• Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020
Status
Not open for further replies.

Wiz

Game Director (Secret Project)
Moderator
41 Badges
Nov 15, 2007
11.845
88.381
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Hello everyone. We're a bit too busy working on patch 1.13 to make a proper DD today, so I just thought I'd do a little preview of new national ideas we're adding in 1.13.

Patch 1.13 is planned for release as a beta patch next week, to be made a full patch later (we don't want to release it as a full patch right now because the team is about to disappear on vacation). It should be compatible with 1.12 saves, but as always, no guarantees. It contains 200+ bug fixes (mostly older pre 1.12 bugs) and a bunch of balance tweaks. As you might have surmised, it also contains a bunch of new idea groups, so without further ado:

Yarkand
Traditions
National Unrest: -1.00, Trade Efficiency: +10.0%
  1. Northern Silk Road: Caravan Power: +20.0%
  2. Altishahr: National Tax Modifier: +10.0%
  3. Tarikh-i-Rashidi: Diplomatic Reputation: +1.00
  4. Empower the Khojas: Tolerance of the True Faith: +2.00
  5. Holy Warriors: Morale of Armies: +10.0%
  6. Black Mountain and White Mountains: National Manpower Modifier: +10.0%
  7. Encourage Tarim Trade: Provincial Trade Power Modifier: +15.0%
Ambition
Domestic Trade Power: +10.0%

Luxembourg
Traditions
Production Efficiency: +10.0%, National Garrison Growth: +25.0%
  1. Imperial Legacy: Diplomatic Reputation: +1.00
  2. The Ardennes: Fort Defense: +20.0%
  3. The Moselle Trade: Trade Steering: +15.0%
  4. The Fortress of Luxembourg: Fort Maintenance: -15.0%
  5. The Spanish Road: Manpower Recovery Speed: +10.0%
  6. The Grand Duchy of Luxembourg: Diplomatic Relations: +1
  7. Rivals On All Sides: Diplomats: +1
Ambition
Siege Ability: +10.0%

Nizhny Novgorod
Traditions
Build Cost: -10.0%, Fort Maintenance: -10.0%
  1. At The Confluence Of Giants: Caravan Power: +20.0%
  2. Crossroads Of Nations: Development Cost: -10.0%
  3. Issue Land Reforms: National Tax Modifier: +10.0%
  4. Citadel Of Russia: Fort Defense: +10.0%
  5. To The East!: Colonists: +1
  6. Open Up The River Trade: Trade Efficiency: +10.0%
  7. Russian Ambition: Culture Conversion Cost: -15.0%
Ambition
Time to fabricate claims: -20.0%

Orleans
Traditions
Fort Defense: +20.0%, Trade Steering: +10.0%
  1. Seiges of Orleans: Fort Maintenance: -15.0%
  2. Port of Orleans: Provincial Trade Power Modifier: +10.0%
  3. Saffron of Boynes: Production Efficiency: +10.0%
  4. Chateaux of the Loire Valley: Yearly Prestige: +1.00
  5. The Cathedral of Orleans: Tolerance of the True Faith: +2.00
  6. French Language in All Courts: Income from Vassals: +15.0%, Diplomatic Annexation Cost: -10.0%
  7. Calvin and Molière: Idea Cost: -10.0%
Ambition
Build Cost: -15.0%

Nubian Ideas
Traditions
National Tax Modifier: +10.0%, Diplomatic Relations: +1
  1. The Nile: Goods Produced Modifier: +10.0%
  2. Nubian Heritage: Stability Cost Modifier: -10.0%
  3. Warriors of the Sahara Desert: Attrition for Enemies: +1.00
  4. Encourage Long-Distance Trade: Caravan Power: +10.0%
  5. Nubian Religious Unity: Missionary Strength: +2.0%
  6. Desert Cavalry: Cavalry Combat Ability: +10.0%
  7. Fortified Strongholds: Fort Maintenance: -10.0%
Ambition
Land Maintenance Modifier: -10.0%

