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Vaximillian

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Oddly enough, I *can* see it on uncolonised provinces/provinces that are being colonised, as well as on the battle screen, but not on provinces themselves.

It's a real shame. My screen is 1366x768, and the terrain picture *would* fit on the screen, I'd just have to sacrifice a little bit of utterly useless space at top-right below the top info-bar. But as it stands it doesn't show the terrain picture on normal provinces.
ry2l4zF.jpg

Because both the uncolonized province and battle interfaces are shorter than colonized provinces' one.
Also yes, the information could have been placed with a bit more density.
 

Nth Republic

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I'm happy to see so many bug fixes in this patch (and the new free DLC it's coming with is truly awesome), but I audibly groaned when I got to the bit about manual exploration being removed, and Wiz's explanation for doing so -- i.e. that the devs feel the new automatic exploration system and the updates 1.11 will bring to it make manual exploration unnecessary -- doesn't ease my anxiety at all. Isn't that feeling exactly what led to removing manual exploration in the first place, until the backlash on the forums prompted the devs to put manual exploration back in? Why assume that you've really got it perfectly right this time? I'm also not big on the idea of removing a feature that many players use because "it's unnecessary" in the first place; if you remove it because you think it somehow confers an advantage that makes the new automated system you've put so much work into useless, that's another thing, but removing it because you personally wouldn't use it in a game? That doesn't fly so well with me.

Also, I saw the fix for the bugged treasure fleets, and that's very welcome, but wasn't there another bug regarding to the Treaty of Tordesillas and the colonization bonuses being stuck to the tag ToT was granted to? E.g. Castile hits South America first, gets ToT for the region, then tag switches to Spain, and the ToT is still stuck to the Castile tag so Spain is regarded as a new colonizer outside the terms of the ToT? I didn't find anything about that in the patch notes. Does this bug not really exist, or is it fixed by virtue of having fixed something else? Or is it still a bug that won't be addressed in this upcoming patch?
 

jakt

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Does the AI loot?

capable? yes. does it go around looting your provinces? unlikely. not only does it usually not have a looting regiment or two but it slowly moves into your land, maintaining access with sieges, and thus never really looting. or at least, never looting like a human would
 

RobRoy3

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Noooooo why remove manual exploration again?

...if you remove it because you think it somehow confers an advantage that makes the new automated system you've put so much work into useless, that's another thing...
That has always been the only motivation that makes any sense. The assertion that they're doing players a favor by removing a tedious system and replacing it with a far better one doesn't really stand up to scrutiny. And, frankly, it's a bit surprising that they think people believe that kind of nonsense. I'm not saying that the new system is worthless. Nor am I saying that there aren't situations in which it'd be preferable. But I am sure there will be situations where players find the old system preferable.

What'd be truly irritating if they remove manual exploration, completely, even if you disable the DLC. But since they gimped a the non-DLC Reformed religion, I wouldn't put that past them. I notice they haven't bothered to respond to several queries about manual exploration. Seems a trend on this topic since the Development Diary.
 

chrnno

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By the way, while the province is uncolonized, you can see its terrain in the interface. After it gets settled, you can't see the terrain until you switch to the terrain map.
Am I too noobish to find out a way or is there actually none?
The tooltip when you hover over a province shows which terrain it is.
 

Golladan

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Can you explain this one? Btw will random tax setup still break decision and events like custom nations do?
Most DHE and historical decisions, as well a some disasters, cannot occur if you have the randomized or custom settup. Since those options cause countries to appear in odd places and stuff.
 

GChapman

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- When the Protestant League wins, the religion of the Holy Roman Empire will now be set to officially Protestant (so the Catholic League no longer has a chance to reverse the victory). This was done due to the above removal of truces.

Does this mean that there will be only 1 war for the religion in the empere? If the protestants win, there is no chance for the catholics to strike back?
 

Mauer

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I like the changes, it's good the exploration mechanic is getting improved because as it stands it's a bit bothersome (still x1000 better than manual exploration though).

Still no change to the Subjects view tab? It's about time you increased it's size, It's tiring to have all my trade companies named "Cosmopolitaine..."
 

martin_6

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It was the discussion about military access in this topic. I'd like to suggest one interesting idea here. I think that you should get a CB against any country that gives military access to a country you are in war with. And give some negative modifier to countries you request the access from like "Fear of your enemy" (the more they fear of your enemy the less likely they will grant it to you). Then some countries could value remaining strictly neutral instead of giving military access to anyone they have relatively good relations with.
Just consider this. :)
 

jrk264

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That has always been the only motivation that makes any sense. The assertion that they're doing players a favor by removing a tedious system and replacing it with a far better one doesn't really stand up to scrutiny. And, frankly, it's a bit surprising that they think people believe that kind of nonsense. I'm not saying that the new system is worthless. Nor am I saying that there aren't situations in which it'd be preferable. But I am sure there will be situations where players find the old system preferable.
If you start in Asia and want to explore westward El Dorado basically puts the kibosh on it. Unless the missions work seamlessly with getting fleet basing rights, which I doubt.
 

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Noooooo why remove manual exploration again?

That has always been the only motivation that makes any sense. The assertion that they're doing players a favor by removing a tedious system and replacing it with a far better one doesn't really stand up to scrutiny. And, frankly, it's a bit surprising that they think people believe that kind of nonsense. I'm not saying that the new system is worthless. Nor am I saying that there aren't situations in which it'd be preferable. But I am sure there will be situations where players find the old system preferable.

What'd be truly irritating if they remove manual exploration, completely, even if you disable the DLC. But since they gimped a the non-DLC Reformed religion, I wouldn't put that past them. I notice they haven't bothered to respond to several queries about manual exploration. Seems a trend on this topic since the Development Diary.

If you start in Asia and want to explore westward El Dorado basically puts the kibosh on it. Unless the missions work seamlessly with getting fleet basing rights, which I doubt.

Looks like historical determinism is back on the menu, boys (at least as far as naval exploration is concerned).
 

TheMeInTeam

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If you start in Asia and want to explore westward El Dorado basically puts the kibosh on it. Unless the missions work seamlessly with getting fleet basing rights, which I doubt.

The missions are based on colonial range. Make your own conclusions about the implications of that, but fleet rights aren't going to matter since they don't extend colonial range.

It is comically going to be more practical to march a conquistador there with milaccess chains.