Hello everyone.
I've been playing eu4 since 2015 year.
A lot of thing has been changed from this time and now we have almost different game.
But one things seems very similar with what we have now. It is war exhaustion. Correct me please, if I am not right.
Actually, it looks like the system we just forgot about.
Right now it is does not matter how long, or how hard the war is. We can totally get rid of war exhaustion by using diplo points.
And actual debuff not such difficult to ignore. Just spend some diplo points.
What I would suggest is forbid lowering of war exhaustion at all. It will cause longer period of recovering things after wars.
Especially in late game with long wars.
So, removing this possibility will make much more valuable any ideas for lowering war exhaustion.
Also, right now there is an option to choose some ideas and have around -0.10 for war exhaustion, even more, I guess.
So, that makes war exhaustion even easier to get rid off.
If we talking about manpower, in eu4 we can have just millions casualties from each side of the front.
But actual system says like - 'It is ok, just wait 10 years'. Every single thing we will receive - event, which gives not very strong debuff, we can easily ignore.
Here I would suggest to add cumulative debuff for manpower recovery speed and production efficiency \ goods producing if we are run out of manpower.
From my perspective it should be like that:
Lower then 25% of manpower -> receiving permanent debuff
Lower then 10% of manpower -> same debuff but stronger
Receiving debuff should be instant, but removing it should by some event with time needed for him around 2-3 years.
It will simulate repopulation of countries, I think so.
And forces player be little bit more careful about wars he take a part.
Thanks for your time.
I've been playing eu4 since 2015 year.
A lot of thing has been changed from this time and now we have almost different game.
But one things seems very similar with what we have now. It is war exhaustion. Correct me please, if I am not right.
Actually, it looks like the system we just forgot about.
Right now it is does not matter how long, or how hard the war is. We can totally get rid of war exhaustion by using diplo points.
And actual debuff not such difficult to ignore. Just spend some diplo points.
What I would suggest is forbid lowering of war exhaustion at all. It will cause longer period of recovering things after wars.
Especially in late game with long wars.
So, removing this possibility will make much more valuable any ideas for lowering war exhaustion.
Also, right now there is an option to choose some ideas and have around -0.10 for war exhaustion, even more, I guess.
So, that makes war exhaustion even easier to get rid off.
If we talking about manpower, in eu4 we can have just millions casualties from each side of the front.
But actual system says like - 'It is ok, just wait 10 years'. Every single thing we will receive - event, which gives not very strong debuff, we can easily ignore.
Here I would suggest to add cumulative debuff for manpower recovery speed and production efficiency \ goods producing if we are run out of manpower.
From my perspective it should be like that:
Lower then 25% of manpower -> receiving permanent debuff
Lower then 10% of manpower -> same debuff but stronger
Receiving debuff should be instant, but removing it should by some event with time needed for him around 2-3 years.
It will simulate repopulation of countries, I think so.
And forces player be little bit more careful about wars he take a part.
Thanks for your time.
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