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PizzaReaper

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Wouldn't it be cool if you could perhaps enslave the tribal peoples? This would be really interesting as the British Empire! Although I supposed slavery is a touchy subject, I just think that salvery and slave uprising rebellions would be a cool concept, also trading slaves would be a cool feature of the trade system. I dunno, its just an idea ;)

*ps I do not condone any form of slavery in real life!*
 

KlinkerFyren

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While it might not be totally kosher to gamify human suffering like slavery, perhaps a expansion of the current slavery trade system might be a good idea. Maybe emphasis the mad amount of money to be made in the triangle trade versus slave uprisings in the colonies. Maybe increase the penalties as slavery becomes increasingly unpopular both at home and abroad. With penalties to diplomatic reputation, unrest in the colonies and such. Although this might be more of a job for Vicky 3.

It would be interesting to include a slave revolt event in the Caribbeans, to simulate what happened to Haiti.
Don't think I have ever seen a Haiti form in my games. But yes a Haiti-esque nation in the new world would be neat.
 

TheMeInTeam

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Cool and extremely solid PR! "Not since Civ 4 has a game offered this much flexibility in how you sacrifice the lives in historical countries! Learn to balance the risk of uprising with the sacrifices necessary to live in style!" /s

I suppose it would be amusing to try to set the over/under in time-to-outrage. It'd probably be in hours and depending on the release time the game doing that.
 

pedrito_elcabra

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If you want slaves look no further than your generals and advisors.

They're available and loyal to a fault (except THAT event where the advisor gets it on with your wife.... tsk).

Also, you pay your advisors (not your generals tho!) but they don't do anything with that money... no Wallenstein disobeying the emperor... no Richelieu having his own plans... no Pizarro trying to set up his own show in Peru.

For all intents they're slaves... till they die.
 

Blust

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If you want slaves look no further than your generals and advisors.

They're available and loyal to a fault (except THAT event where the advisor gets it on with your wife.... tsk).

Also, you pay your advisors (not your generals tho!) but they don't do anything with that money... no Wallenstein disobeying the emperor... no Richelieu having his own plans... no Pizarro trying to set up his own show in Peru.

For all intents they're slaves... till they die.

Loyalty, the word you're looking for is loyalty.
 

Zyce

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I'll give you credit, it takes guts to ask for more slavery. However, I'll have to dissent and say that I don't think it's a worthwhile gameplay consideration.
 

3ishop

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It would be interesting to include a slave revolt event in the Caribbeans, to simulate what happened to Haiti.
Wouldn't really capture what happened, French revolution happened the previous year causing upheaval and weakened state control. Maroons would be a better fit with the main aim to move away from Europeans where possible.
https://en.wikipedia.org/wiki/Maroon_(people)

Don't think I have ever seen a Haiti form in my games. But yes a Haiti-esque nation in the new world would be neat.
I've seen it often, not by slave revolts but by their overlord being weakened and then losing the independence war. Which I guess is rather similar in a number of ways. Tends to happen most if Portugal takes the carib for me. Castile/Spain sometimes has it happen in the late game.I think it's due to the terrible naval invasion AI makes the overlord unable to hit the rebellion but the nations supporting independence can hit the overlord.
 

Oridaellin

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On it's own? Probably not.

BUT

The games economy has some weirdness right now and we've just had two DLCs focus on the east. It could very well be a good time to put out a triangle trade DLC. This is a decent idea since it effects gameplay on three continents as well as giving Paradox an excuse to dive into the economic side of the game.

Possible new slavery gameplay mechanics could revolve around having a "slave pool" similar to manpower, which would slowly increase from owning slave producing provinces (which would now behave like gold and no longer increase trade value.)

African and middle eastern nations could have the ability to take slaves from defeated enemies in peace deals.

Slaved could be sold for raw cash to other powers.

They could be used in the new world to increase colony growth or production development, in the middle east they could be used for Jannisaries or other things.

A while ago a thread was discussing that numerous African princes had actively fought the slave trade and tried to crack down on other African nations to stop the whole thing. This could be a decent time to represent this as a mechanic, if only to balance out an increased focus on slavery.
 

cristofolmc

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This is KIND OF represented already in game. Every colony has a population of natives. If you don't kill them off they add to the province production or goods produced or something like that I can't remember now.