Sapmi
Traditions
National Manpower Modifier: +10.0%, Religious Unity: +30.0%
  1. Land of the Midnight Sun: Attrition for Enemies: +1.00
  2. Protection of Reindeer Herds: National Tax Modifier: +10.0%
  3. Regulate Trade with the Southerners: Merchants: +1
  4. Encourage growth of the Winter Market: Provincial Trade Power Modifier: +10.0%
  5. Defend the Noaidi Traditions: Tolerance of the True Faith: +2.00
  6. Living off the Land: Land Attrition: -10.0%
  7. Standardize Literary Language: Stability Cost Modifier: -10.0%
Ambition
Missionary Strength: +1.0%

Galicia
Traditions
Light Ship Cost: -15.0%, Yearly Navy Tradition: +1.00
  1. The Way of St. James: National Tax Modifier: +10.0%
  2. Galicia la Bella: Fort Defense: +20.0%
  3. Rein in the Cities: Stability Cost Modifier: -10.0%
  4. Galician Shipyards: Ship Durability: +5.0%
  5. Santiago y Cierra!: Morale of Armies: +10.0%
  6. Sailors of the Cantabrian Sea: Morale of Navies: +15.0%
  7. Irmandinos: Infantry Combat Ability: +10.0%
Ambition
Merchants: +1

León
Traditions
National Tax Modifier: +10.0%, Tolerance of the True Faith: +2.00
  1. Heritage of the Reconquista: Yearly Army Tradition: +0.50
  2. Leonese Cortes: National Unrest: -1.00
  3. Conquest of the New World: Colonists: +1
  4. School of Salamanca: Idea Cost: -10.0%
  5. Expand the Leonese Navy: Naval Force Limit Modifier: +25.0%
  6. Patronize the Leonese Language: Yearly Prestige: +1.00
  7. Leonese Nationalism: Infantry Combat Ability: +10.0%
Ambition
Production Efficiency: +10.0%

Yi
Traditions
Infantry Combat Ability: +10.0%, Fort Defense: +20.0%
  1. Strengthen the Yi Caste System: Stability Cost Modifier: -10.0%
  2. Deep in the Mountains: Attrition for Enemies: +1.00
  3. Chain of Zimo Domains: Reinforce Speed: +15.0%
  4. Yi Solar Calendar: National Tax Modifier: +10.0%
  5. Promote the Bimoism: Tolerance of the True Faith: +2.00
  6. Renovate the Skyward Tombs: Yearly Legitimacy: +1.00
  7. Children of the Black Tiger: Morale of Armies: +10.0%
Ambition
Manpower Recovery Speed: +10.0%

Nevers
Traditions
Infantry Cost: -10.0%, Yearly Papal Influence: +2
  1. Forges of Nivernais: Production Efficiency: +10.0%
  2. Commentaire sur la Coutume du Pays et Duché de Nivernais: Stability Cost Modifier: -10.0%
  3. Faience Production: Goods Produced Modifier: +10.0%
  4. True Frenchmen: Morale of Armies: +10.0%
  5. Bridges of the Loire: Fort Defense: +20.0%
  6. Morvan Wet Nurses: Manpower Recovery Speed: +10.0%
  7. Greatest Palace of the Loire Valley: Yearly Prestige: +1.00
Ambition
Infantry Combat Ability: +10.0%

Medri Bahri
Traditions
Stability Cost Modifier: -10.0%, Trade Steering: +10.0%
  1. Kings of the Sea: Trade Efficiency: +10.0%
  2. Christian Legacy: Tolerance of the True Faith: +2.00
  3. Diplomatic Flexibility: Diplomats: +1
  4. Strengthen Central Rule: National Tax Modifier: +10.0%
  5. Independent Traditions: Morale of Armies: +10.0%
  6. Promote the Red Sea Trade: Domestic Trade Power: +15.0%
  7. Princely Ambitions: Aggressive Expansion Impact: -10.0%
Ambition
Diplomatic Reputation: +1.00

