• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Alksgest

Recruit
88 Badges
Sep 15, 2018
6
4
  • Hearts of Iron IV: Cadet
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Prison Architect
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Crusader Kings II: Holy Fury
  • Stellaris: Distant Stars
  • Battle for Bosporus
  • Stellaris: Federations
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: No Step Back
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Megacorp
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Victoria 2
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
Hello everyone.
I've been playing eu4 since 2015 year.
A lot of thing has been changed from this time and now we have almost different game.
But one things seems very similar with what we have now. It is war exhaustion. Correct me please, if I am not right.

Actually, it looks like the system we just forgot about.
Right now it is does not matter how long, or how hard the war is. We can totally get rid of war exhaustion by using diplo points.
And actual debuff not such difficult to ignore. Just spend some diplo points.
What I would suggest is forbid lowering of war exhaustion at all. It will cause longer period of recovering things after wars.
Especially in late game with long wars.
So, removing this possibility will make much more valuable any ideas for lowering war exhaustion.
Also, right now there is an option to choose some ideas and have around -0.10 for war exhaustion, even more, I guess.
So, that makes war exhaustion even easier to get rid off.

If we talking about manpower, in eu4 we can have just millions casualties from each side of the front.
But actual system says like - 'It is ok, just wait 10 years'. Every single thing we will receive - event, which gives not very strong debuff, we can easily ignore.
Here I would suggest to add cumulative debuff for manpower recovery speed and production efficiency \ goods producing if we are run out of manpower.
From my perspective it should be like that:

Lower then 25% of manpower -> receiving permanent debuff
Lower then 10% of manpower -> same debuff but stronger

Receiving debuff should be instant, but removing it should by some event with time needed for him around 2-3 years.
It will simulate repopulation of countries, I think so.
And forces player be little bit more careful about wars he take a part.

Thanks for your time.
 
  • 2
Reactions:

gigau

Imperare Orbis Universi
Moderator
218 Badges
May 4, 2005
43.560
8.243
47
www.twitch.tv
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Call to arms event
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Colonel
  • Stellaris: Galaxy Edition
  • 200k Club
  • 500k Club
  • Paradox Order
  • PDXCON 2017 Gold Ticket holder
  • PDXCON 2018 "The Emperor"
  • PDXCon 2019 "King"
  • PDXCon 2017 Awards Winner
Moved to Suggestions subforum for visibility by the developpers.