I’m sorry but that’s blatantly false. They reworked ship engagement during Mare Nostrum. It wasn’t a fundamental change to the system but it still improved naval combat by a degree.
Yea, but exchanging "I drink tea with my left hand" with "I drink tea with my right hand" isn't an improvement. It's a change, that much I'll give you, but not an improvement.
The most impactful change we got was morale hits to your fleet and replacing positioning with combat width.
Effectively simplifying naval engagements and ending combat faster while also making the whole process more transparent.
That's it. That's all we got from the so-called 'massive naval overhaul'.
Other stuff is laughable. Siege pips increasing blockade efficiency, maneuver value enabling you to steal ships, these things are gimmicks.
Okay, stealing ships is a smart gimmick. Everyone likes his candycrush moments every once in a while. "Oh wow, I barely did anything and got rewarded. I'm a good boy", but blockade efficiency?
Not to mention.... not sure what not to mention honestly. Pretty sure we're out of content already.
That's all there was to the free patch.
We could discuss DLC content. Missions maybe?
Hunting? Doesn't work.
Evasion? Works, but isn't used (who has his ships on the open sea actively evading when you can just bring them back to port?)
Intercept? Doesn't work.
Blockade? That one does work. Extremely well actually.
If one of your blockading ships is getting attacked, all ships immediately collapse, followed by returning to blockading.
When I first saw it in action I was amazed.
I saw it in a youtube video.
Because I haven't used it.
Ever.
Neither has anybody else.
I haven't seen the mission used ever since Arumba used it once in a single run over a year ago.