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Basterbane

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Few days ago I found thread on this forum about one of the developers of March of Eagles quitting Paradox. From that post I understood that MotE was not a big success or something like that.

There were few features I would like to know if it could be ported to EU4.

Hiding troops in province forts or some more technical term for it I can't think of now. Maps would be clean and there would almost no standing armies visible during peace time. Forts would have their standard garrison and station nation standing army there.
Depending on fort size the maintenance of standing army stationed in them would be lower to save up some money (Mount & Blade thing. Soldiers garrisoned in castles cost less upkeep). Shattered armies would hide in forts (useful for small nations that cant run to the other side of the world to recover morale) and recover faster. Taking shelter in fort would also reinforce armies faster using not only manpower but also fort defenders (trade garrison for army able to defend the nation).
Rally points would also be nice. Armies drafted in provinces would either stay hidden in fort or rally to main army in selected province. World map would be full of 1k stacks marching to their destination fort and merging into huge death stacks.

Military screen could also be expanded a bit or a new one would be added (like the tab for dependencies). It would have a button to call all troops stationed in forts to pop on world map as well as button for each province separately. I see it like this:
*Province name* | Fort level | Garrison size | Stationed army size | Defensiveness % | Pop on world map button but with more professional (shorter) name |

Ability to avoid battle when two enemy armies enter the same province. Pretty strange that armies entering super huge provinces always somehow manage to engage in battle. Certain national ideas like Defensive or Espionage would affect chance of avoiding or spotting an enemy.

There also was this feature March to the sound of guns. I know that at the start of EU4 there isn't much of "guns" being used but as technology progresses this feature could be unlocked with for example in Offensive idea group (instead of forced march, some nations could also have it as tradition or other super perk). When an army engaged in battle in province "A" and had friendly army set to "march at the sound of gun" in a province "B" then the "B" army would jump to the battle right away. Great way to set up traps and lure enemy into battle at more favourable odds.

Would it be possible to transfer some of these features to EU4? Some of the features from Sengoku finally find its way to CK2. Well I know only one. Armies in CK2 now cost more. Not sure if top liege has to pay money for his vassal levy but his own army can put him to negative income.

I remember someone on Youtube played Sengoku as Hosokawa. It's a was huge green blob in Japan. In earliest start date they are largest and are in war with half of other Japanese lords. Hosokawa alone had army much larger than the enemies but in Sengoku such army costs so much more than in CK2 (even with cost boost) and vassals don't pay for their troops. Everything is paid from top liege war chest. In short the player in question went broke after a while due to his massive army upkeep ^_^


As a side note MotE map is super pretty and has loads of provinces and water zones. If that was ported to EU4 then World Conquest would be really Impossible. ;D
 
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Teodosio7

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The only thing from MotE that I miss in EU4 are the detailed battles. The armies are divided in three wings, made by several types of units, and different tactics are chosen during battle depending on unit combination and flank leader. CK2 has a very similar battle system and I appreciate them very much. In comparison, battles in EU4 are just dice rolls.
 
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Vishaing

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March to the Sound of Guns only works in March of the Eagles because MotE has vastly more and vastly smaller provinces. EUIV's provinces are too large to make this at all realistic. I could see an 'automatically join neighbouring battles' option that will flag armies to automatically start moving to provinces with ongoing battles, but no instant teleports please.

EUIV is badly in need of a completely revamped Battle System and I would argue it needs to completely redesign warfare from the ground up, including not only how wars are fought, but how they are declared and how Peace is made. I've got some ideas on the later two I'm writing up.

I mean seriously, Victoria 2, which is the least War-Gamey of all of Paradox's Titles, got a redesigned and vastly improved Battle Engine, for both Land and Naval Warfare, that makes both actually somewhat interesting, but EUIV is still shackled to their ridiculously antiquated Fire-Shock Phases?

P.S.: The Map from MotE is the ugliest damn map I've seen this side of the Pre-Divine-Wind map of Japan. I'm fine with the map getting more provinces, but Europe doesn't need any more. They should be in the Rest of the World so you don't have the current situation where All of China has less provinces than Germany Alone.
 

Sebor13

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I got March of the Eagles after EU4 and, although I liked EU4, I'm really disappointed that they didn't take any ideas from MotE.

It had a lot of good ideas, the diplomacy was far more in depth, and it could have just been a Napoleonic War Simulator (that's what it revolved around after all) but it felt like a lot more than that when I played it.

And MotE's map looked beautiful while EU4 looks kind of meh in comparison. I'd like them to change this, make things look a bit nicer and much more in depth than the game we have now, where if you're not colonizing or conquering, you're expanding your trade power or rebuilding armies or any number of things related to becoming stronger.
 
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Fryslan0109

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I completely agree with OP. +1

EUIV is a game that tries to do a lot of things, but hasn't mastered any yet. That's not to say it's a bad game or that I dislike it, but this is one thing that would greatly improve it.
 
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