Greetings all!
The time has come for us to finally update our multiplayer technology to ensure a better tomorrow. We also managed to get a few other fixes into this 1.30.5 patch (full patchnotes below).
What does this mean? Europa Universalis IV will henceforth run with the Nakama multiplayer backend which will allow for our developers to focus more on developing game features and content, and working on bugfixes rather than maintaining our own complex multiplayer platform.
It also means that we will start supporting cross platform multiplayer games in the future, regardless of which platform you purchased EUIV on (The Microsoft version is still not updated so the feature is not yet available).
It also means that you will now be required to be logged in to your Paradox Account to access multiplayer games. If you log in to your account from the game launcher you will remain logged in and should not have to repeat the process.
Known Issues and workarounds
As usual, please report any issues in our bug report forum or submit a support ticket. Thank you!
The time has come for us to finally update our multiplayer technology to ensure a better tomorrow. We also managed to get a few other fixes into this 1.30.5 patch (full patchnotes below).
What does this mean? Europa Universalis IV will henceforth run with the Nakama multiplayer backend which will allow for our developers to focus more on developing game features and content, and working on bugfixes rather than maintaining our own complex multiplayer platform.
It also means that we will start supporting cross platform multiplayer games in the future, regardless of which platform you purchased EUIV on (The Microsoft version is still not updated so the feature is not yet available).
It also means that you will now be required to be logged in to your Paradox Account to access multiplayer games. If you log in to your account from the game launcher you will remain logged in and should not have to repeat the process.
Known Issues and workarounds
- There are occasions of games going out of sync on the first tick of a new multiplayer campaign. Saving the game and rehosting it from that save file should allow you to continue normally after that. We’re working on a permanent fix for the problem.
- Creating an account/logging in to your Paradox Account in-game will log you out if you restart the game.
If you log in through the launcher before starting the game this should not be an issue.
We are working on this problem as well.
- Changed multiplayer backend for a unified multiplayer solution which will eventually allow for cross distribution platform MP games.
- Interface: Removed the "Scan Lan" button in multiplayer. It just updated the games similarly to the scan internet button as lan games haven't been a thing for some years now.
- Interface: Added so the paradox account button shows a hint of what account you're logged into.
- Bugfixes: Fixed problem when reloading would cause you to get Rev. Rev. Rev in some colonials names.
- Interface: Increased the warning for Agenda expiry to 3 years from 1 year.
- Interface: Added scrollbar for estate privileges, allowing for more than 4 at once. However limit for player to add will still be 4.
- Bugfixes: Fixed some issues with french localization
- Bugfixes: Fixed a crash when starting game while missing your language configuration.
- Bugfixes: Fixed bug where attached units would arrive one day off.
- Interface: Fixed misalignment issues in the connect to game dialogue.
- Bugfixes: Various OOS issues.
- Bugfixes: Fixed so you can change your nickname in the matchmaking interface.
- Bugfixes: Fixed not being able to join MP games through friends from the main frontend screen.
- Bugfixes: Fixed crash for "King in Prussia" french localization.
As usual, please report any issues in our bug report forum or submit a support ticket. Thank you!
- 19
- 14
- 2
- 2