuo can have without penalties should be much-much higher.
Why no French marines without needing Naval ideas? French marines were an active part of the French military during the period, founded by Richelieu and took part in several wars including the Seven Years war under Montcalm.Portugal, England and Great Britain have uniquely higher marine forcelimits but we also listened to your feedback and added easy access to Marines for Netherlands, Venice & Castille. The rest have to take naval ideas or a policy to have access to it. Which you really want to already, if you are aiming to be a relevant naval power anyway.
https://en.wikipedia.org/wiki/Troupes_de_la_marineThese troupes constituted the principal military force of France capable of intervening in actions and holding garrisons in outre-mer (overseas) from 1690 to 1761. Independent companies of the navy and colonial regulars, were under the authority of the French Minister of Marine, who was also responsible for the French navy, overseas trade, and French colonies.
Russia's age bonus is a +33% Governing Capacity, which is insanely good.Most wc´s i finished where Russia is formed, have a total development range from 23k to 25k development
Portugal and England didn't particularly use higher proportions of their total manpower for marines than the other nations mentioned though, The highest is by a clear winner Venice, but even with differentiation in game direction I can't see Castile (Spain), Portugal, Netherlands or Britain really utilising marines to the same extent as the Venetians did. Its probably also worth pointing out Aragon would very likely have been a nation who would clearly have developed a significant marine corps should they not have unified under the Iberian crown. Other nations that possibly need some thought are Denmark, Norway, Sweden, and Genoa and formable nations such as Scandinavia, USA and Italy.Portugal, England and Great Britain have uniquely higher marine forcelimits but we also listened to your feedback and added easy access to Marines for Netherlands, Venice & Castille. The rest have to take naval ideas or a policy to have access to it. Which you really want to already, if you are aiming to be a relevant naval power anyway.