EU4: Let's make Army Tradition/General mechanics sensible.

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Carr1

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Hello everyone.

I've logged about 720 hours in EU4 and I can say without a doubt it's a very well made game. With the 1.8 patch I've noticed a lot of improvements since the game's initial launch but the point of this thread is to focus on one portion of the game that I've found rather dissatisfying for a while now:

Military Tradition/Generals.

As nearly the entire game's focus is centered on empire building through subjugating vassals through military might, it stands to reason that managing your country's military status is very important. Army Tradition in particular can make or break a war, as do the various generals and their appropriate Shock/Fire pips matched up with the type of unit you're currently using. Instead of a wall of fluff text, I'll get straight to the point:

-Why do battles have a very negligible effect on army tradition when they involve hundreds of thousands of men? Why does sieging territory guarantee a +1.0 to Army Tradition?
-Why do my generals never gain additional pips to their Shock/Fire values after having won multiple major battles? Even against generals more competent than themselves statistically?
-Why are there very little alternatives to keep your Army Tradition well-managed early on without being forced to go Defensive/Innovative ideas?

The reason why I bring these questions up is my experience in EU4 when playing on Ironman is very binary when it comes to how I interact with battles against the AI:

Early game I generally avoid fights with any historically Lucky Nation, especially France/HRE/Russia as all three of these nations have insurmountable manpower along with extremely powerful generals. As Austria/France general pick Offensive as their first idea group, it's not surprising seeing a 3-star general rocking 6/6/5 stats as early as 1490. Now believe it or not, I really have no issue with this, but I feel if you're capable of taking on one of these historical superpowers and consistently win your battles with a general that is supposedly outmatched, there should be a sense of progression. This is especially prudent when your generals can make or break an outcome of a fight, and for the first 100 years you are pretty much screwed if any of these historical superpowers looks at you funny because their generals are gods.

Conversely, in the late-game, I find myself rolling over Europe unless they have 3x my numbers because by this point I have the appropriate techs to keep Army Tradition 70.0+ or maxed if I have the appropriate national ideas. The main reason for this is because of the way Army Tradition per sieged province is calculated and the access to underdeveloped countries in the New World and the Far East. It still makes no sense to me that carpet sieging an underdeveloped India supposedly translates into an impervious army that's feared across Europe.

Generals are at the core of the issue too. Poor Army Tradition translates into poor generals which is fine, but as your army tradition increases over a period of constant war (which is also fine) the generals you hired before never improve. I noticed a few events in EU4 1.8 that altered the stats of your ruler much akin to CK2 and I was quite happy to see that. I have hopes that generals will be less static in the future, so that we can grow attachments to generals we successfully use in a large amount of our campaigns.

tl;dr Army Tradition/Generals should be less binary in terms of their stats and how you increase those stats should be much more fluid/accessible when you're stacked up against AI opponents that will always have better generals than you for a good portion of the game.
 

Doeko

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It would be nice if generals would develop after they are recruited. Even if they lose against a better general they could still learn something. The lack of development of existing characters (this also goes for rulers and heirs) is one of the things I find most lacking.
 

Pugman

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Yeah a development event after a battle would be a cool addition I think. It's not like it would reduce the value of army tradition that much since AT is vital for lots of stuff (like manpower recovery). Also, as fast as generals die I don't think they'd have the opportunity to gain that much anyway.
 

Sorellis

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I'd never even considered the idea of generals developing and I think it's an awesome idea. In addition, I would like to see generals actually die in combat as well. That way you would have to be a bit careful about using your top generals.
 

0m4ll3y

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I've always liked the idea of generals 'levelling up' so I support this. However, would there be concerns about this leading to snowballing out of control? You win a few battles, your general gets better, you win more battles, your general gets better, and so on until you have a three star general. He then dies, but because of your accumulated Army Tradition you're going to get a decent general to replace him anyway. Obviously diminishing returns, or some sort of scaling would help this: i.e. a one star general gets more XP from defeating a three star general than vice versa, and to 'level up' from a one star general to a two star one is easier than going from two to three.
 

Carr1

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I've always liked the idea of generals 'levelling up' so I support this. However, would there be concerns about this leading to snowballing out of control? You win a few battles, your general gets better, you win more battles, your general gets better, and so on until you have a three star general. He then dies, but because of your accumulated Army Tradition you're going to get a decent general to replace him anyway. Obviously diminishing returns, or some sort of scaling would help this: i.e. a one star general gets more XP from defeating a three star general than vice versa, and to 'level up' from a one star general to a two star one is easier than going from two to three.

I think military technology levels are intrinsic to how a general would "level up". In other words, a general that gained experience with outdated technology would degrade "experience" faster as he's less involved in your campaigns after you update technology. It doesn't make sense that a general who was skilled with the last decade's tech could just as easily utilize new techs.

I'm also not advocating that battles you win wholey represent your army tradition. Sieging is still an important part of warfare, nor do I want 1-2 regiment stacks turning into an Army Tradition farm. I just feel that AT as it stands now degrades too rapidly in the early game for you to compete against Ironman AI, which wouldn't bother me that much if your generals improved as they were to overcome a statistically better foe. Even losing against a 3-star general could pop an event for a weaker general that's learned from his mistakes.

AT as it stands now may not be a big issue for players who are constantly at war, but for me who enjoys playing a colonizer and assisting in Europe's wars as a faithful ally I feel like I get nothing from helping unless I carpet siege. That is my only major complaint with the current AT system.
 

kitemasaki

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Generals as a whole need to be redesigned as well as nerfed in regards to the pips they can provide. At the moment your general can basically increase your troops by 100 years of military unit advancement with their pip influence.
Base stats should 'always' include a shock pip of 1. It is ridiculous that you get generals that have fire early on, or just maneuver/siege.
The more tradition and ideas you have should increase your base shock with the highest traditions starting to increase fire and add the nice passives of maneuver and siege. Right now it seems to be vice versa.
 

Carr1

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Generals as a whole need to be redesigned as well as nerfed in regards to the pips they can provide. At the moment your general can basically increase your troops by 100 years of military unit advancement with their pip influence.
Base stats should 'always' include a shock pip of 1. It is ridiculous that you get generals that have fire early on, or just maneuver/siege.
The more tradition and ideas you have should increase your base shock with the highest traditions starting to increase fire and add the nice passives of maneuver and siege. Right now it seems to be vice versa.

I agree and would really like to see this.
 

Cossack_PL

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I think he meant that the calculation how many pips in total should a general have remains the same, but the distribution is different so instead of useless 0 shock/2 fire generals in 1444 you would get 1/1 one instead.
 

ahyangyi

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But... I don't see "useless" generals a problem. 0/2/0 is still better than having no general. If you buff early game generals, what you do is only limit their variation, since your opponent all get better ones. So why bother?
 

Gaamel

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You forget one thing : tradition is very easy to farm with medium-sized countries (Prussia...), bullying HRE minors grants something like 1-3 tradition for every battle. Reaching 100 prestige and 70-80 trad is quite easy, just let the enemy produce single units forever and "sweep" them to farm trad/prestige. When you blob enough and hit the top 3 in military score it's a whole different story : 0.1 trad per battle is what you gain with France. So Innovative (-2% trad decay) seems mandatory to me for big countries, especially since 1.8 because you can't remain curia controller forever anymore and profit from the much needed +1 free leader.
 

grommile

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Even 0/0/0 is better than having no general.
Citation needed; this isn't Vicky 2 where "no general" means "-2 Att/Def, -20% morale, -20% organization, ..."