Dali
Traditions
National Manpower Modifier: +10.0%, Tolerance of Heretics: +2.00
  1. Renovate the City of Jumie: Yearly Prestige: +1.00
  2. The Tea-Horse Route: Caravan Power: +20.0%
  3. Confucian Influences: National Tax Modifier: +10.0%
  4. Buddhas Teachings: National Unrest: -1.00
  5. Benzhu Worship: Stability Cost Modifier: -10.0%
  6. Rice Terrases: Development Cost: -10.0%
  7. Dian Bronze: Production Efficiency: +10.0%
Ambition
Goods Produced Modifier: +10.0%

Andhra
Traditions
Mercenary Cost: -15.0%, Fort Defense: +20.0%
  1. Patronize Telugu Literature: Yearly Prestige: +1.00
  2. Telugu Warrior Aristocrats: Yearly Army Tradition: +0.50
  3. Kakatiya Legacy: National Tax Modifier: +10.0%
  4. Great Forts of the East: Fort Maintenance: -15.0%
  5. Legend of Prataparudra: Yearly Legitimacy: +1.00
  6. Diamond Mines of Kollur: Production Efficiency: +10.0%
  7. Encourage Coromandel Trade: Domestic Trade Power: +10.0%
Ambition
National Manpower Modifier: +10.0%

French Ducal Ideas
Traditions
Fort Maintenance: -10.0%, Cavalry Cost: -10.0%
  1. Men of Trade: Domestic Trade Power: +10.0%
  2. Renaissance Palaces: Prestige Decay: -1.0%
  3. Qui Ruit Et Lethum: Infantry Combat Ability: +10.0%
  4. Religious Conviction: Tolerance of the True Faith: +2.00
  5. French Cuisine: Yearly Prestige: +1.00
  6. French Enlightenment: Diplomatic Relations: +1
  7. La Petite Nation: Morale of Armies: +10.0%
Ambition
National Tax Modifier: +10.0%

Hormuz
Traditions
Merchants: +1, Trade Power Abroad: +10.0%
  1. A Vast Emporium: Trade Efficiency: +10.0%
  2. Protecting the Islands: Fort Defense: +20.0%
  3. Reform the Moqarrariya: Stability Cost Modifier: -10.0%
  4. Far-reaching Diplomacy: Diplomatic Relations: +1
  5. Maintain Trading Monopoly: Global Trade Power: +10.0%
  6. Develop Qeshm and Hormuz: Development Cost: -10.0%
  7. Hormuzi Naval Expansion: Naval Force Limit Modifier: +25.0%
Ambition
Naval Maintenance Modifier: -10.0%

Greek Ideas
Traditions
Galley Cost: -20.0%, Fort Defense: +20.0%
  1. Greek Orthodox Faith: Tolerance of the True Faith: +2.00
  2. Maritime Heritage: Yearly Navy Tradition: +1.00
  3. Klephtic Recruitment: Infantry Combat Ability: +10.0%
  4. Greek Diaspora: Advisor Costs: -10.0%
  5. Control the Mediterranean Trade: Trade Efficiency: +10.0%
  6. Philhellenism: Diplomatic Reputation: +1.00, Diplomatic Relations: +1
  7. Greek Enlightenment: Idea Cost: -10.0%
Ambition
Core-Creation Cost: -10.0%

Moluccan Ideas
Traditions
Production Efficiency: +10.0%, Goods Produced Modifier: +10.0%
  1. The Spice Islands: Trade Efficiency: +10.0%
  2. Shared Cultural Heritage: Yearly Legitimacy: +1.00
  3. Dominance over the Outer Islands: Colonists: +1
  4. Agents of Trade: Merchants: +1
  5. Four Kingdoms: National Unrest: -2.00
  6. Alliance with the Papuans: Light Ship Combat Ability: +15.0%
  7. Pragmatic Diplomacy: Diplomats: +1
Ambition
Attrition for Enemies: +1.00

