EUIV - Development Diary - 12th of May 2020

EUIV - Development Diary - 12th of May 2020

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gigau

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Can Wallachia and Moldova also get a revamp?
If it's not done already, it's too late, the release of Emperor being in a month.
 
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InvictusManeo97

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Since my comments got destroyed by that server failure yesterday, I'm going to post my thoughts on this again: the German mission tree is a bunch of hackneyed ahistorical pandering to the Prussiaboos, Kaiserboos, and Wehrbs who've been allowed far too much sway in the development decisions of many a historically themed game for years, often to the detriment of just about everyone else's enjoyment. If you are going to put something into the game, make sure it fits the tone rather than just being a bad decision to pander to an obnoxiously vocal minority of players who prefer memes over theme. If this were for a Victoria series game I wouldn't be too cranky about this, since it'd fit the theme of the time period, but this is just flat out absurd.
 

JosunUrashima

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*nods* I freely state, as someone who generally has no problem with ahistorical stuff, having an interesting mission tree for an ahistorically formed Germany is certainly a good idea.

But looking over the mission tree again, I agree with other folks- the missions are kind of BULLSHIT to go with for Germany. What if you form Germany as Austria, Bavaria, or some not so militaristic minded German princedom?

Its literally going "Congrats, you've formed Germany! Now play it like your in Vicky2 or HoI4 and conquer Europe!"

This tree either needs to be tweaked, or redone entirely so that it's based on what states are forming the nation.
 

Arclath2

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The main thing to take away from this is that Lotharingia (which hasn't existed since the middle of the 900s) and Imperial Germany (which didn't exist until the later half of the 1800s), with pure conquer-everything focuses, take a greater precedence than the Scandinavian countries (particularly Denmark and Sweden), which were at their height of power, and arguably cultural influence (partially through colonisation, and architectural expansion), during this point in European history. What an interesting strategy.

And no, don't give me that "but the Scandinavians were at their height during the Viking Age" which is usually touted by people who flap their gums at matters they don't understand. As someone with an actual degree in Viking and Medieval-archaeology, I'm tired of hearing that nonsense xP
 

Twoflower

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Since my original post got deleted due to the forum bug, let me restate it:
- I really dislike the mission tree for Germany. It is anachronistic, it encourages mindless blobbing and it basically only makes sense for a Prussia-formed Germany.
- that said, since I have no interest in militarily forming Germany, either, this mission tree mostly will not concern me. It is okay to have an anachronistic, blobby mission-tree after enacting a formation decision that requires blobby, anachronistic play
- on the other hand, as far as I understand, parts of this mission tree will also apply to a unified HRE. Since enacting all the imperial reforms as Austria, Bavaria or Bohemia is something that I personally consider quite fun to do and much more "plausible" than an early Bismarckian conquest, this is something that might affect my games and therefore I do mind. A "blood and iron" mission with a Prussian Pickelhaube seems like a very inappropriate "reward" for a catholic Bavaria or Austria that have managed the empire well enough to get the princes to agree to turning the Holy Roman Empire into a more centralized state. The mission for a HRE should have a more diplomatic and "imperial" theme rather than Prussian militarism.
EDIT: For example, something about fully recovering the Kingdoms of Burgundy and Italy or even restoring (for later missions) the old Carolingian empire and/or the Staufer Empire (i.e. Sicily and the Kingdom of Jerusalem) would feel much more fitting for the HRE.
 

holyvigil

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Hm, not entirely fond of the Kaiserreich slant for Germany, given that of the two options for uniting Germany (HRE or Germany), it is the only one available to republics and, therefore, a likely lategame goal for a German-culture republic.

I'm pretty excited for the peasant republics in the HRE.

My first game will be either a Brandenburg/TO Peasant republic into Roman Republic game or Florence shenanigans.
 
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Sete

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If they bothered with a tree for 19th century germany they should have bothered for one for United Kingdom of Portugal and Castille.


First and most impactful change:
No Habsburg Spain.

Second change: Afonso V was very much focused in north african conquest, imagine if he had the resources of both Portugal and Castille.

Third change: Would Columbus expedition be financed?

4th change: Antuwerp would not lose acess to the Portuguese capital (after all they made 50% of the profit because they were the middleman for central europe markets that Portugal used, and it was due to the iberian union (the historical) that a deal embargo was put in place.


With just one event, within the timeframe of the game, there ya go a proper alt history country.

But hey, I can form Spain! And for some reason lose all the Portuguese heraldy after doing so.
 

Nuradon

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Will Germany still require tech 20 to form? Nationalism and Imperialism are unlocked at 23 which would make these claims almost entirely pointless.
Wrong. Permanent claims give reduced core creation cost.

I think the claims are no problem, BUT all major powers should get something like a cb on germany on completing this mission. In general the germany tree should be strong because its a hard way to form it.
 
Last edited:

BrotherJonathan

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Since my original post got deleted due to the forum bug, let me restate it:
- I really dislike the mission tree for Germany. It is anachronistic, it encourages mindless blobbing and it basically only makes sense for a Prussia-formed Germany.
- that said, since I have no interest in militarily forming Germany, either, this mission tree mostly will not concern me. It is okay to have an anachronistic, blobby mission-tree after enacting a formation decision that requires blobby, anachronistic play
- on the other hand, as far as I understand, parts of this mission tree will also apply to a unified HRE. Since enacting all the imperial reforms as Austria, Bavaria or Bohemia is something that I personally consider quite fun to do and much more "plausible" than an early Bismarckian conquest, this is something that might affect my games and therefore I do mind. A "blood and iron" mission with a Prussian Pickelhaube seems like a very inappropriate "reward" for a catholic Bavaria or Austria that have managed the empire well enough to get the princes to agree to turning the Holy Roman Empire into a more centralized state. The mission for a HRE should have a more diplomatic and "imperial" theme rather than Prussian militarism.
EDIT: For example, something about fully recovering the Kingdoms of Burgundy and Italy or even restoring (for later missions) the old Carolingian empire and/or the Staufer Empire (i.e. Sicily and the Kingdom of Jerusalem) would feel much more fitting for the HRE.
My sentiments exactly. As I said yesterday, the new German Missions should generally be seen as a goofy extra that most players will never actually see or interact with, kind of like Sunset Invasion for CKII. The HRE Missions, however, should definitely be reworked to be more realistic, given the DLC focus on HRE mechanics.
 

Meglok

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German mission tree = yum!