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ParagonExile

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At risk of sounding like a Nazi, things like forced sterilization and subversive eugenics on conquered peoples (or your own) would be cool for malevolent civilizations. Maybe an expansion?

I'd also like the ability to pass edicts like "terraforming planets with life is prohibited" or something in that light, to reflect a race with overweening respect for other living things.
 
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Verenti

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Eugenics are already in the game: both positive and negative eugenics. I'm not sure why improving the species is the opposite of "lifeloving". You actually get some genetic engineering flavoured techs fairly early on.
 
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NekomimiMaiden

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Can you do this to advance races I want my army of dumb cannon fodder...I mean super solders.
It's been written as an anticipated option; Uplifting a species with traits you find desirable, such as Natural Engineers to bolster your faltering Engineering research [maybe you have very few engineering research anomalies] or Very Strong pre-krogans to fight your wars for you.
 

Cruxador

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Doesn't Individualism vs. Collectivism cover that pretty well?
Seems like it should to me, and unless I'm remembering wrong, that's also what decides if you get to modify your people or if they will modify themselves.

From what I remember from press interviews, the spiritualist-materialist axis is what determines your POPs opinion modifiers on stuff like species augmentation. But more traits would be fun in my opinion.
His point was about logic, not about what you've heard, but feel free to source that, since it contradicts my recollection as well as making no sense.

Eugenics are already in the game: both positive and negative eugenics. I'm not sure why improving the species is the opposite of "lifeloving". You actually get some genetic engineering flavoured techs fairly early on.
Presumably he was thinking of eugenics in the sense of euthanizing people who don't possess the traits you're selecting for. Which is pretty sloppy honestly, even with last century's tech, you can just neuter them.
 
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SacremPyrobolum

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Pretty sure that by the time the game starts most civilizations will have developed some form of gene therapy to get rid of or mitigate bad traits and eradicate inherited diseases. I mean, we are sort of doing that now. I don't see how it would make you less "life-loving" to allow an illness to spread over your populace.
 

Exemplar Voss

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Is there someone except me that would love to see these traits in the game. It would be a really interesting addition I think
I'm not quite clear on the distinction you're making. What is 'life-loving' and what does it have to do with eugenics?
 
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Veracin

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Seems like it should to me, and unless I'm remembering wrong, that's also what decides if you get to modify your people or if they will modify themselves.

His point was about logic, not about what you've heard, but feel free to source that, since it contradicts my recollection as well as making no sense.


Presumably he was thinking of eugenics in the sense of euthanizing people who don't possess the traits you're selecting for. Which is pretty sloppy honestly, even with last century's tech, you can just neuter them.

So far the only thing that we know influences how likely a pop is to genetically modify themselves is how adverse their environment is. The source is Dev Diary 14, which explains a lot of this.
 

Zthe0

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I meant like for example fanatic eugenics will kill like 50% of their offspring but in excange will have stronger soldiers, the opposite would be live loving which would maybe increase the offspring by a certain factor but also will make them somewhat weaker because there may be illnisses and stuff around. I didnt mean the change of the traits of a pop
 
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Plague109

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I think I see what you're getting at, something like this perhaps?:

- Life-loving
* +5% happiness

- Fanatic Life-Loving
* +10% happiness
* +5% growth rate

- Eugenics
* -5% growth rate
* +10% soldier hit points

- Fanatic Eugenics
* -15% growth rate
* +15% soldier hit points
* +5% research

Or something like this. The important thing would be to make the benefits unique as not to override existing ethos
 
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Arkangilos

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Eugenics won't affect growth rate. Once I find a "compatible and perfect match" I would ensure they produce as often as possible. So while less people would be reproducing, the ones that are would be bred like rabbits, and from a young age.

Also, like others, I don't see how the opposite of Eugenics is "life loving"
 
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LordPavel

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I meant like for example fanatic eugenics will kill like 50% of their offspring but in excange will have stronger soldiers, the opposite would be live loving which would maybe increase the offspring by a certain factor but also will make them somewhat weaker because there may be illnisses and stuff around. I didnt mean the change of the traits of a pop
Are you sure the ''perfect'' man will be less sensible to disease ? With a mixture of different people, you have a big chaos, so many small dieases, and often you lost lot of life. But at least, one disease can not kill everybody.

It is one weakness of a pure blood. When there is a strong disease, everybody can have this disease and spread to the others peoples, so a society can collapse in one shoot even if this society can be more strong most of the time.
 
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