That doesn't justify the cost AT ALLbut thats not the only thing it does, it also adds a building slot to the capital of the state.
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The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
That doesn't justify the cost AT ALLbut thats not the only thing it does, it also adds a building slot to the capital of the state.
but thats not the only thing it does, it also adds a building slot to the capital of the state.
Didn't you dramatically rebalance estates and mercenaries in the last expansion?!This.
A dramatic design change for eu4 would be insanely risky right now from both a codebase and a player perspective. If you have basically no players, like we did with Imperator after release, you can take huge gambles.
These changes are relatively minor compared to institutions in 1.18 or development in 1.12 though,so there is less risk to broke the ai or create bugs for a game as old as EU4 is.Didn't you dramatically rebalance estates and mercenaries in the last expansion?!
My design-philosophy is "believable worlds", and I much prefer making games like HoI3 and Victoria 2, which are games on top of simulation mechanics. EU4 philosophy was to have some sort of central limitation mechanic which became known as Mana, and that was just too succesful.
However, to clarify...
I did lots of the mechanic stuff changes at Imperator after release, and also approved the design plans for everything up to 2.0. I would love to do things like that for EU4, but its just not possible.
The things below are some of things I did for Imperator post release.
Stability, Warexhaustion, Legitimacy rework with increases being over time instead of a button press.
Pops changing over time, and not by direct interaction.
Removal of Mana
Logistics for armies
I feel entirely confident that EU5, if and when it exists, will feature arbitrary-feeling abstract resources that you expend to take certain classes of action.I sincerely hope NO mana for EUV.
Please, take that risk.This.
A dramatic design change for eu4 would be insanely risky right now from both a codebase and a player perspective. If you have basically no players, like we did with Imperator after release, you can take huge gambles.
That's sounds like a great idea for a "EU4 - the Director's cut" version.Ideally I'd want to rip out lots of systems in EU4, and rework them
That's sounds like a great idea for a "EU4 - the Director's cut" version.
I truly believe that EU series will never again be what the original creators referred to as "the game we wanted to play". Except in some form of an underground edition circling among the precious few who appreciate the true art within it.That sounds like a great idea of a "EUV" : P
There was no mana in EUIIIADM/DIP/MIL is an essential quality to the franchise. A game that neither accumulates mana nor rolls against a monarch stat may be a fine game, but just not an EU game.