Ladakh
Traditions
Tolerance of the True Faith: +2.00, Diplomatic Relations: +1
  1. The Two Kingdom of Ladakh: Yearly Prestige: +1.00
  2. Fortified Mountain Cities: Fort Maintenance: -20.0%
  3. Wool from the Roof of the World: Goods Produced Modifier: +10.0%
  4. Construction of Great Monasteries: Build Cost: -15.0%
  5. La dvags rgyal rabs: Stability Cost Modifier: -10.0%
  6. A Kingdom United: Yearly Legitimacy: +1.00
  7. Invite Far-Away Traders: Trade Efficiency: +10.0%
Ambition
Fort Defense: +20.0%

Baluchistan
Traditions
Fort Maintenance: -10.0%, Looting Speed: +25.0%
  1. Natural Defences: Attrition for Enemies: +1.00
  2. Hani and Sheh Mureed: Morale of Armies: +10.0%
  3. Khan of the Baloch: Yearly Legitimacy: +1.00
  4. Reorganization of the Army: National Manpower Modifier: +15.0%
  5. Control the overland Trade: Domestic Trade Power: +10.0%
  6. Chiefs and Landlords: National Tax Modifier: +10.0%
  7. Baluchi leadership: Yearly Army Tradition: +0.50
Ambition
Land Force Limit Modifier: +20.0%

Mutapa
Traditions
Yearly Inflation Reduction: +0.10, Goods Produced Modifier: +10.0%
  1. Mwenemutapa: Discipline: +5.0%
  2. Rekindling The Royal Fires: Stability Cost Modifier: -10.0%
  3. Mutapa Architecture: Fort Maintenance: -10.0%
  4. Spokesman before the Dead: Yearly Legitimacy: +1.00
  5. Elected Administrators: National Tax Modifier: +10.0%
  6. Curva: Trade Efficiency: +10.0%
  7. Controlling the Mutapan Riches: Domestic Trade Power: +20.0%
Ambition
Development Cost: -10.0%

Kangra
Traditions
National Tax Modifier: +10.0%, Attrition for Enemies: +1.00
  1. Katoch Lineage: Prestige Decay: -1.0%
  2. Riches of the Kangra Valley: National Manpower Modifier: +10.0%
  3. Martial Heritage: Morale of Armies: +10.0%
  4. Control of the Hill Forts: Fort Maintenance: -10.0%, Garrison Size: +10.0%
  5. Strengthen the Mountain Trade: Caravan Power: +15.0%
  6. Pahari Painting: Yearly Prestige: +1.00
  7. Tigers of the Himalayas: Discipline: +5.0%
Ambition
National Unrest: -1.00

Mazovia
Traditions
Domestic Trade Power: +10.0%, Cavalry Combat Ability: +10.0%
  1. Piast Legacy: Yearly Prestige: +1.00
  2. Mazovian Frontier: Fort Defense: +20.0%
  3. Between Monk, Eagle and Purse: Diplomatic Relations: +1
  4. Szlachta Zasciankowa: Cavalry Cost: -10.0%
  5. Mazovian Lawmaking: Stability Cost Modifier: -10.0%
  6. Sejmy i Sejmiki: Yearly Legitimacy: +1.00
  7. Central Emporium: Provincial Trade Power Modifier: +10.0%
Ambition
National Unrest: -1.00

With these, only 33 of the 596 countries in the game now have generic ideas - and of those, several are formable tags that don't need them.

 
Last edited:

sabrovitch

Second Lieutenant
68 Badges
Jul 16, 2012
188
77
  • The Showdown Effect
  • Hearts of Iron III
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Cities in Motion 2
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • For the Motherland
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Stellaris: Ancient Relics
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
By the way, talking about Mutapa, wouldn't it be better to put it in the Sub-Saharan group?
And are the OOS in multiplayer in the bugfixes?

(And still no ideas for Aquitaine!)
 

LemonMonk

Creating Checksum...
61 Badges
Jan 20, 2013
1.333
561
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Victoria 2
How can people disagree with you? It's not like you were wrong. :D
Wiz was first. Greggberger was second. Yes, I can count.

With these, only 33 of the 562 countries in the game now have generic ideas - and of those, several are formable tags that don't need them.
Will these countries be given ideas in the future? I want to be rid of those nasty generic ideas.
 
Status
Not open for further replies.