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LeBii

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Hello. I am a beginner player and I would like to find out which DLC's are the most important and which are not. I want to know in what order I have to buy DLC's (from the most important to the least important) Thanks! (sorry for bad English)
 

creativitypersonified

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Kinda subjective but my list going from most important to least important would be
1) Rights of man. Great content,large impact on gameplay, universal feutures as well as more focushed ones
2) common sense. Fairly decent amount of content, needed if you want to play nations far away from Europe competitively, kind of all over the place though since it doesn't have much of a focushed
3) cradle of civilization. Great content, lots of content, focushed, currently not getting a discount because its new so you may want to wait for some months
4) Mandate of Heaven. Great universal content, large impact on gameplay, offers some much needed goals, comes with the rather poor empire of china mechanic.
5)Cossacks. Good content, makes playing as a horde nation really interesting, adds a lot of micromanagement which I personally like but I understand it can get tedious
6)el dorado. Probably one of if not my personal favourites , great content, makes me so America and the Andean nations interesting,custom nations basically make this game have infinite replay ability, content won't make much of a difference in most playthroughs though
7) Art of war. Would have been higher and most people will place it higher but hear me out: I did some playthroughs with in disabled and I noticed that the feuture which most people recommend it for ( transferring occupation ) was still active. Not sure if it was a bug or not. Anyway without considering that feuture it doesn't add a lot of content. It's decent but not a priority.
8) mare nostrum. Good but few content, often gets ignored. Not that great though I like trade leagues and map feutures
9) wealth of nations. Really simple feutures that are poorly balanced. Trade companies just make the whole system collapse from the weight of the cash.
10)conquest of paradise. Meh, just meh. Random new world is nice to have but generally pretty underwhelming. Who plays North American tribes anyway
11) third Rome. Interesting stuff. But only noticeable with a handful of nations, also an overbuff to Russia.
12) res publica. Barely adds anything. Very little content. I guess it is also cheap but honestly I wouldn't care if it was never made in the first place. Nothing is very noticeable.
 

mojave2001

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7) Art of war. Would have been higher and most people will place it higher but hear me out: I did some playthroughs with in disabled and I noticed that the feuture which most people recommend it for ( transferring occupation ) was still active. Not sure if it was a bug or not. Anyway without considering that feuture it doesn't add a lot of content. It's decent but not a priority.
Actually, transferring occupation is only enabled with the DLC. I don't know what happened in your game, but it is a DLC feature
 

Tom D.

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Actually, transferring occupation is only enabled with the DLC. I don't know what happened in your game, but it is a DLC feature
Another DLC also has the transfer occupation feature, I think CS but I'm not sure. It's definitely not a bug.
 

raikaria

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Hello. I am a beginner player and I would like to find out which DLC's are the most important and which are not. I want to know in what order I have to buy DLC's (from the most important to the least important) Thanks! (sorry for bad English)

I'll give you my list from most important to least important; and split them into tiers of importance as well:

Top Tier - Must-have; Paradox should honestly sell a bundle with Base Game+these

1: Art of War - Pretty much any form of vassal play basically needs this DLC. Transfer Occupation is a godsend. League War is nice; and extra revolution mechanics is good too.

2: Common Sense - Basically required to play in RotW now; especially Asia; unless you WANT to be eating 100~150% tech cost maluses. There's also the fact that as monarch points have become more plentiful [Usually via there being more money in the game; and thus you can afford better advisors] you actually can find yourself with too many monarch points. Development lets you invest your points into making your nation richer and stronger.

Oh; and Constitutional Monarchy is good [Albeit; Absolutism makes it RP-only these days]; Theocracies are a brilliant gov.type with the DLC; Protestant+Buddhist mechanics...

Also lets you do National Focus.

High Tier - These DLC's are not game-shattering like the Top 2; but are still very; very good.

3: Cossacks - Estates add an entire other level onto the game's strategy. Every feature in this DLC is pretty good; although not essential. Worth noting that the Horde-based mechanics are slowly becoming less useful; especially with Cradle making Timurids and the Sheep not Hordes. I placed this just outside Top because some people hate the micromanagement of Estates, and if you don't like Estates...

4: Rights of Man - Queens; Disinherting and so on is an absolutely giant buff to any Monarchy. Fetishist and Coptic mechanics make playing in Africa significantly more fun. Subject orders help with vassal play.

5: Cradle of Civilisation: This high purely for the Drilling -> Get more manpower button. Islamic schools are pretty cool; although propagate religion is almost pointless [It's basically just for converting Indonesia.] Iqua mechanics are kinda OP; and the unique gov.types are goof for the Middle East.

Md Tier - These DLC's are more niche or have less content; and you can do without them quite easily.

6: El Dorado - Can be avoided if you don't care about Custom Nations or playing as Andean/Incan/Aztec nations. However; if you enjoy these things; El Dorado is great.

7: Wealth of Nations: Solid; especially for India or Reformed players. But otherwise pretty light.

8: Mare Nostrum - It's a lot lighter on content compared to the above DLC's. But it does impact worldwide.

9: Res Publica - Basically only effects Netherlands and Merchant Republics. Notably; National Focus is in Common Sense as well; drastically lowering the value of this DLC. Res Public is cheap however; especially when on sale!

10: Mandate of Heaven - Actually makes East Asia unfun and you might want to outright turn it off if anywhere near Ming. However; it does contain Golden Ages and Age Objectives; and without these; it would be last place. However you can quite easily live without the Age bonuses/objectives; and it's hard to justify the price tag for just those.

Low Tier - These DLC's are very niche; and give little content outside of said niche.

11: Conquest of Paradise - If you want to play as a Totemist native American; or release a colony and play as them, you need this DLC. Otherwise; you can completely and utterly ignore it.

12: Third Rome - Do you want to play as Russia? Alright. Do you want to play as any other relevant country [Since every other Orthodox country is basically either Muscovy fodder or Ottoman Fodder]? Avoid this like the plague. This is the only DLC with basically no replay value. Also it's quite overpriced for what's in it.