EU4 - Development Diary - 9th of February 2021

EU4 - Development Diary - 9th of February 2021

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

TheMeInTeam

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Both good points. Monuments don't necessarilly need to be fixed in every case, but there should be some restrictions. Otherwise this basically just turns into wonders from Civilization.
It more or less is wonders from Civ already. Especially due to placement restrictions in Civ 6. The only difference between the two is that Civ 6 maps are randomly generated, but for some wonders the areas you can place them are limited to few enough places on the map that only a small fraction of the civs can a) make them and b) get useful benefits from doing so. Others are more like previous games in that they don't have high restrictions.

Something like 15% admin efficiency is wild and making those kinds of bonuses arbitrarily constrained to a few spots "because that's where they were made historically" doesn't make sense. Especially if the country that made it IRL doesn't even exist on the EU 4 map in question.
 
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BrotherJonathan

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It more or less is wonders from Civ already. Especially due to placement restrictions in Civ 6. The only difference between the two is that Civ 6 maps are randomly generated, but for some wonders the areas you can place them are limited to few enough places on the map that only a small fraction of the civs can a) make them and b) get useful benefits from doing so. Others are more like previous games in that they don't have high restrictions.

Something like 15% admin efficiency is wild and making those kinds of bonuses arbitrarily constrained to a few spots "because that's where they were made historically" doesn't make sense. Especially if the country that made it IRL doesn't even exist on the EU 4 map in question.
Have to agree with you on this one. I'm usually in favor of little addiitons like this, but this one really kind of feels like it's mainly being done to appeal to the people who want monuments in here just because CKII has them.
 

cetvrtak

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  • Give specific nations more modifiers
  • Prevent everything being built in one place
  • Discourage even more silly WC runs
To name a few more possible reasons behind not going full Civ monuments.
 
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MateuszNH

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I don't like the idea, it looks like some random stuff implemented into the game. What's good in dev diary is that bonuses aren't too big like previous fantasies and these introduced here doesnt' have military bonus (which is always worrying for me as multi player while u guys aren't very good or interested at all in balancing that stuff ).
But thing is done so hmm, maybe bind these to mana which is generating a little too much after introducing 5 lvl advisors. But on the second hand it is little harder to balance as in vanilla 20-30 dip points is worth more than manufacture, not to mention mil points, it's a lot of manpower.
some guys find my comment wrong but it's nothing more than something that worked in ck2 and is implemented in Imperator and Eu4 because of that. But it doesn't mean it will work in Eu4. Is any real flavor added into the game with this?
There are also some changes so called "tall game", I'm terrified already what you might come up with.
Also with newest version estates crashes, hotjoin doesn't work, out of syncs, some issues with states.
Why can't u fix some stuff before implementing not important "flavors"
 
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Lysistrata

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Anybody else notice the unusual Byzantine unit sprite?
 

DanielPrates

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I dont like the idea that there is a fixed amount of monuments, or, they can only be built in certain places (unless there are a real big number of places, say, 1/3 of all provinces).

Maybe do this more closely like the same mechanic in CK2 or I:R
 
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DanielPrates

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I dont like the idea that there is a fixed amount of monuments, or, they can only be built in certain places (unless there are a real big number of places, say, 1/3 of all provinces).

Maybe do this more closely like the same mechanic in CK2 or I:R
 

DanielPrates

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I dont like the idea that there is a fixed amount of monuments, or, they can only be built in certain places (unless there are a real big number of places, say, 1/3 of all provinces).

Maybe do this more closely like the same mechanic in CK2 or I:R