So are navies different between SP and MP because of some inherent differences between two modes, or is it just because the AI in EU4 happens to be extremely bad?But this is only MP thing where you take ideas against other players ideas. In SP other AIs ideas don't make such a difference. because the game is totally different. You can beat AIs navies without any naval ideas. So taking a naval idea is a waste of idea slot in SP unless you play some specific setup for them. That's why it was buffed.
I totally understand the mindset of not wanting to balance the game around MP, but in this particular case it feels like if you choose to avoid improving this system, you are working under an assumption that the AI in EU4 is permanently going to stay bad, which is a pretty weird mindset to have.
Also your notion that if people couldn't outperform AIs they wouldn't play the game is a pretty weird notion. I think the majority of players want to be consistently put up against challenges that they can overcome, but not too easily. In different games that is solved by difficulty levels. For example, in Age of Empires 2, you have several AI difficulties that range from an equivalent of bottom 10% player to about top 40%, and on top of that you have a bunch of community-made AIs that go as high as top 1-2% of the playerbase in terms of skill.
That isn't really the case with EU4, as the AI is so fundamentally flawed that even giving them some arbitrary modifiers thru difficulty levels isn't that impactful, but I don't think that needs nor should be the case.
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